Difference between revisions of "Resolution"
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For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. For emulation of 5th generation consoles and newer, the internal resolution can be increased to make the game look sharper. | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. For emulation of 5th generation consoles and newer, the internal resolution can be increased to make the game look sharper. | ||
==Console Resolutions== | ==Console Resolutions== | ||
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! scope="col"|System | ! scope="col"|System |
Revision as of 23:43, 10 April 2014
Resolution is the measure in which how many pixels are displayed on the screen.
For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. For emulation of 5th generation consoles and newer, the internal resolution can be increased to make the game look sharper.
Console Resolutions
System | Native Resolution |
---|---|
Atari 2600 | ###x160* |
NES | 256x240 |
Master System | 256x192, 256x224 |
SNES | 256x224, 512x448 |
Virtual Boy | 384x224 |
Genesis | 320x224, 256x224 |
Game Boy/Color, Game Gear | 160x144 |
Nintendo 64 | Various |
Playstation |
256×224 320x240 512×240 640×480 etc |
WonderSwan | 224x144 |
Game Boy Advance | 240x160 |
GameCube, PlayStation 2, Dreamcast |
640x480 |
Nintendo DS | 256x192 |
PSP | 480x272 |
Integer Scaling
- Main article: Scaling
Upscaling the resolution will only look good if you scale it by integers (2x, 3x, 4x, etc.). If you are scaling with non-integers, you can make the image look better using the Pixellate shader.