|Type||Home video game console|
The Wii is a seventh-generation home video game console by Nintendo released on November 19, 2006 and priced for $249.99 ($312.69 in 2018 money). It has a IBM PowerPC CPU at 729 MHz with 88MB of RAM. It has a ATI GPU. Because of similarity between the Wii and the GameCube, Wii emulation happened very quickly through GameCube emulation.
|Name||Operating System(s)||Latest Version||GCN||Wii||Triforce||Libretro Core||Active||Recommended|
*Requires the Triforce branch to work. It is very old and unsupported.
Dolphin is the only option for Wii emulation. This is probably due to the project going open source, allowing more developers to pursue it early in the lifespan of the console. It's updated on a near daily basis and is very good, barring some noticeable issues with GameCube games. System requirements are high. In addition, it is recommended to sync a Wii remote to play games for two reasons, mainly that it can be difficult mapping the motion controls to a controller, and MotionPlus has not been emulated at this time.
Wii System Menu Emulation
Dolphin is capable of running the system menu. To get the system menu, one needs to use BootMii to dump the NAND of the Wii and import it. Refer to the NAND usage guide on the Dolphin wiki for more details.
As of 5.0-4588, it is possible to get the System Menu along with all other system software automatically by performing an online update (in the Tools menu).
- Main article: Dolphin Online
This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games. Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel will end in 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is required and there are some restrictions on what controllers are allowed.
Custom servers for some of the more popular games exist thanks to the Wiimmfi project. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have it that can be installed.
An unadvertised feature of the Wii is being able to connect to the Nintendo DS (and by extension, the DSi and the 3DS through their respective retro-compatibility features). A few DS titles can do it, including but not limited to:
- Mii Channel (a hidden feature that can be used in conjunction with a 3DS's Mii Maker application or some DS games)
- Pokémon Battle Revolution
- Final Fantasy Crystal Chronicles: Echoes of Fate
- Nintendo Channel
The main selling point of the Wii - motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on the top or bottom of the TV screen (which is just 2 red LEDs, and you can easily use two candles on each side of the screen to get the exact same effect) to detect the screen and simulate pointers. Optionally, a nunchuck with an analog pad can be plugged to the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too.
You can simulate these controls with one of these modes:
- Bluetooth Passthrough (since 5.0-910). This allows exposing a Bluetooth adapter to the emulated software directly, bypassing all host stack limitations. Given a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii.
- Real Wiimote: Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.
- Emulated Wiimote: Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt", "Swing" and "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.
- Hybrid Wiimote: Allows for using both emulated controls and real Wiimote controls. Can be useful to control the IR pointer with a mouse in case there's no sensor bar.
Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be reconnected by pressing Alt+F5~8.
The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in Wii Sports Resort and The Legend of Zelda Skyward Sword. However, with this improvement comes additional complexity for setting up the gyroscopic controls.
As of now, the official Dolphin builds only allow for using a real Wiimotion Plus controller to control these games, with no option for an emulated Wiimote+ with a keyboard or gamepad controls. "Emulated Wiimote" only covers gyroscopic controls for the regular Wiimote model. It's also very low on the list of priorities for the developers right now; they won't do it, but at least will consider if someone else did it in a way "good enough" for them.
However, one old unofficial branch from 2011 by jpeterson offered emulated Wiimotion+ with a somewhat intimidating setup menu for all the bindings, which is why it's best used with the real thing under the "Hybrid Wiimote" setting. Links for it and its source are dead, sadly enough. It was recently ported by a kind soul to the latest versions of Dolphin and may be downloaded from these links along with an Xbox 360 controller preset optimized for Skyward Sword.
- Reupload of the source, based on 2011 master
- Based on May 2017 master (git#54dcd3a)
- Based on December 2017 master
- Dolphin Wiki - For checking if your games work and any fixes/tweaks/settings you should know beforehand.