Difference between revisions of "XQEMU"

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m (External links: Added note. Can the prior un-named user set up account here?)
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XQEMU is at the development stage right now. Quite a lot of games can run on XQEMU, but its focus on game compatibility means there hasn't been much focus on speed, so the games that work are currently slow. A theoretical integration of KVM, HAXM, WHV or other virtualization could also speed up performance.
 
XQEMU is at the development stage right now. Quite a lot of games can run on XQEMU, but its focus on game compatibility means there hasn't been much focus on speed, so the games that work are currently slow. A theoretical integration of KVM, HAXM, WHV or other virtualization could also speed up performance.
  
mborgerson has, since March 24, 2018,<ref>mborgerson. [https://github.com/xqemu/xqemu/commit/49f1a7ccfaf105536cd30587254fb555e4ac1e3c Add hw/xbox from xqemu]. GitHub.</ref> begun work on rebasing XQEMU on the latest QEMU tag, "[bringing] many years of performance enhancements to xqemu including support for native virtualization APIs."<ref>[https://github.com/xqemu/xqemu/blob/xbox-2.x-rebase/README.md README.md]. GitHub.</ref> The rebase branch incorporates over 30,000 commits from QEMU that were never merged over the years. Work continues to reinstate 3D rendering.
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mborgerson has, since March 24, 2018,<ref>mborgerson. [https://github.com/xqemu/xqemu/commit/49f1a7ccfaf105536cd30587254fb555e4ac1e3c Add hw/xbox from xqemu]. GitHub.</ref> begun work on rebasing XQEMU on the latest QEMU tag, "[bringing] many years of performance enhancements to xqemu including support for native virtualization APIs."<ref>[https://github.com/xqemu/xqemu/blob/xbox-2.x-rebase/README.md README.md]. GitHub.</ref> The rebase branch, which was merged into Master on June 2018, incorporated over 30,000 commits from QEMU that were never merged over the years. Work continues to reinstate 3D rendering.
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*[https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#gid=709879345 New compatibility chart] (1000+ games)
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*[http://xboxdevwiki.net/XQEMU Old compatibility chart] (Taken from John GodGames' 2015 list)
  
 
==Running==
 
==Running==

Revision as of 07:29, 28 June 2018

XQEMU
Developer(s) espes, mborgerson, JayFoxRox and XQEMU Community
Latest version N/A
Active Yes
Platform(s) Windows
macOS
Linux
Emulates Xbox, Sega Chihiro (Arcade)
Website XQEMU.com
Source code GitHub

XQEMU is a low-level Xbox and Sega Chihiro emulator based off of QEMU, a general-purpose computer emulator and hypervisor. What makes this emulator different from the other attempts at Xbox emulation is the use of low-level emulation, while previous attempts at Xbox emulation used high-level emulation. This comes with its own benefits and downsides in comparison, but it does allow for greater accuracy and greater compatibility down the road.

Downloads

This build focuses on the ongoing 2.x rebase, which will bring XQEMU closer to QEMU's current release (2.12.0). Unofficial builds are also available here.

Frontends

XQEMU does not come with a Xbox specific GUI and needs a separate frontend for GUI features.

  • XQEMU-Manager by XQEMU developers (Python script; GUI only)
  • XQEMU-Frontend by Voxel9 (Builds available; GUI only)
  • XQEMURun by illwieckz (Python script; Command-Line interface only)

Overview

XQEMU is at the development stage right now. Quite a lot of games can run on XQEMU, but its focus on game compatibility means there hasn't been much focus on speed, so the games that work are currently slow. A theoretical integration of KVM, HAXM, WHV or other virtualization could also speed up performance.

mborgerson has, since March 24, 2018,[1] begun work on rebasing XQEMU on the latest QEMU tag, "[bringing] many years of performance enhancements to xqemu including support for native virtualization APIs."[2] The rebase branch, which was merged into Master on June 2018, incorporated over 30,000 commits from QEMU that were never merged over the years. Work continues to reinstate 3D rendering.

Running

These instructions apply to the 1.x branch of XQEMU. For 2.x instructions, visit xqemu.com.

You'll need a MCP-X boot rom, Xbox 1.0 compatible BIOS, and a HDD image with a dashboard, all in the main XQEMU directory. Then run:

qemu-system-xbox -cpu pentium3 -machine xbox,short_animation,bootrom=mcpx_1.0.bin -m 64 -drive file=xbox_harddisk.qcow2,index=0,media=disk,locked=on -drive index=1,media=cdrom,file=game.iso -bios complex_4627debug.bin -usb -device usb-hub,bus=usb-bus.0,port=3 -device usb-xbox-gamepad,bus=usb-bus.0,port=3.2

Change mcpx_1.0.bin, complex_4627debug.bin, and game.iso to the filenames of the boot rom, BIOS, and game ISO that you're running.

References

  1. mborgerson. Add hw/xbox from xqemu. GitHub.
  2. README.md. GitHub.

External links