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Shaders and filters

44 bytes added, 00:07, 22 October 2014
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Shaders and filters can be applied to video games to achieve some kind of visual effect. These can be from attempting to replicate [[Recommended Displays|aperture grille]] displays, NTSC cablessignals, or something more exotic.
==Emulator support==
{{Main|CRT Shaders}}
These Most of these replicate aperture grille CRTs, which have sharp images and strong scanlines. They do not Only a few replicate shadowmask CRT displaysshadow mask CRTs, often requiring much higher resolutions
===NTSC Filters===
{{Main|NTSC filters}}
These replicate the cables used to connect the system signals that consoles output to the TV. They vary in quality, with the lowest being RF, then composite, then s-video and RGB (scart) being the highest quality. Many systems emulators have NTSC filters built into them. They can also be separately downloaded in .filter plugin format.
===LCD Shaders===
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