Difference between revisions of "Save converters"

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Save converters can change a save from one format to another. Emulators can sometimes use a different file format.
 
  
==PlayStation 1==
 
* [http://www.planetemu.net/php/utilitaires/?action=download&id=373 MemCard Rex]
 
* [https://www.aldostools.org/memmanager.html Aldo's Tool Memory Card Manager]
 
 
===PlayStation 1<->PlayStation Portable===
 
* [https://www.mediafire.com/?p6bmekcpvbzzpue PS1<->PSP Save Converter] - Converts PS1 (.mcr) to PSP's PS1 (.vmp) save format  and vice versa.
 
 
==PlayStation 2==
 
* [http://www.csclub.uwaterloo.ca:11068/mymc/ mymc]
 
 
==Game Boy Advance==
 
* [https://github.com/libretro/vba-next/tree/master/libretro/gbaconv gbaconv] Converts GBA battery saves between [[VisualBoy Advance#VBA-M|VBA-M]] and the VBA-Next core of [[RetroArch]]. Note that most games will work without conversion, but some may break entirely without converting (e.g. Ninja Five-O).
 
 
==Nintendo DS==
 
* http://shunyweb.info/convert.php
 
 
==Nintendo 64==
 
 
* [https://github.com/heuripedes/pj64tosrm pj64tosrm] ([https://onedrive.live.com/?authkey=%21AJYNHmea0NSr_cY&cid=EEB961B2FD633089&id=EEB961B2FD633089%21496&parId=EEB961B2FD633089%21495&action=locate windows binaries here]) converts eep, mpk, fla and sra files to libretro-mupen64plus srm files. Just drag the files onto the executable and an srm file should be generated on the same folder the input files came from. You can also drop a libretro-mupen64plus srm file on the tool to extract the original files. '''DexDrive and Adaptoid64 saves are not supported yet.'''
 
 
* It is possible to use 512-byte eep files with libretro-mupen64+ simply by renaming the file to srm, but reversing the operation requires pj64tosrm. Bigger eep files require pj64tosrm due to a mistake during the implementation of srm support in the early days of the mupen64+ port to the libretro API.
 
 
[[Category:FAQs]]
 
[[Category:Tools|*]]
 

Revision as of 08:48, 17 March 2019