|Platform(s)||Windows, Linux, FreeBSD and more|
|Emulates||286 and 386|
DOSBox is capable of emulating many older computer games that are otherwise very difficult if not impossible to play on modern operating systems and hardware. It has very high compatibility, as it can be configured to emulate the environment of many machines, with support for various display modes, including CGA, EGA, Hercules, Tandy, and VGA. With some work, it is even possible to install and load old Windows operating systems, such as Windows 3.11 and Windows 95, thus potentially being able to play games made for those platforms.
- Portable Box-Art-Based Games Database and Launcher for DOSBox, Emulators, and PC Games
- This is an enhanced build of DOSBox by ykhwong, with support for Direct3D and HLSL shaders, Glide, ethernet, and many other features not found in the official version. Unlike vanilla DOSBox, it has a menu for on-the-fly configuration. Has not been updated in years, however. According to the DOSBox wiki: "The last version broke this build in various places and uses out of date and not fully working changes of the DOSBox-X branch. It is no longer recommended to use it."
- A great frontend which allows custom per-game configurations to cut back on fiddling with settings just to run specific games well. It also lets you use your own build of DOSBox instead of the one it comes with, so it can be used in conjunction with DOSBox SVN Daum.
- A frontend based on Java, and has a UI inspired by the original D-Fend
There has been some interest in creating a version of DOSBox that incorporates compatibility with Windows 95/98/ME. As of 02/09/13, it has not passed the theoretical stage and no work has been done.
DOSBox-X is a fork of the original DOSBox project, as well as an HLE PC emulator. It does what DOSBox does, but goes further, with a focus on accurate emulation of pre-2000 PC hardware and includes many more ways to tweak and configure the DOS virtual machine. The aim is for DOSBox-X to be a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware needs, including peripherals, motherboards, CPUs, and all manner of hardware that was made for PC hardware of that time. The emulator should in the future have full support and acceleration of Windows 3.x, 95, 98 and ME and software that was written for those versions of Windows.
DOSBox-X aims to maintain the code to emulate the IBM PC/XT/AT, Tandy, PCjr, and NEC PC-98. It does not plan to emulate any other MS-DOS system and, in the main author's (Jon Campbell) words, only the aforementioned systems will be considered for development in DOSBox-X. This restriction prevents stretching of the codebase to an unmanageable level and helps keep the code base organized.
- However, the author has stated that other coders are strongly encouraged to fork out the main DOSBox-X project so they can work to develop MS-DOS emulation on any other platform or emulate other unique MS-DOS based system(s). He has provided stubs to enable FM-Towns emulation in such a branch for any interested programmers.