Difference between revisions of "Redream"

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'''redream''' is a closed-source [[Sega Dreamcast emulators|Sega Dreamcast emulator]]. It was formerly licensed under GPLv3, but then went closed-source in January 2018.<ref name="Closed-news">{{cite web|url=https://gitlab.com/inolen/redream/issues/301#note_53633080|title=Statement from inolen|publisher=GitLab|accessdate=2018-04-20|date=2018-01-08}}</ref> There are two editions of redream: Lite and Premium. Lite is free to everyone while Premium is payware but added high-definition rendering compared to Lite. The emulator is one of the few if not the only Dreamcast emulator that can run without a BIOS; however, using a BIOS is highly recommended as some games may have bugs as the replacement BIOS is not currently perfect.
 
'''redream''' is a closed-source [[Sega Dreamcast emulators|Sega Dreamcast emulator]]. It was formerly licensed under GPLv3, but then went closed-source in January 2018.<ref name="Closed-news">{{cite web|url=https://gitlab.com/inolen/redream/issues/301#note_53633080|title=Statement from inolen|publisher=GitLab|accessdate=2018-04-20|date=2018-01-08}}</ref> There are two editions of redream: Lite and Premium. Lite is free to everyone while Premium is payware but added high-definition rendering compared to Lite. The emulator is one of the few if not the only Dreamcast emulator that can run without a BIOS; however, using a BIOS is highly recommended as some games may have bugs as the replacement BIOS is not currently perfect.
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==Download==
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{| cellpadding="4"
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|-
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|align=center|{{Icon|Win|Lin|Mac|LiA}}
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|'''[https://redream.io/download Stable and Dev builds]'''<br/><small>[https://arch.b4k.co/vg/thread/264792040/#264802560 How to manually unlock Premium]</small>
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|-
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|align=center|{{Icon|Win|Lin|Mac|LiA}}
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|'''[https://redream.io/premium Premium]'''<br/><small>Payware $5. See above.</small>
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|}
  
 
==System Requirements==
 
==System Requirements==
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Android: Android 5.0+, OpenGL ES 3.1
 
Android: Android 5.0+, OpenGL ES 3.1
 
==Download==
 
* [https://redream.io/download Lite] (Official, sign up no longer required for lite version)
 
* [https://redream.io/premium Premium]  (Payware, $5)
 
  
 
==Overview==
 
==Overview==

Latest revision as of 01:37, 16 January 2020

redream
Redream.png
Developer(s) Anthony Pesch
Latest version 1.4.0
Active Yes
Platform(s) Windows, Linux, macOS, Android
Emulates Sega Dreamcast
Website http://redream.io/
Source code GitLab (Closed)
GitHub (Former source)

redream is a closed-source Sega Dreamcast emulator. It was formerly licensed under GPLv3, but then went closed-source in January 2018.[1] There are two editions of redream: Lite and Premium. Lite is free to everyone while Premium is payware but added high-definition rendering compared to Lite. The emulator is one of the few if not the only Dreamcast emulator that can run without a BIOS; however, using a BIOS is highly recommended as some games may have bugs as the replacement BIOS is not currently perfect.

Download[edit]

Windows Linux macOS Linux ARM Stable and Dev builds
How to manually unlock Premium
Windows Linux macOS Linux ARM Premium
Payware $5. See above.

System Requirements[edit]

Operating system: Windows 7+ 64-bit, macOS 64-bit or Linux 64-bit

Processor: x86_64 compatible with AVX2 or SSE2 support

Memory: 512 MB RAM

Graphics: OpenGL 3.1 support (Order-independent transparency support is only available in OGL 4.3 or higher)

Android: Android 5.0+, OpenGL ES 3.1

Overview[edit]

On July 2018, inolen introduced a major change to redream's audio/video synchronization in version 1.2.3 by utilizing a feature called, in his words, "MultiSync". This helps to prevent audible crackling, unexpected latency in audio and skipped or torn frames in video output. The solution does involve some added code complexity and memory bandwidth to handle the extra bits.

"It also has a few more subtle benefits:

  • Lower spec machines have more time to do actual emulation work as the main thread is never blocked by vsync.
  • If the user has vsync force disabled in their control panel, emulation still runs at the correct speed since it's being driven by the audio sync."

References[edit]

  1. Statement from inolen. GitLab (2018-01-08)

External links[edit]