Editing Reicast
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Regarding games with '''WinCE''' operating system functions and arcade games on the '''NAOMI 2''' machine (One of the latter variants of original NAOMI), [https://github.com/libretro/reicast-emulator/issues/136#issuecomment-427379382 someone] commented in a compatibility list page at reicast's GitHub repository in early October, 2018 (With edits): | Regarding games with '''WinCE''' operating system functions and arcade games on the '''NAOMI 2''' machine (One of the latter variants of original NAOMI), [https://github.com/libretro/reicast-emulator/issues/136#issuecomment-427379382 someone] commented in a compatibility list page at reicast's GitHub repository in early October, 2018 (With edits): | ||
<blockquote><nowiki /> | <blockquote><nowiki /> | ||
− | ''"WinCE requires SH4 MMU emulation, which is unlikely to happen in reicast as it will require a major rewrite of JIT/recompiler; plus few more hardware features, unused in DC/ | + | ''"WinCE requires SH4 MMU emulation, which is unlikely to happen in reicast as it will require a major rewrite of JIT/recompiler; plus few more hardware features, unused in DC/Naomi games - Maple at Vblank activation mode, Sort-DMA and maybe something else I forgot.'' |
− | '' | + | ''Naomi2 will require ELAN T&L chip emulation. In Naomi2, display lists is input to ELAN as matherials, light sources, models, transformation matrices, etc; so, not like Dreamcast Tile Accelerator format. |
''You may open [[DEmul]]'s gpuDX11.dll using some PE resource editor, find there the PVR2_VSH (vertex shader file) which is mostly consisted of ELAN simulation."'' | ''You may open [[DEmul]]'s gpuDX11.dll using some PE resource editor, find there the PVR2_VSH (vertex shader file) which is mostly consisted of ELAN simulation."'' | ||
</blockquote> | </blockquote> |