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Regarding games with '''WinCE''' operating system functions and arcade games on the '''NAOMI 2''' machine (One of the latter variants of original NAOMI), [https://github.com/libretro/reicast-emulator/issues/136#issuecomment-427379382 someone] commented in a compatibility list page at reicast's GitHub repository in early October, 2018 (With edits):
 
Regarding games with '''WinCE''' operating system functions and arcade games on the '''NAOMI 2''' machine (One of the latter variants of original NAOMI), [https://github.com/libretro/reicast-emulator/issues/136#issuecomment-427379382 someone] commented in a compatibility list page at reicast's GitHub repository in early October, 2018 (With edits):
 
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''"WinCE requires SH4 MMU emulation, which is unlikely to happen in reicast as it will require a major rewrite of JIT/recompiler; plus few more hardware features, unused in DC/NAOMI games - Maple at Vblank activation mode, Sort-DMA and maybe something else I forgot.''
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''"WinCE requires SH4 MMU emulation, which is unlikely to happen in reicast as it will require a major rewrite of JIT/recompiler; plus few more hardware features, unused in DC/Naomi games - Maple at Vblank activation mode, Sort-DMA and maybe something else I forgot.''
  
''NAOMI 2 will require ELAN T&L chip emulation. In NAOMI 2, display lists is input to ELAN as matherials, light sources, models, transformation matrices, etc; so, not like Dreamcast Tile Accelerator format.
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''Naomi2 will require ELAN T&L chip emulation. In Naomi2, display lists is input to ELAN as matherials, light sources, models, transformation matrices, etc; so, not like Dreamcast Tile Accelerator format.
 
''You may open [[DEmul]]'s gpuDX11.dll using some PE resource editor, find there the PVR2_VSH (vertex shader file) which is mostly consisted of ELAN simulation."''
 
''You may open [[DEmul]]'s gpuDX11.dll using some PE resource editor, find there the PVR2_VSH (vertex shader file) which is mostly consisted of ELAN simulation."''
 
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