Difference between revisions of "Texture filtering"

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(Types)
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==Types==
 
==Types==
===Nearest neighbor===
 
[[Image:Snes-nearest.png|left|200px|thumb|SNES game with 'nearest' filter]]
 
 
===Nearest-neighbor with mipmapping===
 
 
 
===Bilinear===
 
===Trilinear===
 
===Linear===
 
===Linear (cg)===
 
===Anisotropic===
 
===xBR===
 
  
 +
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.
 +
*Nearest neighbor
 +
*Nearest-neighbor with mipmapping
 +
*Bilinear
 +
*Trilinear
 +
*Linear
 +
*Linear (cg)
 +
*Anisotropic
 +
*xBR
 
==Images==
 
==Images==
 
<gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none">
 
<gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none">
|link=http://images.wikia.com/emulation-general/images/f/fc/Snes-nearest.png
+
Snes-nearest.png|SNES game with 'nearest' filter|link=http://images.wikia.com/emulation-general/images/f/fc/Snes-nearest.png
 
Snes-linear.png|SNES game with 'linear' filter|link=http://images.wikia.com/emulation-general/images/2/2f/Snes-linear.png
 
Snes-linear.png|SNES game with 'linear' filter|link=http://images.wikia.com/emulation-general/images/2/2f/Snes-linear.png
 
</gallery>
 
</gallery>

Revision as of 03:27, 18 July 2013

In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering.

In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.

Consoles

Console Texture Filtering Types of filtering
Super Nintendo
3DO ?
Atari Jaguar
Sega Saturn
PlayStation
Nintendo 64 Three-sample bilinear
Sega Dreamcast Bilinear, trilinear, anisotropic
PlayStation 2 Bilinear, trilinear
GameCube Bilinear, trilinear, anisotropic
Xbox Bilinear, trilinear, anisotropic
Nintendo DS ?
PlayStation Portable Bilinear, trilinear
Wii Bilinear, trilinear, anisotropic

Types

images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.

  • Nearest neighbor
  • Nearest-neighbor with mipmapping
  • Bilinear
  • Trilinear
  • Linear
  • Linear (cg)
  • Anisotropic
  • xBR

Images

Further reading

http://en.wikipedia.org/wiki/Texture_filtering