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Revision as of 18:58, 30 October 2021 by NNNkey (talk | contribs) (Added categories, actualization of list of supported platforms)
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Original developer(s) Ludvig Strigeus (ludde), Vincent "yaz0r" Hamm, ScummVM Team
Current developer(s) Eugene Sandulenko (sev), Arnaud Boutonné (Strangerke), ScummVM Team
Latest version 2.5.1
Active Yes
Platform(s) Windows
IRIX (Outdated)
Raspberry Pi (Outdated)
Pandora (Outdated)
Symbian (Outdated)
PlayStation 2 (Outdated)
PlayStation 3 (Outdated)
PlayStation Portable
PlayStation Vita
Nintendo 64 (Outdated)
GameCube (Outdated)
Nintendo Switch
Nintendo DS
Nintendo 3DS (Outdated)
GP2X (Outdated)
GP2X Wiz (Outdated)
GP2X Caanoo (Outdated)
GCW Zero (Outdated)
and more
Architecture(s) x86, ARM
Emulates SCUMM Engine and many more game engines
Website ScummVM Website
Support ($) PayPal
License GNU GPLv2
Source code GitHub

ScummVM is an open-source collection of game engine recreations based around various adventure games and RPGs from the late 80s and 90s, and supports over 250 games (over 1800 if you count text adventures), making it the biggest project of its kind.


Windows Linux macOS Android Linux ARM PSP
PlayStation 3 Vita iOS Wii
AmigaOS Symbian Haiku RiscOS
Windows 9x Switch GCWZero MorphOS MiNT IRIX
Official, older and daily releases


ScummVM was originally a reverse engineered reimplementation of SCUMM, the game engine used in the adventure game Maniac Mansion, and it released on October 8, 2001. SCUMM is notable for its portability, having originally been designed for the Commodore 64, and then later ported to the Apple II and IBM PC. The technique of using a virtual machine for game development is not new, as it was previously used for text adventure games in the form of the Z-machine. But LucasArts also used it for manipulating graphics and sound, as doing so alleviated the burden of having to redevelop Maniac Mansion from scratch, and save time on getting subsequent ports to market.

ScummVM is similar; the simplicity of the engine makes it portable to a wide variety of platforms. Unlike a full-fledged system emulator, ScummVM only uses the resources it needs to run the games, like the original SCUMM (though the codebase does have emulators for hardware like sound cards), making the system requirements very modest and forgiving. Multiple versions of the same game are often supported, such as PC and console ports. Support for many games in ScummVM has even been contributed by official developers. Disney even republished Maniac Mansion on Steam using an outdated version of ScummVM.

On October 9, 2020, in a similar precedent to MAME and its fork MESS, the ScummVM Team merged the sister project ResidualVM into the ScummVM repository[1].

Supported games

ScummVM supports over 250 games from many publishers and developers. Here are just a few examples of the games it can run. For a more complete list, check out their compatibility page.

  • 2D point-and-click adventure - Monkey Island, Maniac Mansion, Sam & Max, Blade Runner, Simon the Sorcerer, Broken Sword, King's Quest, The Neverhood, Indiana Jones, and many more from companies such as; LucasArts, Sierra, Adventure Soft, Humongous Entertainment, Revolution, etc.
  • 3D point-and-click adventure - Grim Fandango, Escape from Monkey Island, The Longest Journey
  • Text adventure - Colossal Cave Adventure (the first known work of interactive fiction and the first text adventure game) and about 1600 more.
  • Adventure - Myst series
  • RPGs - Ultima 4, 6, 8. Might and Magic 4 & 5.


These are some of the features that ScummVM has over the original games.

  • Ported to lots of systems
  • Fan translations
  • Fangames
  • Graphic filters
  • Better performance
  • MT-32 emulation
  • Cloud storage and save game sync
  • Discord Rich Presence

Guides and Info


  1. A merger ScummVM news - Oct 9, 2020