Editing Recommended PS1 plugins
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− | + | These are plugins for the PS1 emualtors [[epsxe]] and [[pcsx-r]]. Both use the same plugins and the info can be used for setting up both. Certain plugins and options however cannot be used in [[ePSXe]] and can only work [[PCSX-Reloaded|PCSX-R]]. | |
− | The | + | ==Emulator== |
+ | |||
+ | The two emulators that use plugins differ in some key ways: | ||
+ | '''PCSX-R''' | ||
+ | |||
+ | * lillypad input plugin | ||
+ | * GTE Accuracy option in OpenGL 1.78 | ||
+ | * True widescreen option for 3D games | ||
− | + | '''EPSXE''' | |
− | + | ||
+ | * ePSXE cannot use Lillypad plugin | ||
+ | * Cannot use GTE accuracy | ||
+ | * No true widescreen, only stretching | ||
==BIOS== | ==BIOS== | ||
− | '''Don't use simulated BIOS''', download and use a [ | + | '''Don't use simulated BIOS''', download and use a [http://www.mediafire.com/download.php?acpnmpajhq4jykl real BIOS]. Any BIOS file in that package will work. |
==Video== | ==Video== | ||
− | *[ | + | *[[File:Ps1settings.png|thumb|238px|Having problems? Try these settings.]]3D: PEOPS OpenGL 1.78 - Comes with [[PCSX-Reloaded|PCSX-R]]. Has an anti-jitter function labeled "GTE accuracy", and allows driver-forced AA. Despite being open source this plugin wasn't updated for years either and has inferior feature set compared to OpenGL2 and gpuBladeSoft and even GSDX. |
− | + | *[http://www.pbernert.com/gpupeteogl209.zip Pete's OpenGL2 2.9] <sup>[http://www.pbernert.com/html/gpu.htm homepage]</sup> - More accurate and compatible than OpenGL 1.78. It allows you to set a custom rendering resolution for within the fullscreen box, aka window resolution and has support for shaders. Unfortunately this plugin is closed source and wasn't updated for years. A hack was made to add GTE accuracy, and a few other options: [http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/ PeteOpenGL2Tweak]. | |
− | + | *2D: Edgbla's [http://down.emucr.com/v2/s6g52b2xud1p65g gpuBladeSoft 1.42a] <sup>[http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a homepage]</sup> - Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot. Like Pete's OpenGL2, it's closed source and hasn't been updated in years. But there is [https://pcsxr.codeplex.com/discussions/542556 some hope] the author will release a new version. | |
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==Audio== | ==Audio== | ||
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==Input== | ==Input== | ||
− | *LilyPad [http://buildbot.orphis.net/pcsx2/ latest SVN] - The plugin | + | *LilyPad [http://buildbot.orphis.net/pcsx2/ latest SVN] - The plugin comes with [[PCSX2]] (go into the plugin folder and pull out the file that says lilypad.dll and put it in the emulator your plan on using's plugin folder). Set keyboard input to raw also, otherwise you wont be able to use hotkeys. |
− | : | + | :Use the following if you're using a PS3 controller: |
+ | :*[[SCP Driver Package|LilyPad-SCP]] (Comes with the SCP driver, which is a very nice alternative to [[MotioninJoy|MalwareinJoin]]) | ||
+ | :*[http://www.motioninjoy.com/wiki/en/game/guide/pcsx2 LilyPad-MotioninJoy] (if you've a DS3 and are using MiJ) | ||
*[http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Pokopom XInput Pad Plugin] XInput plugin for PS1, PS2, and DC emulators. It's a light-weight plugin with a lot of options, such as the ability to switch the bindings of the cross and circle buttons around for Japanese imports. It doesn't have any button binding options, but since it's meant for mapping an emulated DualShock controller to an actual DualShock controller, you don't really need to rebind anything. You can also edit the analog stick deadzones. | *[http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Pokopom XInput Pad Plugin] XInput plugin for PS1, PS2, and DC emulators. It's a light-weight plugin with a lot of options, such as the ability to switch the bindings of the cross and circle buttons around for Japanese imports. It doesn't have any button binding options, but since it's meant for mapping an emulated DualShock controller to an actual DualShock controller, you don't really need to rebind anything. You can also edit the analog stick deadzones. | ||
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[http://www.mediafire.com/?7rtn99pw7a5v2hv This pack] has preconfigured versions of both the regular and SCP versions of LilyPad. | [http://www.mediafire.com/?7rtn99pw7a5v2hv This pack] has preconfigured versions of both the regular and SCP versions of LilyPad. | ||
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==Plugin-less Alternatives== | ==Plugin-less Alternatives== | ||
These PS1 emulators do not use plugins, in case you want something that ''just works'' and is more accurate. | These PS1 emulators do not use plugins, in case you want something that ''just works'' and is more accurate. | ||
+ | *[[XEBRA]] | ||
+ | *[[Mednafen]] PSX | ||
*[[RetroArch]] (Mednafen PSX) | *[[RetroArch]] (Mednafen PSX) | ||
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+ | ==More Plugins== | ||
+ | For a more complete list of plugins, see [[PS1 Plugins]] | ||
[[Category:Recommendations]] | [[Category:Recommendations]] |