Difference between revisions of "Resolution"

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m (Integer Scaling: Just go with wiki links.)
(Console Resolutions: GC and Wii games ran at various resolutions internally)
Line 9: Line 9:
 
|-
 
|-
 
|Atari 2600
 
|Atari 2600
|160x192*
+
|160×192*
 
|-
 
|-
 
|NES
 
|NES
|256x240
+
|256×240
 
|-
 
|-
 
|Master System
 
|Master System
|256x192, 256x224
+
|256×192, 256×224
 
|-
 
|-
 
|SNES
 
|SNES
|256x224, 512x448
+
|256×224, 512×448
 
|-
 
|-
 
|Virtual Boy
 
|Virtual Boy
|384x224
+
|384×224
 
|-
 
|-
 
|Genesis
 
|Genesis
|320x224, 256x224
+
|320×224, 256×224
 
|-
 
|-
 
|Game Boy/Color, Game Gear
 
|Game Boy/Color, Game Gear
|160x144
+
|160×144
 
|-
 
|-
 
|Nintendo 64
 
|Nintendo 64
|640x240, 640x480**
+
|640×240, 640×480**
 
|-
 
|-
 
|Playstation
 
|Playstation
|
+
|256×224
256×224
+
320×240
 
 
320x240
 
 
 
 
512×240
 
512×240
 
 
640×480
 
640×480
 
 
etc
 
etc
 
|-
 
|-
 
|WonderSwan
 
|WonderSwan
|224x144
+
|224×144
 
|-
 
|-
 
|Game Boy Advance
 
|Game Boy Advance
|240x160
+
|240×160
 
|-
 
|-
 
|PlayStation 2
 
|PlayStation 2
|512x224
+
|512×224
512x448
+
512×448
640x480
+
640×480
 +
|-
 +
|Dreamcast
 +
|640×480
 
|-
 
|-
|GameCube, Dreamcast
+
|GameCube, Wii
|640x480
+
|596×448
 +
608×456
 +
640×480<nowiki>***</nowiki>
 +
etc
 
|-
 
|-
 
|Nintendo DS
 
|Nintendo DS
|256x192
+
|256×192
 
|-
 
|-
 
|PSP
 
|PSP
|480x272
+
|480×272
 
|}
 
|}
  
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<nowiki>**</nowiki>While N64 games ran at various resolutions internally, in practice the hardware's VI component always doubled the scale horizontally, and output in either 640x240p or 640x480i, though there is letterboxing at times.
 
<nowiki>**</nowiki>While N64 games ran at various resolutions internally, in practice the hardware's VI component always doubled the scale horizontally, and output in either 640x240p or 640x480i, though there is letterboxing at times.
 +
 +
<nowiki>***</nowiki>Similar to N64, games ran at various resolutions internally[https://tcrf.net/Help:Contents/Taking_Screenshots#GameCube.2FWii], though output is usually in 480p.
  
 
==Integer Scaling==
 
==Integer Scaling==

Revision as of 09:47, 13 October 2015

Resolution is the measure in which how many pixels are displayed on the screen.

For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. For emulation of 5th generation consoles and newer, the internal resolution can be increased to make the game look sharper.

Console Resolutions

System Native Resolution
Atari 2600 160×192*
NES 256×240
Master System 256×192, 256×224
SNES 256×224, 512×448
Virtual Boy 384×224
Genesis 320×224, 256×224
Game Boy/Color, Game Gear 160×144
Nintendo 64 640×240, 640×480**
Playstation 256×224

320×240 512×240 640×480 etc

WonderSwan 224×144
Game Boy Advance 240×160
PlayStation 2 512×224

512×448 640×480

Dreamcast 640×480
GameCube, Wii 596×448

608×456 640×480*** etc

Nintendo DS 256×192
PSP 480×272

*This is a rough figure given for simplicity's sake. In reality, the Atari 2600 doesn't really output pixels, and it has no limits on the number of lines it can display. However, it did have a hard limit on the number of horizontal color clocks for drawing the picture (160), and most games only output 192 lines, hence the commonly given resolution of 160x192.

**While N64 games ran at various resolutions internally, in practice the hardware's VI component always doubled the scale horizontally, and output in either 640x240p or 640x480i, though there is letterboxing at times.

***Similar to N64, games ran at various resolutions internally[1], though output is usually in 480p.

Integer Scaling

Main article: Scaling

Upscaling the resolution will only look good if you scale it by integers (2x, 3x, 4x, etc.). If you are scaling with non-integers, you can make the image look better using the Pixellate shader.