Difference between revisions of "WGE"

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|image = WGE_logo.png
 
|image = WGE_logo.png
 
|imagecaption = WGE was a gaming engine used on mobile devices. It was designed by TTPcom.
 
|imagecaption = WGE was a gaming engine used on mobile devices. It was designed by TTPcom.
|logowidth = 350
+
|imagewidth = 290
 
|developer = TTPCom Ltd.
 
|developer = TTPCom Ltd.
 
|type = Mobile Gaming Engine
 
|type = Mobile Gaming Engine
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|release = early-2000
 
|release = early-2000
 
|discontinued = 2003~
 
|discontinued = 2003~
|website = [https://web.archive.org/web/20050412234041/http://www.ttpcom.com TTPcom.com]
+
|website = [https://web.archive.org/web/20050412234041/http://www.ttpcom.com TTPCom.com]
 
|predecessor =
 
|predecessor =
 
|successor =  
 
|successor =  
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}}
 
}}
  
<b>Wireless Graphics Engine</b> (also known as WGE) was versatile Wireless Game Engine and a micro footprint software platform, which turns mobile phones into handheld games consoles. It was the first platform to enable high quality games using 2D graphics and sound to be integated, developed by TTPCom in early-2000s. TTPCom is now sold by Motorola.
+
<span style="font-size: 120%; font-weight: 400; color: #000000; -webkit-text-stroke-width: 0.9px; -webkit-text-stroke-color: black;">Wireless Graphics Engine</span> (also known as <i>WGE</i>) was versatile Wireless Game Engine and a micro footprint software platform, which turns mobile phones into handheld games consoles, written in C. It was the first platform to enable high quality games using 2D graphics and sound to be integated, developed by TTPCom in early-2000s. TTPCom is now sold by Motorola.
  
 
==Overview==
 
==Overview==
 
WGE was a game engine designed to support games in C++ and Java can be ported to the WGE platform and can be embedded in the handset, or securely downloaded over the air. WGE does not contain a Virtual Machine and runs the compiled code. As games and applications run faster and require less memory, WGE also provides secure methods for run and download applications. Although it is a little slower than [[Mophun]], but the several API modules make 2D and 3D programming easier (including tile management and collision detection functionalities), allow a simple access to networking functions and good sound support, among other capabilities.
 
WGE was a game engine designed to support games in C++ and Java can be ported to the WGE platform and can be embedded in the handset, or securely downloaded over the air. WGE does not contain a Virtual Machine and runs the compiled code. As games and applications run faster and require less memory, WGE also provides secure methods for run and download applications. Although it is a little slower than [[Mophun]], but the several API modules make 2D and 3D programming easier (including tile management and collision detection functionalities), allow a simple access to networking functions and good sound support, among other capabilities.
 +
 +
WGE handles the over the air (OTA) safe download of games, security verifications (certificates) and the MMI integration of new titles via TCP/IP over GSM, GPRS, EDGE, CDMA and 3G networks. TTPCom's WGE also fully supports Symbian and Microsoft Operating Systems. The Wireless Graphics Engine provides a very high level of security with a PKI application provisioning mechanism and manufacturers can enable the download of WGE games via the existing Java OTA download (JSR-118) standards.
 +
 
The gaming application runs on TTPCom’s revolutionary Wireless Graphics Engine (WGE). G-WGE™ is one of three applications that run on the WGE platform. The other two applications are M-WGE™ and J-WGE™. M-WGE™ enables handset manufacturers and developers to rapidly create better looking and more user-friendly ‘man-machine interfaces’ (MMI). J-WGE™ accelerates standard Java™ games for a considerably better user experience.
 
The gaming application runs on TTPCom’s revolutionary Wireless Graphics Engine (WGE). G-WGE™ is one of three applications that run on the WGE platform. The other two applications are M-WGE™ and J-WGE™. M-WGE™ enables handset manufacturers and developers to rapidly create better looking and more user-friendly ‘man-machine interfaces’ (MMI). J-WGE™ accelerates standard Java™ games for a considerably better user experience.
 
+
<br/>
==WGE API==
+
<b>API</b>
 +
<br/>
 
The Wireless Game Interface (WGI) is the core of the WGE product as it provides access to all the mobile phone resources, from the display driver to Bluetooth technology. This API offers a carefully designed interface compliant with industry standards. The interface can be addressed through dedicated objects via C++ or Java languages.  
 
The Wireless Game Interface (WGI) is the core of the WGE product as it provides access to all the mobile phone resources, from the display driver to Bluetooth technology. This API offers a carefully designed interface compliant with industry standards. The interface can be addressed through dedicated objects via C++ or Java languages.  
  
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* WGE Download which handles OTA download, security verifications and MMI integration.
 
* WGE Download which handles OTA download, security verifications and MMI integration.
 
WGE handles the over the air (OTA) safe download of games, security verifications (certificates) and the MMI integration of new titles via TCP/IP over GSM, GPRS, EDGE, CDMA and 3G networks. TTPCom's WGE also fully supports Symbian and Microsoft Operating Systems. The Wireless Graphics Engine provides a very high level of security with a PKI application provisioning mechanism and manufacturers can enable the download of WGE games via the existing Java OTA download (JSR-118) standards.
 
  
 
==Emulator==
 
==Emulator==
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==Download==
 
==Download==
WGE was an engine that was a collection of old games, which have been lost over time and are hard to find. All games have been lost in the current time. If you find an old mobile that supports WGE and has the game pre-installed, then you can dump that game somehow.
+
WGE was an engine, it had cellphone games collection, which have been lost over time and are extremely hard to find. All games have been lost in the current time. If you find an old mobile phones that supports WGE and has the game pre-installed, then you can dump that game somehow.
  
 
==Screenshots==
 
==Screenshots==
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|-
 
|-
 
|TTPcom (Japan)
 
|TTPcom (Japan)
|B'ngo<ref><small>TTPCom's portable game machine "B'ngo (Bingo)" was announced in 2003. Java™ support (mandatory for a mobile phone designed almost exclusively to serve as a game console).
+
|B'ngo<ref><small>TTPCom's portable game machine "B'ngo (Bingo)" was announced in 2003. Compatible with C++ and Java™ games support (Java in high-end product and mandatory for a mobile phone designed almost exclusively to serve as a game console).
 
<br/>
 
<br/>
- 6 Embedded high-quality multi-player colour games<br/>
+
- 6 Embedded high-quality multiplayer color games<br/>
- Compatible with C++ and Java games (Java in high-end product)<br/>
 
 
- Novel entry key that can rotate in both directions to improve navigation through the user interface and enhance the gaming experience<br/>
 
- Novel entry key that can rotate in both directions to improve navigation through the user interface and enhance the gaming experience<br/>
 
- Digital Rights Management (DRM) software to protect gaming and musical content<br/>
 
- Digital Rights Management (DRM) software to protect gaming and musical content<br/>
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|Panasonic
 
|Panasonic
 
|G51
 
|G51
|Embedded WGE games.
+
|Build-in WGE games.
 
|-
 
|-
 
|Innostream
 
|Innostream
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==List of WGE Games==
 
==List of WGE Games==
There are 30+ known games, in which [https://web.archive.org/web/20040413093122/http://www.9dots.net/games/ 29] have been released, 1 are unknown to have been released, 1 are unreleased.
+
There are only 30+ known games, in which [https://web.archive.org/web/20040413093122/http://www.9dots.net/games/ 28] have been released, 2 are unknown to have been released, 2 are unreleased.
  
 
{|class="wikitable" width="700px"
 
{|class="wikitable" width="700px"
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! class=sortable | Genre(s)
 
! class=sortable | Genre(s)
 
! class=sortable | Note(s)
 
! class=sortable | Note(s)
! class=sortable | Available for
+
! class=sortable | Available for other platforms
 
! class=sortable | {{abbr|Ref.|Reference(s)}}
 
! class=sortable | {{abbr|Ref.|Reference(s)}}
 
|-
 
|-
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|
 
|
 
|Tunafish Technologies
 
|Tunafish Technologies
|TTPCom
+
|TTPCom Ltd.
 
|Arcade<br/>Shooter
 
|Arcade<br/>Shooter
 
|
 
|
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|
 
|
 
|Hailstorm
 
|Hailstorm
|TTPCom
+
|TTPCom Ltd.
 
|Puzzle
 
|Puzzle
 
|
 
|
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|
 
|
 
|Aqua Pacific
 
|Aqua Pacific
|TTPCom
+
|TTPCom Ltd.
 
|Sports
 
|Sports
 
|
 
|
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|
 
|
 
|Unwired Factory
 
|Unwired Factory
|TTPCom
+
|TTPCom Ltd.
 
|Puzzle
 
|Puzzle
 
|
 
|
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|
 
|
 
|Kiloo ApS
 
|Kiloo ApS
|TTPCom
+
|TTPCom Ltd.
 
|Racing
 
|Racing
 
|
 
|
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|Bomb Jack
 
|Bomb Jack
 
|
 
|
|Elite
+
|Elite Systems Ltd.
|TTPCom
+
|TTPCom Ltd.
 
|Adventure
 
|Adventure
 
|
 
|
|J2ME<br/>Mophun
+
|J2ME
 +
-------
 +
Mophun
 
|[https://web.archive.org/web/20040413095017/http://www.9dots.net/games/game.php?view_game_id=6]
 
|[https://web.archive.org/web/20040413095017/http://www.9dots.net/games/game.php?view_game_id=6]
 
|-
 
|-
 
|Classic Rally
 
|Classic Rally
 
|
 
|
|TTPCom
+
|TTPCom Ltd.
|TTPCom
+
|TTPCom Ltd.
 
|Racing
 
|Racing
 
|
 
|
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|
 
|
 
|Hailstorm
 
|Hailstorm
|TTPCom
+
|TTPCom Ltd.
 
|Maze
 
|Maze
 
|
 
|
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|2002
 
|2002
 
|Spark Creative SARL
 
|Spark Creative SARL
|TTPCom
+
|TTPCom Ltd.
 
|Adventure
 
|Adventure
 
|
 
|
|J2ME<br/>Mophun<br/>ExEn
+
|J2ME
 +
-------
 +
Mophun
 +
-------
 +
ExEn
 
|[https://web.archive.org/web/20040426073157/http://www.9dots.net/games/game.php?view_game_id=8]/[http://web.archive.org/web/20040101162545/http://spark-ent.com/]
 
|[https://web.archive.org/web/20040426073157/http://www.9dots.net/games/game.php?view_game_id=8]/[http://web.archive.org/web/20040101162545/http://spark-ent.com/]
 
|-
 
|-
 
|Fillip in Savannah Adventure
 
|Fillip in Savannah Adventure
 
|
 
|
|TTPCom
+
|TTPCom Ltd.
|TTPCom
+
|TTPCom Ltd.
 
|Platformer
 
|Platformer
|Embedded with Panasonic G51 handset
+
|Pre-installed in Panasonic G51 handset
 
|
 
|
 
|[https://web.archive.org/web/20040206002511/http://www.9dots.net/games/game.php?view_game_id=3]
 
|[https://web.archive.org/web/20040206002511/http://www.9dots.net/games/game.php?view_game_id=3]
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|
 
|
 
|Almost Alien
 
|Almost Alien
|TTPCom
+
|TTPCom Ltd.
 
|Racing<br/>Platformer
 
|Racing<br/>Platformer
 
|
 
|
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|
 
|
 
|Spark Creative SARL
 
|Spark Creative SARL
|TTPCom
+
|TTPCom Ltd.
 
|Racing
 
|Racing
 
|
 
|
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|Hugo and the Evil Mirror
 
|Hugo and the Evil Mirror
 
|
 
|
|ITE Games
+
|Interactive Television Entertainment
|TTPCom
+
|TTPCom Ltd.
 
|Platformer
 
|Platformer
|GBA Port
+
|Based on GBA game/port
 
|Mophun
 
|Mophun
 
|[https://web.archive.org/web/20040413092343/http://www.9dots.net/games/game.php?view_game_id=11]
 
|[https://web.archive.org/web/20040413092343/http://www.9dots.net/games/game.php?view_game_id=11]
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|Hurrican Space Fighters
 
|Hurrican Space Fighters
 
|
 
|
|TTPCom
+
|TTPCom Ltd.
|TTPCom
+
|TTPCom Ltd.
 
|Shooter
 
|Shooter
 
|
 
|
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|
 
|
 
|
 
|
|TTPCom
+
|TTPCom Ltd.
 
|Platformer
 
|Platformer
|GBA Port
+
|Based on GBA game/port
 
|
 
|
 
|-
 
|-
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|
 
|
 
|Progressive Media ApS
 
|Progressive Media ApS
|TTPCom
+
|TTPCom Ltd.
 
|Puzzle
 
|Puzzle
 
|
 
|
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|
 
|
 
|Tunafish Technologies
 
|Tunafish Technologies
|TTPCom
+
|TTPCom Ltd.
 
|Platformer
 
|Platformer
 
|
 
|
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|
 
|
 
|Tunafish Technologies
 
|Tunafish Technologies
|TTPCom
+
|TTPCom Ltd.
 
|Puzzle
 
|Puzzle
 
|
 
|
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|
 
|
 
|Progressive Media ApS
 
|Progressive Media ApS
|TTPCom
+
|TTPCom Ltd.
 
|Puzzle
 
|Puzzle
|
+
|Similar to Soko-Ban
|J2ME<br/>Mophun
+
|J2ME
 +
------
 +
Mophun
 
|[https://web.archive.org/web/20040413093321/http://www.9dots.net/games/game.php?view_game_id=2]
 
|[https://web.archive.org/web/20040413093321/http://www.9dots.net/games/game.php?view_game_id=2]
 
|-
 
|-
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|2002
 
|2002
 
|Hailstorm
 
|Hailstorm
|TTPCom
+
|TTPCom Ltd.
 
|Maze
 
|Maze
|embedded with Innostream i1000 handset
+
|Embedded with Innostream i1000 handset
 
|
 
|
 
|[https://web.archive.org/web/20040413092403/http://www.9dots.net/games/game.php?view_game_id=12]
 
|[https://web.archive.org/web/20040413092403/http://www.9dots.net/games/game.php?view_game_id=12]

Revision as of 17:43, 3 October 2022

WGE logo.png
WGE was a gaming engine used on mobile devices. It was designed by TTPcom.
Developer TTPCom Ltd.
Type Mobile Gaming Engine
Generation 5th generation
Release date early-2000
Discontinued 2003~
Dumped TTPCom.com
Emulated

Wireless Graphics Engine (also known as WGE) was versatile Wireless Game Engine and a micro footprint software platform, which turns mobile phones into handheld games consoles, written in C. It was the first platform to enable high quality games using 2D graphics and sound to be integated, developed by TTPCom in early-2000s. TTPCom is now sold by Motorola.

Overview

WGE was a game engine designed to support games in C++ and Java can be ported to the WGE platform and can be embedded in the handset, or securely downloaded over the air. WGE does not contain a Virtual Machine and runs the compiled code. As games and applications run faster and require less memory, WGE also provides secure methods for run and download applications. Although it is a little slower than Mophun, but the several API modules make 2D and 3D programming easier (including tile management and collision detection functionalities), allow a simple access to networking functions and good sound support, among other capabilities.

WGE handles the over the air (OTA) safe download of games, security verifications (certificates) and the MMI integration of new titles via TCP/IP over GSM, GPRS, EDGE, CDMA and 3G networks. TTPCom's WGE also fully supports Symbian and Microsoft Operating Systems. The Wireless Graphics Engine provides a very high level of security with a PKI application provisioning mechanism and manufacturers can enable the download of WGE games via the existing Java OTA download (JSR-118) standards.

The gaming application runs on TTPCom’s revolutionary Wireless Graphics Engine (WGE). G-WGE™ is one of three applications that run on the WGE platform. The other two applications are M-WGE™ and J-WGE™. M-WGE™ enables handset manufacturers and developers to rapidly create better looking and more user-friendly ‘man-machine interfaces’ (MMI). J-WGE™ accelerates standard Java™ games for a considerably better user experience.
API
The Wireless Game Interface (WGI) is the core of the WGE product as it provides access to all the mobile phone resources, from the display driver to Bluetooth technology. This API offers a carefully designed interface compliant with industry standards. The interface can be addressed through dedicated objects via C++ or Java languages.

The WGI API is modular and consists of:

  • WGE 2D which handles devices, virtual devices and canvas objects
  • WGE 3D which gives access to 3D graphics
  • WGE Sound for adding music and sound effects
  • WGE Net which provides access to various network facilities
  • WGE Input allowing applications scanning for user input to be made independent of the hardware used
  • WGE System allowing access to system resources
  • WGE Download which handles OTA download, security verifications and MMI integration.

Emulator

Name Platform(s) Version Accuracy FLOSS Recommended
WGE SDK Windows ? Mid TBD

Download

WGE was an engine, it had cellphone games collection, which have been lost over time and are extremely hard to find. All games have been lost in the current time. If you find an old mobile phones that supports WGE and has the game pre-installed, then you can dump that game somehow.

Screenshots

190px 190px
190px 190px 190px
190px 190px 190px 190px 190px

WGE supported devices

Developer Mobiles (Devices) Description
TTPcom (Japan) B'ngo[1] B'ngo (pronounced BINGO) is a console-style games player as well as a fully-featured mobile phone with both Bluetooth and GPRS functionality allowing multiplayer games between 8 players.
TCL 718
Panasonic G51 Build-in WGE games.
Innostream i-1000
i-2000
i-2100
i-188
INNO 30
INNO 55
INNO 89
INNO 90
The Innostream i1000 is the first commercially available handset with embedded WGE games.
The Innostream INNO-90 support downloadable WGE games.
  1. TTPCom's portable game machine "B'ngo (Bingo)" was announced in 2003. Compatible with C++ and Java™ games support (Java in high-end product and mandatory for a mobile phone designed almost exclusively to serve as a game console).
    - 6 Embedded high-quality multiplayer color games
    - Novel entry key that can rotate in both directions to improve navigation through the user interface and enhance the gaming experience
    - Digital Rights Management (DRM) software to protect gaming and musical content
    - Bluetooth™ / GPRS

List of WGE Games

There are only 30+ known games, in which 28 have been released, 2 are unknown to have been released, 2 are unreleased.

Title Release date Developer Publisher Genre(s) Note(s) Available for other platforms

Ref.

Asteroids Tunafish Technologies TTPCom Ltd. Arcade
Shooter
[1]
Aqua Disaster Hailstorm TTPCom Ltd. Puzzle [2]
Aqua Soccer Aqua Pacific TTPCom Ltd. Sports [3]
Battle Machine Unwired Factory TTPCom Ltd. Puzzle [4]
Batle Racers Kiloo ApS TTPCom Ltd. Racing [5]
Bomb Jack Elite Systems Ltd. TTPCom Ltd. Adventure J2ME

Mophun

[6]
Classic Rally TTPCom Ltd. TTPCom Ltd. Racing [7]
Desert Tomb Hailstorm TTPCom Ltd. Maze [8]
Dragon Tale 2002 Spark Creative SARL TTPCom Ltd. Adventure J2ME

Mophun


ExEn

[9]/[10]
Fillip in Savannah Adventure TTPCom Ltd. TTPCom Ltd. Platformer Pre-installed in Panasonic G51 handset [11]
Gryphon Racing Almost Alien TTPCom Ltd. Racing
Platformer
[12]
GT Racing Spark Creative SARL TTPCom Ltd. Racing [13]
Hugo and the Evil Mirror Interactive Television Entertainment TTPCom Ltd. Platformer Based on GBA game/port Mophun [14]
Hurrican Space Fighters TTPCom Ltd. TTPCom Ltd. Shooter [15]
James Pond II TTPCom Ltd. Platformer Based on GBA game/port
Progressive Pinball: The Vikings Progressive Media ApS TTPCom Ltd. Puzzle Mophun [16]
Puddle Land Tunafish Technologies TTPCom Ltd. Platformer J2ME [17]
Reflector Tunafish Technologies TTPCom Ltd. Puzzle [18]
Sheep Mania Progressive Media ApS TTPCom Ltd. Puzzle Similar to Soko-Ban J2ME

Mophun

[19]
Trapped! 2002 Hailstorm TTPCom Ltd. Maze Embedded with Innostream i1000 handset [20]

External link

See also