Difference between revisions of "Ryu64"

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|prog-lang = C#
 
|prog-lang = C#
 
|website =  
 
|website =  
|source = [https://github.com/Ryu64Emulator/Ryu64 Git]
+
|source = [https://github.com/Ryu64Emulator/Ryu64 GitHub]
 
}}
 
}}
'''Ryu64''' is a [[Nintendo 64 emulators|Nintendo 64 emulator]] made in C#. It is still in very early development. Its original author once dabbled briefly in development of [[Ryujinx]] and a related accessory.
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'''Ryu64''' is an open-source [[Nintendo 64 emulators|Nintendo 64 emulator]] written in C#. It is still in very early development. Its original author once dabbled briefly in development of [[Ryujinx]] and a related accessory.
  
 
==Overview==
 
==Overview==
'''Ryu64''' is a Nintendo 64 emulator made in C#. The 'Ryu' word derives from the '''RyuJIT''' which is what .NET uses to run applications built in both Visual Basic and C#, . But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. '''86RYU''', a x86 JIT compiler, is being developed alongside this emulator too, likely intended to boost performance in games. The first commit was made on [https://github.com/Ryu64Emulator/Ryu64/commit/53605b62762733d7118df23342ca84d301c43a9e September 16, 2018].
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The 'Ryu' word derives from the '''RyuJIT''' which is what .NET uses to run applications built in both Visual Basic and C#, . But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. '''86RYU''', a x86 JIT compiler, is being developed alongside this emulator too, likely intended to boost performance in games. The first commit was made on [https://github.com/Ryu64Emulator/Ryu64/commit/53605b62762733d7118df23342ca84d301c43a9e September 16, 2018].
  
Quite why this "''yet another''" N64 emulator is needed as, when it started, there were two nearly complete software ('''PJ64''' & '''M64+''') and another two at a very or slowly maturing stages ('''RetroArch''' & '''CEN64'''), nobody but the author knows. However, he can be reached over at the official Discord channel (See External Links).
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Quite why this "''yet another''" N64 emulator is needed as, when it started, there were two nearly complete software ('''PJ64''' & '''M64+''') and another two at a very or slowly maturing stages ('''[[RetroArch]]''' & '''[[CEN64]]'''), nobody but the author knows. However, he can be reached over at the official Discord channel (See External Links).
  
 
==External links==
 
==External links==

Revision as of 19:10, 30 November 2018

Ryu64
Developer(s) Dudejoe870
Latest version
Active Yes
Platform(s) Windows, Linux, macOS (All uncertain)
Emulates Nintendo 64
Programmed in C#
Source code GitHub

Ryu64 is an open-source Nintendo 64 emulator written in C#. It is still in very early development. Its original author once dabbled briefly in development of Ryujinx and a related accessory.

Overview

The 'Ryu' word derives from the RyuJIT which is what .NET uses to run applications built in both Visual Basic and C#, . But it might have been inspired by the lead author's sole (so far) commit at Switch emulator, Ryujinx's Git repository and his depreciated Ryujinx Auto Updater tool. 86RYU, a x86 JIT compiler, is being developed alongside this emulator too, likely intended to boost performance in games. The first commit was made on September 16, 2018.

Quite why this "yet another" N64 emulator is needed as, when it started, there were two nearly complete software (PJ64 & M64+) and another two at a very or slowly maturing stages (RetroArch & CEN64), nobody but the author knows. However, he can be reached over at the official Discord channel (See External Links).

External links