Difference between revisions of "Xbox emulators"

From Emulation General Wiki
Jump to navigation Jump to search
m (Added link for Xenoborg website. Spelling fix.)
(Added an info link. Spelling fixes. Renamed section to emulation issues to match other articles. Moved some info to newly made comparisons. Changed a link to a ref.)
Line 1: Line 1:
[[File:The-History-of-the-Xbox-original.jpg|thumb|The original Xbox console]]The '''Xbox''' is a 6th generation console produced by Microsoft in 2001. Known originally as the DirectXbox, this console is notable for essentially being a PC, to the point that some components can be upgraded and have games utilize the increased capabilities properly, as a result of using components from both Intel and Nvidia, as well as being x86-based. It is, in theory, the most powerful console of the 6th generation as a result (in practice however, the Gamecube's architecture allowed for better optimization and more impressive technical feats).
+
[[File:The-History-of-the-Xbox-original.jpg|thumb|The original Xbox console]]The '''Xbox''' is a 6th generation console produced by Microsoft in 2001. Known originally as the DirectXbox, this console is notable for essentially being a PC, to the point that some components can be upgraded and have games utilize the increased capabilities properly, as a result of using components from both Intel and Nvidia, as well as being [https://en.wikipedia.org/wiki/X86 x86]-based. It is, in theory, the most powerful console of the 6th generation as a result (in practice however, the Gamecube's architecture allowed for better optimization and more impressive technical feats).
 +
 
 
==Emulators==
 
==Emulators==
 
{| class="wikitable"
 
{| class="wikitable"
Line 48: Line 49:
 
|}
 
|}
  
==Emulation==
+
===Comparisons===
The common misconception with the Xbox is that due to being x86-based, it should be easier to emulate. This couldn't be more wrong [https://web.archive.org/web/20130517194502/http://www.ngemu.com/forums/showthread.php?t=132032 (See this thread for more details)]. While the x86 architecture itself is fairly well documented, it is HUGE, as well as the fact that the specific hardware components within the Xbox are not very well documented at all, especially the Nvidia components. This has meant that overall compatibility of emulators for Xbox have been extremely low, supporting only [http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html a handful of games].
+
* Xbox 360 is backwards compatible, but it is not 100% like the Wii is with the Gamecube. While some work off the bat, some need patches downloaded and even then there are still issues with many games from graphical glitches and slowdown to full blown programming fails (falling through floors in Half Life 2).
 +
 
 +
==Emulation issues==
 +
The common misconception with the Xbox is that due to being x86-based, it should be easier to emulate. This couldn't be more wrong <ref>https://web.archive.org/web/20130517194502/http://www.ngemu.com/forums/showthread.php?t=132032</ref>. While the x86 architecture itself is fairly well documented, it is HUGE, as well as the fact that the specific hardware components within the Xbox are not very well documented at all, especially the Nvidia components. This has meant that overall compatibility of emulators for Xbox have been extremely low, supporting only [http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html a handful of games].
  
While the Xbox 360 is backwards compatible, it is not 100% like the Wii is with the Gamecube. While some work off the bat, some need patches downloaded and even then there are still issues with many games from graphical glitches and slowdown to full blown programming fails (falling through floors in half life 2).
+
==References==
 +
{{reflist}}
  
 
[[Category:Consoles]]
 
[[Category:Consoles]]

Revision as of 22:52, 25 July 2014

The original Xbox console

The Xbox is a 6th generation console produced by Microsoft in 2001. Known originally as the DirectXbox, this console is notable for essentially being a PC, to the point that some components can be upgraded and have games utilize the increased capabilities properly, as a result of using components from both Intel and Nvidia, as well as being x86-based. It is, in theory, the most powerful console of the 6th generation as a result (in practice however, the Gamecube's architecture allowed for better optimization and more impressive technical feats).

Emulators

PC
Name Operating System(s) Latest Version Active Recommended
Cxbx Windows Git
XQEMU Windows, Linux, OS X Git
Dxbx Windows 0.5
Xenoborg Windows r19
Consoles
Name Operating System(s) Latest Version Active Recommended
Xbox 360 Xbox 360 Patch based

Comparisons

  • Xbox 360 is backwards compatible, but it is not 100% like the Wii is with the Gamecube. While some work off the bat, some need patches downloaded and even then there are still issues with many games from graphical glitches and slowdown to full blown programming fails (falling through floors in Half Life 2).

Emulation issues

The common misconception with the Xbox is that due to being x86-based, it should be easier to emulate. This couldn't be more wrong [1]. While the x86 architecture itself is fairly well documented, it is HUGE, as well as the fact that the specific hardware components within the Xbox are not very well documented at all, especially the Nvidia components. This has meant that overall compatibility of emulators for Xbox have been extremely low, supporting only a handful of games.

References