Difference between revisions of "Skyline"
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− | '''Skyline''' (formerly Lightswitch) is a compatibility layer for the [[Nintendo Switch]] that runs on Android and is written in C. | + | '''Skyline''' (formerly Lightswitch) is a compatibility layer for the [[Nintendo Switch]] that runs on Android and is written in C++ and Kotlin. |
==Overview== | ==Overview== | ||
Unlike [[Egg NS]], Skyline can run on more phones that support Android 10 or newer and is not limited to flagship devices. | Unlike [[Egg NS]], Skyline can run on more phones that support Android 10 or newer and is not limited to flagship devices. |
Revision as of 07:38, 8 August 2022
Developer(s) | PixelyIon and more. |
---|---|
Latest version | 1289 |
Active | Yes |
Platform(s) | Android |
Architecture(s) | ARM |
Emulates | Nintendo Switch |
Programmed in | C, C++ |
License | MPL v2.0 |
Source code | GitHub |
Skyline (formerly Lightswitch) is a compatibility layer for the Nintendo Switch that runs on Android and is written in C++ and Kotlin.
Overview
Unlike Egg NS, Skyline can run on more phones that support Android 10 or newer and is not limited to flagship devices.
Even though the Skyline team has done good work at getting Super Mario Odyssey ingame, making lots of 3D games running with graphical output, and fixing the performance issues and bugs in games, many other titles are still ingame with poor framerates and graphical glitches.
History
Skyline reached ingame on two Nintendo Switch games in January 2022 and has been improving since.
Skyline was founded as "Lightswitch" in June 2019 by daCyuubi.[1]
In May 2021, Skyline booted up several homebrew tests with graphical output.[2]
Later, in January 2022, Sonic Mania and Celeste also started booting in Skyline, albeit with low FPS and graphical glitches. (WIP)
Download
Skyline builds |