Difference between revisions of "Texture packs"

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For when original low-res sprites or ugly muddy pixellated textures don't cut it anymore, there are some emulators which allow for texture replacement - so that you can play your old games with shiny HD/4K textures to go with HD rendering. It's nice to play more of the retro games in the style of Super Mario All-Stars, the Ducktales remaster, or the N64 Zelda remakes.
 
For when original low-res sprites or ugly muddy pixellated textures don't cut it anymore, there are some emulators which allow for texture replacement - so that you can play your old games with shiny HD/4K textures to go with HD rendering. It's nice to play more of the retro games in the style of Super Mario All-Stars, the Ducktales remaster, or the N64 Zelda remakes.
  
Only problem: it's not as widely supported among emulators. This may be slowly changing, though. You'll need to get (or make) a texture pack in addition to the ROM. Goes without saying the game logic won't be altered. Also, this doesn't actually change the data inside the ROM proper, making this enhancement emulator-specific.
+
Only problem* it's not as widely supported among emulators. This may be slowly changing, though. You'll need to get (or make) a texture pack in addition to the ROM. Goes without saying the game logic won't be altered. Also, this doesn't actually change the data inside the ROM proper, making this enhancement emulator-specific.
  
 
Currently, 2D sprite replacements are not as popular, so much of what's available among replacement packs are quite bland in the same fashion as Final Fantasy 6's iOS "remake" or RPG Maker stuff, but they're meant to be a proof-of-concept, no more. As of 2018, 2D sprite replacements have improved in quality with the release of several excellent 8-bit to 16-bit packs for NES.
 
Currently, 2D sprite replacements are not as popular, so much of what's available among replacement packs are quite bland in the same fashion as Final Fantasy 6's iOS "remake" or RPG Maker stuff, but they're meant to be a proof-of-concept, no more. As of 2018, 2D sprite replacements have improved in quality with the release of several excellent 8-bit to 16-bit packs for NES.
  
=Sprite Replacement (2D)=
+
==Sprite Replacement (2D)==
 
[[File:cvfacelift.gif|thumb|300px|Example of Castlevania 30th Anniversary]]
 
[[File:cvfacelift.gif|thumb|300px|Example of Castlevania 30th Anniversary]]
===Nintendo NES===
+
===NES===
* [[HDNes]]: an emulator that allows you to overlay custom sprites at 4X resolution over in-game NES sprites. These custom sprites are in true color without any of the palette restrictions inherent to the NES (alpha + 3 colors picked from around 50 possible colors). It can also do music replacement.
+
* [[Mesen]] has support for HDNes HD packs and has made several improvements to it. Also includes [https://www.mesen.ca/docs/hdpacks.html#using-the-hd-pack-builder HD Pack Builder] that can be used to create new HD packs. Most newer packs only work on Mesen and not on HDNes.
* [[Mesen]]: has support for HDNes HD packs and has even made improvements to it. Also includes [https://www.mesen.ca/docs/hdpacks.html#using-the-hd-pack-builder HD Pack Builder] that can be used to create new HD packs.
+
* [[HDNes]] an emulator that allows you to overlay custom sprites at 4X resolution over in-game NES sprites. These custom sprites are in true color without any of the palette restrictions inherent to the NES (alpha + 3 colors picked from around 50 possible colors). It can also do music replacement.
  
 
+
====Notable sprite replacements packs====
'''Notable sprite replacements packs:'''
+
* [https://www.romhacking.net/forum/index.php?topic=24125.msg355609#msg355609 Castlevania 1 30th Anniversary]
: [https://www.romhacking.net/forum/index.php?topic=24125.msg355609#msg355609 Castlevania 1: 30th Anniversary]
+
* [https://www.romhacking.net/forum/index.php?topic=24125.msg357050#msg357050 Castlevania 1 HD]
: [https://www.romhacking.net/forum/index.php?topic=24125.msg357050#msg357050 Castlevania 1: HD]
+
* [https://www.romhacking.net/forum/index.php?topic=25426.msg348677#msg348677 Mega Man 1 30th Anniversary 16-bit Graphic Pack]
: [https://www.romhacking.net/forum/index.php?topic=25426.msg348677#msg348677 Mega Man 1: 30th Anniversary 16-bit Graphic Pack]
+
* [https://www.romhacking.net/forum/index.php?topic=26811.0 Metroid HD Pack (V 1.3 Custom Edition)]  
: [https://www.romhacking.net/forum/index.php?topic=26811.0 Metroid: HD Pack]
+
* [https://www.romhacking.net/forum/index.php?topic=26164.0 Ninja Gaiden 1 HD Beta 1.0]
: [https://www.romhacking.net/forum/index.php?topic=26164.0 Ninja Gaiden 1: HD Beta 1.0]
+
* [https://www.romhacking.net/forum/index.php?topic=26164.0 Ninja Gaiden 2 HD Graphics Pack]
: [https://www.romhacking.net/forum/index.php?topic=26164.0 Ninja Gaiden 2: HD Graphics Pack]
+
* [https://www.romhacking.net/forum/index.php?topic=26926.0 Shatterhand HD Pack (WIP)]
  
 
===Game Boy===
 
===Game Boy===
* [[GBE+|GB Enhanced+]]: Works just like HDNES, with custom resolutions up to x10. Can be used to colorize monochrome GB games this way when used with x1 sprite replacements. Doesn't have a stable release yet.
+
* [[GBE+|GB Enhanced+]] Works just like HDNES, with custom resolutions up to x10. Can be used to colorize monochrome GB games this way when used with x1 sprite replacements. Doesn't have a stable release yet.
* GameOBJ: Based on the Unity3d GB Emulator code "UnityGB". It replaces GB graphics with 3D objects and the result is... unique, certainly worth it. Video [http://www.youtube.com/watch?v=z93-U6RRHd0 here] and [http://youtu.be/um3W3BWuY5I here].
+
* GameOBJ Based on the Unity3d GB Emulator code "UnityGB". It replaces GB graphics with 3D objects and the result is... unique, certainly worth it. Video [http://www.youtube.com/watch?v=z93-U6RRHd0 here] and [http://youtu.be/um3W3BWuY5I here].
  
 
===Sega Master System===
 
===Sega Master System===
* [[HiSMS]]: Master System emulator with sprite replacement in HD resolutions.
+
* [[HiSMS]] - Master System emulator with sprite replacement in HD resolutions.
  
=Texture Replacement (3D)=
+
==Texture Replacement (3D)==
 
===Nintendo 64===
 
===Nintendo 64===
'''Notable texture packs:'''
 
: Zelda Ocarina of Time: [http://www.emutalk.net/threads/55307-Zelda-Ocarina-of-time-Community-Retexture-Project-V7 Community Retexture Project V7],  [http://www.mediafire.com/download.php?0u3dd122055vbb8 Cel-Shaded]
 
: Zelda Majora's Mask: [http://www.mediafire.com/download.php?fihaaawe7a70asj Cel-Shaded], [http://herbalcell.com/blog/nintendo-64#texture-packs Realistic]
 
  
Dedicated forum: [http://www.emutalk.net/forums/134-Completed-Projects Link].
+
* [[Project64]] - You will need a plugin such as Glide64, Rice, or GLideN64 to replace textures. GLideN64 is the only plugin that can do [[Widescreen_Hack|widescreen hacks]] and custom textures at the same time, though it has a high system requirement.
 +
* [[Mupen64Plus]] (standalone PC version) - Both Glide64 and Rice plugins support texture replacements, though not enabled by default. To enable the custom textures, change "LoadHiResTextures" to true and "ghq_hirs" to 1 in your mupen64plus.cfg. Note that the custom texture related features are removed from RetroArch port of Mupen64Plus. Custom Texture folder location:
 +
: Windows XP and older: <pre>C:\Documents and Settings\<username>\Application Data\Mupen64Plus\hires_texture</pre>
 +
: Windows Vista and newer: <pre>C:\Users\<username>\AppData\Mupen64Plus\hires_texture</pre>
 +
: Mac, Linux, and others: <pre>~/.local/share/mupen64plus/hires_texture</pre>
 +
 
 +
* [[Mupen64Plus|Mupen64Plus AE]] - This Android fork of Mupen64 also have texture replacement, but only on Rice plugin. The setting file does have "ghq_hirs" for Glide64, but changing it to 1 has no noticeable effect. Custom Texture folder location:
 +
: Google Play Free Version: <pre>/sdcard/Android/data/paulscode.android.mupen64plus.free/data/hires_texture/</pre>
 +
: Google Play Donate Version: <pre>/sdcard/Android/data/paulscode.android.mupen64plus/data/hires_texture</pre>
 +
 
 +
 
 +
 
 +
====Notable texture packs====
 +
* Zelda Ocarina of Time* [http://www.emutalk.net/threads/55307-Zelda-Ocarina-of-time-Community-Retexture-Project-V7 Community Retexture Project V7],  [http://www.mediafire.com/download.php?0u3dd122055vbb8 Cel-Shaded]
 +
* Zelda Majora's Mask* [http://www.mediafire.com/download.php?fihaaawe7a70asj Cel-Shaded], [http://herbalcell.com/blog/nintendo-64#texture-packs Realistic]
 +
 
 +
Dedicated forum* [http://www.emutalk.net/forums/134-Completed-Projects Link].
 +
 
  
* [[Project64]]: You will need a plugin such as Glide64, Rice, or GLideN64 to replace textures. GLideN64 is the only plugin that can do [[Widescreen_Hack|widescreen hacks]] and custom textures at the same time, though it has a high system requirement.
 
* [[Mupen64Plus]] (standalone PC version): Both Glide64 and Rice plugins support texture replacements, though not enabled by default. To enable the custom textures, change "LoadHiResTextures" to true and "ghq_hirs" to 1 in your mupen64plus.cfg. Note that the custom texture related features are removed from RetroArch port of Mupen64Plus.
 
** Custom Texture folder location:
 
*** Windows XP and older: C:\Documents and Settings\<username>\Application Data\Mupen64Plus\hires_texture
 
*** Windows Vista and newer: C:\Users\<username>\AppData\Mupen64Plus\hires_texture
 
*** Mac, Linux, and others: ~/.local/share/mupen64plus/hires_texture
 
* Mupen64Plus AE: This Android fork of Mupen64 also have texture replacement, but only on Rice plugin. The setting file does have "ghq_hirs" for Glide64, but changing it to 1 has no noticeable effect.
 
** Custom Texture folder location:
 
*** Google Play Free Version: /sdcard/Android/data/paulscode.android.mupen64plus.free/data/hires_texture
 
*** Google Play Donate Version: /sdcard/Android/data/paulscode.android.mupen64plus/data/hires_texture
 
  
 
===GameCube/Wii===
 
===GameCube/Wii===
: [[File:WW_HD_HUD_Kilt.png|thumb|352px|Example of WW HD UI]]
+
[[File:WW_HD_HUD_Kilt.png|thumb|352px|Example of WW HD UI]]
 +
 
 +
* [[Dolphin]] has a game-specific directory somewhere under "user\textures\load" with your game's ID (check the ISO properties to what it is) where you can put your custom sprites. Under "Graphics", go to the "Advanced" tab and enable "Load Custom Texture", then set "Texture Cache Accuracy" to "Safe". While running, it will replace that texture when the game loads it with the image files under that directory. Texture packs for Dolphin come as tons of image files to put in that directory.
 +
 
 +
====Notable texture packs====
 +
* Zelda Wind Waker HD
 +
* Zelda Twilight Princess HD
 +
* Super Mario Sunshine* [http://www.mediafire.com/?3ad1bt71s2u0222 HUD], [http://www.mediafire.com/?ad9g6496dm22p20 Textures]
 +
* Xenoblade HD
 +
* Tales of Graces Wii
 +
* Resident Evil 4 Wii HD [https://forums.dolphin-emu.org/Thread-resident-evil-4-wii-edition-high-res-textures?page=7 Textures] Notice is Pg7, the original OP's links are not available, but a kind soul reuploaded them in 1 single pack, also, if you know a texture pack exists, don't just write the name of the game to send a lurker into a confusing search, especially for a game like RE4 which seems to have like 3 texture packs, 1 for PC, 1 for Wii except the links where dead and the other I don't remember. Feel free to edit this rant but don't ignore its content.
 +
* No More Heroes 2* [https://mega.co.nz/#!HZFWhTSD!KX-dwkvKb6IQ8sL4syDUBGZd0xkxkpnFGgi3G5pwNV8 PS3/360 Button Replacement]
 +
 
 +
Dedicated forum* [http://forums.dolphin-emu.org/Forum-hd-texture-projects Link].
 +
 
 +
===Playstation Portable===
  
* [[Dolphin]]: Has a game-specific directory somewhere under "user\textures\load" with your game's ID (check the ISO properties to what it is) where you can put your custom sprites. Under "Graphics", go to the "Advanced" tab and enable "Load Custom Texture", then set "Texture Cache Accuracy" to "Safe". While running, it will replace that texture when the game loads it with the image files under that directory. Texture packs for Dolphin come as tons of image files to put in that directory.  
+
* [[PPSSPP]] has a game-specific directory under "user\Documents\PPSSPP\PSP\TEXTURES" with your game's ID (check the ISO properties to what it is) where you can install texture packs. Under "Tools", go to the "Developer Tools" and enable "Replace Textures".   PPSSPP Texture packs consist of textures in .png format, and a textures.ini file.  
  
Notable texture packs:
+
====Notable HD texture packs====
: Zelda Wind Waker HD
+
* [https://superostrich.xyz Ace Combat X & Ace Combat Joint Assault]
: Zelda Twilight Princess HD
+
* [https://gbatemp.net/threads/ao-no-kiseki-ppsspp-hd-texture-pack.484790/ Ao no Kiseki]
: Super Mario Sunshine: [http://www.mediafire.com/?3ad1bt71s2u0222 HUD], [http://www.mediafire.com/?ad9g6496dm22p20 Textures]
+
* [https://github.com/gamaghostmagus/gow-gos God of War* Ghost Of Sparta]
: Xenoblade HD
+
* [https://forums.ppsspp.org/showthread.php?tid=24126 Kingdom Hearts Birth by Sleep Final Mix]
: Tales of Graces Wii
+
* [https://github.com/David-vz/MonsterHunterPortable3rdHDRemake Monster Hunter Portable 3rd]
: Resident Evil 4 Wii HD [https://forums.dolphin-emu.org/Thread-resident-evil-4-wii-edition-high-res-textures?page=7 Textures] Notice is Pg7, the original OP's links are not available, but a kind soul reuploaded them in 1 single pack, also, if you know a texture pack exists, don't just write the name of the game to send a lurker into a confusing search, especially for a game like RE4 which seems to have like 3 texture packs, 1 for PC, 1 for Wii except the links where dead and the other I don't remember. Feel free to edit this rant but don't ignore its content.
+
* [https://forums.ppsspp.org/showthread.php?tid=23509 Persona 3 Portable]  
: No More Heroes 2: [https://mega.co.nz/#!HZFWhTSD!KX-dwkvKb6IQ8sL4syDUBGZd0xkxkpnFGgi3G5pwNV8 PS3/360 Button Replacement]
+
* [https://forums.ppsspp.org/showthread.php?tid=25052 Ridge Racer 2]
  
Dedicated forum: [http://forums.dolphin-emu.org/Forum-hd-texture-projects Link].
+
Dedicated forum* [https://forums.ppsspp.org/forumdisplay.php?fid=36 Link]
  
 
==External Links==
 
==External Links==
 +
* [https://www.reddit.com/r/texturepacks r/TexurePacks] - A subreddit for sharing texture packs.
 +
* [https://www.reddit.com/r/GameUpscale/ r/GameUpscale] - A subreddit for improving older games using machine learning technique.
 
* [http://6bit.net/shonumi/2013/07/18/emulating-game-boy-games-with-customcolorized-sprites/ An article] by the GB Enhanced+ dev about the technical aspects of replacing 2D graphics.
 
* [http://6bit.net/shonumi/2013/07/18/emulating-game-boy-games-with-customcolorized-sprites/ An article] by the GB Enhanced+ dev about the technical aspects of replacing 2D graphics.
  
 
[[Category:FAQs]]
 
[[Category:FAQs]]
 
[[Category:Custom Assets]]
 
[[Category:Custom Assets]]

Revision as of 13:16, 16 April 2019

For when original low-res sprites or ugly muddy pixellated textures don't cut it anymore, there are some emulators which allow for texture replacement - so that you can play your old games with shiny HD/4K textures to go with HD rendering. It's nice to play more of the retro games in the style of Super Mario All-Stars, the Ducktales remaster, or the N64 Zelda remakes.

Only problem* it's not as widely supported among emulators. This may be slowly changing, though. You'll need to get (or make) a texture pack in addition to the ROM. Goes without saying the game logic won't be altered. Also, this doesn't actually change the data inside the ROM proper, making this enhancement emulator-specific.

Currently, 2D sprite replacements are not as popular, so much of what's available among replacement packs are quite bland in the same fashion as Final Fantasy 6's iOS "remake" or RPG Maker stuff, but they're meant to be a proof-of-concept, no more. As of 2018, 2D sprite replacements have improved in quality with the release of several excellent 8-bit to 16-bit packs for NES.

Sprite Replacement (2D)

Example of Castlevania 30th Anniversary

NES

  • Mesen has support for HDNes HD packs and has made several improvements to it. Also includes HD Pack Builder that can be used to create new HD packs. Most newer packs only work on Mesen and not on HDNes.
  • HDNes an emulator that allows you to overlay custom sprites at 4X resolution over in-game NES sprites. These custom sprites are in true color without any of the palette restrictions inherent to the NES (alpha + 3 colors picked from around 50 possible colors). It can also do music replacement.

Notable sprite replacements packs

Game Boy

  • GB Enhanced+ Works just like HDNES, with custom resolutions up to x10. Can be used to colorize monochrome GB games this way when used with x1 sprite replacements. Doesn't have a stable release yet.
  • GameOBJ Based on the Unity3d GB Emulator code "UnityGB". It replaces GB graphics with 3D objects and the result is... unique, certainly worth it. Video here and here.

Sega Master System

  • HiSMS - Master System emulator with sprite replacement in HD resolutions.

Texture Replacement (3D)

Nintendo 64

  • Project64 - You will need a plugin such as Glide64, Rice, or GLideN64 to replace textures. GLideN64 is the only plugin that can do widescreen hacks and custom textures at the same time, though it has a high system requirement.
  • Mupen64Plus (standalone PC version) - Both Glide64 and Rice plugins support texture replacements, though not enabled by default. To enable the custom textures, change "LoadHiResTextures" to true and "ghq_hirs" to 1 in your mupen64plus.cfg. Note that the custom texture related features are removed from RetroArch port of Mupen64Plus. Custom Texture folder location:
Windows XP and older:
C:\Documents and Settings\<username>\Application Data\Mupen64Plus\hires_texture
Windows Vista and newer:
C:\Users\<username>\AppData\Mupen64Plus\hires_texture
Mac, Linux, and others:
~/.local/share/mupen64plus/hires_texture
  • Mupen64Plus AE - This Android fork of Mupen64 also have texture replacement, but only on Rice plugin. The setting file does have "ghq_hirs" for Glide64, but changing it to 1 has no noticeable effect. Custom Texture folder location:
Google Play Free Version:
/sdcard/Android/data/paulscode.android.mupen64plus.free/data/hires_texture/
Google Play Donate Version:
/sdcard/Android/data/paulscode.android.mupen64plus/data/hires_texture


Notable texture packs

Dedicated forum* Link.


GameCube/Wii

Example of WW HD UI
  • Dolphin has a game-specific directory somewhere under "user\textures\load" with your game's ID (check the ISO properties to what it is) where you can put your custom sprites. Under "Graphics", go to the "Advanced" tab and enable "Load Custom Texture", then set "Texture Cache Accuracy" to "Safe". While running, it will replace that texture when the game loads it with the image files under that directory. Texture packs for Dolphin come as tons of image files to put in that directory.

Notable texture packs

  • Zelda Wind Waker HD
  • Zelda Twilight Princess HD
  • Super Mario Sunshine* HUD, Textures
  • Xenoblade HD
  • Tales of Graces Wii
  • Resident Evil 4 Wii HD Textures Notice is Pg7, the original OP's links are not available, but a kind soul reuploaded them in 1 single pack, also, if you know a texture pack exists, don't just write the name of the game to send a lurker into a confusing search, especially for a game like RE4 which seems to have like 3 texture packs, 1 for PC, 1 for Wii except the links where dead and the other I don't remember. Feel free to edit this rant but don't ignore its content.
  • No More Heroes 2* PS3/360 Button Replacement

Dedicated forum* Link.

Playstation Portable

  • PPSSPP has a game-specific directory under "user\Documents\PPSSPP\PSP\TEXTURES" with your game's ID (check the ISO properties to what it is) where you can install texture packs. Under "Tools", go to the "Developer Tools" and enable "Replace Textures". PPSSPP Texture packs consist of textures in .png format, and a textures.ini file.

Notable HD texture packs

Dedicated forum* Link

External Links

  • r/TexurePacks - A subreddit for sharing texture packs.
  • r/GameUpscale - A subreddit for improving older games using machine learning technique.
  • An article by the GB Enhanced+ dev about the technical aspects of replacing 2D graphics.