Editing Shader Presets

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[[File:Using VMware_and_WindowCast_libretro_core_with_Duimon_DOSBox_preset.jpeg|thumb|298px|Using [[Windows_2000/XP/Vista_emulators|VMware]] and [[#WindowCast_for_Libretro|WindowCast libretro core]] with [[#Other_notable_presets_for_HSM_project|Duimon DOSBox preset]]]]
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[[File:Using VMware_and_WindowCast_libretro_core_with_Duimon_DOSBox_preset.jpeg|thumb|298px|Using [[Windows_2000/XP/Vista_emulators|VMware]] and [[#WindowCast_for_Libretro|WindowCast libretro core]] with [[#Extra_Presets_for_HSM_project|Duimon DOSBox preset]]]]
 
 
 
==[https://forums.libretro.com/t/official-release-thread-for-windowcast-core/40464 WindowCast for Libretro]==
 
==[https://forums.libretro.com/t/official-release-thread-for-windowcast-core/40464 WindowCast for Libretro]==
 
WindowCast for Libretro/libretro-wincapture (formerly WGC Window Capture) Libretro core to capture the contents of another window for video processing. This is useful, for say, capturing the output of a standalone emulator that doesn't have advanced pp shader implementation (like xemu, [[GameCube_emulators#Enhancements|Dolphin]], PCSX2[https://github.com/PCSX2/pcsx2/pull/7498#issue-1466652311 *]) or a PC game running in a window and then processing it with RetroArch's shader stack. [[#WindowCast for Libretro|WindowCast for Libretro]], [[#ReShade|ReShade]] or [[#ShaderGlass|ShaderGlass]] are the only decent way to do this if the emulator doesn't have any advanced pp shader implementation.
 
WindowCast for Libretro/libretro-wincapture (formerly WGC Window Capture) Libretro core to capture the contents of another window for video processing. This is useful, for say, capturing the output of a standalone emulator that doesn't have advanced pp shader implementation (like xemu, [[GameCube_emulators#Enhancements|Dolphin]], PCSX2[https://github.com/PCSX2/pcsx2/pull/7498#issue-1466652311 *]) or a PC game running in a window and then processing it with RetroArch's shader stack. [[#WindowCast for Libretro|WindowCast for Libretro]], [[#ReShade|ReShade]] or [[#ShaderGlass|ShaderGlass]] are the only decent way to do this if the emulator doesn't have any advanced pp shader implementation.

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