Difference between revisions of "Texture filtering"
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==Images== | ==Images== | ||
<gallery captionalign="center" position="center"> | <gallery captionalign="center" position="center"> | ||
− | Psp-linear2.jpg|PSP game with 'linear' filtering | + | Psp-linear2.jpg|PSP game with 'linear' filtering |
− | Psp-nearest2.jpg|PSP game with 'nearest' filtering | + | Psp-nearest2.jpg|PSP game with 'nearest' filtering |
− | Psp-xbr2.jpg|PSP game with 'xBR' filtering (3x) | + | Psp-xbr2.jpg|PSP game with 'xBR' filtering (3x) |
</gallery> | </gallery> | ||
<gallery position="center" bordersize="none" captionalign="center"> | <gallery position="center" bordersize="none" captionalign="center"> | ||
− | N64-bilinear2.png|N64 game at native internal resolution using SoftGraphic plugin | + | N64-bilinear2.png|N64 game at native internal resolution using SoftGraphic plugin |
− | N64-bilinear.png|N64 game upscaled with 'bilinear' filtering using Glide64 plugin | + | N64-bilinear.png|N64 game upscaled with 'bilinear' filtering using Glide64 plugin |
− | N64-nearest.png|N64 game upscaled with 'nearest' filtering using Glide64 plugin | + | N64-nearest.png|N64 game upscaled with 'nearest' filtering using Glide64 plugin |
</gallery><gallery captionalign="center" position="center" bordersize="none" captionsize="medium" captionposition="below"> | </gallery><gallery captionalign="center" position="center" bordersize="none" captionsize="medium" captionposition="below"> | ||
− | Psp-linear.png|PSP game with 'linear' filtering | + | Psp-linear.png|PSP game with 'linear' filtering |
− | Psp-nearest.png|PSP game with 'nearest' filtering | + | Psp-nearest.png|PSP game with 'nearest' filtering |
− | Psp-xbr.png|PSP game with 'xBR' filtering | + | Psp-xbr.png|PSP game with 'xBR' filtering |
</gallery><gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none"> | </gallery><gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none"> | ||
− | Snes-nearest.png|SNES game with 'nearest' filter | + | Snes-nearest.png|SNES game with 'nearest' filter |
− | Snes-linear.png|SNES game with 'linear' filter | + | Snes-linear.png|SNES game with 'linear' filter |
</gallery> | </gallery> | ||
Revision as of 02:50, 28 February 2014
In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering.
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.
Contents
Consoles
Console | Texture Filtering | Types of filtering |
---|---|---|
Super Nintendo | ✗ | |
3DO | ✗ | ? |
Atari Jaguar | ✗ | |
Sega Saturn | ✗ | |
PlayStation | ✗ | |
Nintendo 64 | ✓ | Three-sample bilinear |
Sega Dreamcast | ✓ | Bilinear, trilinear, anisotropic |
PlayStation 2 | ✓ | Bilinear, trilinear |
GameCube | ✓ | Bilinear, trilinear, anisotropic |
Xbox | ✓ | Bilinear, trilinear, anisotropic |
Nintendo DS | ✗ | ? |
PlayStation Portable | ✓ | Bilinear, trilinear |
Wii | ✓ | Bilinear, trilinear, anisotropic |
Types
include descriptions of what these terms mean, because I'm clueless.
- Nearest neighbor
- Nearest-neighbor with mipmapping
- Bilinear
- Trilinear
- Linear
- Linear (cg)
- Anisotropic
- xBR
Images