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− | ''' | + | In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering. |
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+ | In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features. | ||
==Consoles== | ==Consoles== | ||
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+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" | ||
! scope="col"|Console | ! scope="col"|Console | ||
− | ! scope="col" | + | ! scope="col" style="text-align: center;"|Texture Filtering |
− | + | ! scope="col" style="text-align: center;"|Types of filtering | |
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− | | style="text-align: | + | |[[Super Nintendo]] |
− | | | + | | style="text-align: center;"|✗ |
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− | | style="text-align: | + | |[[3DO]] |
− | | | + | | style="text-align: center;"|✗ |
− | | | + | | style="text-align: center;"|? |
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− | | style="text-align: | + | |[[Atari Jaguar]] |
− | | | + | | style="text-align: center;"|✗ |
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− | | style="text-align: | + | |[[Sega Saturn]] |
− | | | + | | style="text-align: center;"|✗ |
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− | | style="text-align: | + | |[[PlayStation]] |
− | | | + | | style="text-align: center;"|✗ |
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− | | style="text-align: | + | |[[Nintendo 64]] |
− | + | | style="text-align: center;"|✓ | |
− | + | | style="text-align: center;"|Three-sample bilinear | |
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− | | | + | |[[Sega Dreamcast]] |
− | | | + | | style="text-align: center;"|✓ |
− | | | + | | style="text-align: center;"|Bilinear, trilinear, anisotropic |
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− | | | + | |[[PlayStation 2]] |
− | | | + | | style="text-align: center;"|✓ |
− | | | + | | style="text-align: center;"|Bilinear, trilinear |
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− | | | + | |[[Gamecube|GameCube]] |
− | | | + | | style="text-align: center;"|✓ |
− | | | + | | style="text-align: center;"|Bilinear, trilinear, anisotropic |
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− | | | + | |[[Xbox]] |
− | | | + | | style="text-align: center;"|✓ |
− | | | + | | style="text-align: center;"|Bilinear, trilinear, anisotropic |
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− | | | + | |[[Nintendo DS]] |
− | | | + | | style="text-align: center;"|✗ |
− | | | + | | style="text-align: center;"|? |
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− | | | + | |[[PlayStation Portable]] |
− | | | + | | style="text-align: center;"|✓ |
− | | | + | | style="text-align: center;"|Bilinear, trilinear |
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− | | | + | |[[Wii]] |
− | | | + | | style="text-align: center;"|✓ |
− | | | + | | style="text-align: center;"|Bilinear, trilinear, anisotropic |
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|} | |} | ||
− | == | + | ==Types== |
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+ | images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless. | ||
+ | *Nearest neighbor | ||
+ | *Nearest-neighbor with mipmapping | ||
+ | *Bilinear | ||
+ | *Trilinear | ||
+ | *Linear | ||
+ | *Linear (cg) | ||
+ | *Anisotropic | ||
+ | *xBR | ||
==Images== | ==Images== | ||
− | <gallery captionalign="center" position="center"> | + | <gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none"> |
− | + | Snes-nearest.png|SNES game with 'nearest' filter|link=http://images.wikia.com/emulation-general/images/f/fc/Snes-nearest.png | |
− | + | Snes-linear.png|SNES game with 'linear' filter|link=http://images.wikia.com/emulation-general/images/2/2f/Snes-linear.png | |
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</gallery> | </gallery> | ||
− | <gallery position="center" bordersize="none" | + | <gallery captionalign="center" position="center" bordersize="none" captionsize="medium" captionposition="below"> |
− | + | Psp-linear.png|PSP game with 'linear' filtering|link=http://images.wikia.com/emulation-general/images/6/61/Psp-linear.png | |
− | + | Psp-nearest.png|PSP game with 'nearest' filtering|link=http://images.wikia.com/emulation-general/images/e/ec/Psp-nearest.png | |
− | + | Psp-xbr.png|PSP game with 'xBR' filtering|link=http://images.wikia.com/emulation-general/images/5/58/Psp-xbr.png | |
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</gallery> | </gallery> | ||
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==Further reading== | ==Further reading== | ||
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+ | http://en.wikipedia.org/wiki/Texture_filtering | ||
[[Category:FAQs]] | [[Category:FAQs]] |