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==History==
 
==History==
The Nintendo 64 was only about three years old at the time of UltraHLE's release. While there were earlier projects aiming to emulate the console's inner workings, UltraHLE was the first to run games at a playable speed on a typical Pentium II/III system with a decent GPU. In contrast to 8 and 16-bit emulators which concentrated on simulating operations at a lower level (although they too, like NESticle and ZSNES, resort to game-specific hacks and other shortcuts for games to be playable on modest hardware), co-authors Epsilon and RealityMan took a different approach through intercepting C calls and using libraries to respond to them. This also led to a strange situation, especially with later NES/SNES emulators, wherein emulating the Nintendo 64 would at the very least call for similar if not lower-end hardware compared to emulating an early console in an accurate fashion.
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The Nintendo 64 was only about three years old at the time of UltraHLE's release. While there were earlier projects aiming to emulate the console's inner workings, UltraHLE was the first to run games at a playable speed on a typical Pentium II/III system with a decent GPU. While emulators for earlier systems concentrated on simulating operations at a lower level (although they too, like NESticle and ZSNES, resort to game-specific hacks and other shortcuts for games to be playable on modest hardware), co-authors Epsilon and RealityMan took a different approach through intercepting C calls and using libraries to respond to them. This also led to a strange situation, especially with later NES/SNES emulators, wherein emulating the Nintendo 64 would at the very least call for similar if not lower-end hardware compared to emulating an early console in an accurate fashion.
  
 
UltraHLE also used the Glide API, which has since fallen out of use due to being specific to 3dfx adapters. Due to its popularity, several Glide to DirectX translation utilities were made specifically for UltraHLE for non-3dfx video cards.
 
UltraHLE also used the Glide API, which has since fallen out of use due to being specific to 3dfx adapters. Due to its popularity, several Glide to DirectX translation utilities were made specifically for UltraHLE for non-3dfx video cards.

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