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- 21:35, 7 April 2014 (diff | hist) (+6) Computer specifications (→More Cores)
- 19:40, 6 April 2014 (diff | hist) (-4) Computer specifications (→More Cores)
- 19:40, 6 April 2014 (diff | hist) (+4) Computer specifications (→More Cores)
- 19:38, 6 April 2014 (diff | hist) (+26) Computer specifications (→More Cores)
- 19:38, 6 April 2014 (diff | hist) (+35) Computer specifications (→More Cores)
- 19:33, 6 April 2014 (diff | hist) (+46) Computer specifications (→More Cores)
- 19:32, 6 April 2014 (diff | hist) (+1,917) Computer specifications (Undo revision 5887 by Oranjelo100 (talk))
- 19:31, 6 April 2014 (diff | hist) (-1,917) Computer specifications (You have outdated knowledge some emulators can use more than 4 cores like software rendering PCSX,Exodus or even OSX version of Desmume for shaders and rpcs3 can currently use 8 cores.)
- 19:11, 6 April 2014 (diff | hist) (+1,916) Computer specifications (→MegaHertz Myth)
- 19:07, 6 April 2014 (diff | hist) (+43) Computer specifications (→More Cores)
- 19:04, 6 April 2014 (diff | hist) (0) Computer specifications (→More Cores)
- 18:40, 6 April 2014 (diff | hist) (+6) DeSmuME (→Troubleshooting)
- 18:40, 6 April 2014 (diff | hist) (+5) DeSmuME (→Troubleshooting)
- 16:56, 6 April 2014 (diff | hist) (+10) DeSmuME (→Troubleshooting)
- 16:55, 6 April 2014 (diff | hist) (+5) DeSmuME (→Troubleshooting)
- 00:31, 6 April 2014 (diff | hist) (-1) DeSmuME (→Troubleshooting)
- 23:37, 5 April 2014 (diff | hist) (+1) Shaders and filters (→Smoothing shaders)
- 23:36, 5 April 2014 (diff | hist) (+2) Shaders and filters (→Smoothing shaders)
- 23:00, 5 April 2014 (diff | hist) (+10) PlayStation emulators (→PC)
- 23:00, 5 April 2014 (diff | hist) (+13) PlayStation emulators (→PC)
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