Texture filtering
Revision as of 19:50, 17 July 2013 by 98.232.142.40 (talk)
In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models.
Some consoles use texture filtering.
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.
Consoles
Console | Texture Filtering | Types of filtering |
---|---|---|
Super Nintendo | ✗ | |
PlayStation | ✗ | |
Sega Saturn | ✗ | |
Atari Jaguar | ✗ | |
Nintendo 64 | ✓ | Three-Sample Bilinear |
3DO | ✗ | ? |
Nintendo DS | ✗ | ? |
GameCube | ✓ | Bilinear, trilinear, anisotropic |
PlayStation 2 | ✓ | Bilinear, trilinear |
Xbox | ✓ | ? |
Wii | ✓ | Bilinear, trilinear, anisotropic |
PlayStation Portable | ✓ | Bilinear, trilinear |
Sega Dreamcast | ✓ | Bilinear, trilinear, anisotropic |
Types
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.
- Nearest neighbor
- Nearest-neighbor with mipmapping
- Bilinear
- Trilinear
- Linear
- Linear (cg)
- Anisotropic
- xBR