Difference between revisions of "Recommended PS1 plugins"

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A guide to setting up ePSXe's plugins can be found [http://ngemu.com/threads/epsxe-configuration-guide-windows.85600/ here]. Just remember that PCSX-R uses the same plugins and the info can be used for setting up that one too.
 
A guide to setting up ePSXe's plugins can be found [http://ngemu.com/threads/epsxe-configuration-guide-windows.85600/ here]. Just remember that PCSX-R uses the same plugins and the info can be used for setting up that one too.
[[Category:Recommendations]]
 
  
 
==BIOS==
 
==BIOS==
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==Video==
 
==Video==
 
*[[File:Ps1settings.png|thumb|238px|Having problems? Try these settings.]]3D: PEOPS OpenGL 1.78 - Comes with [[PCSX-Reloaded|PCSX-R]]. Has an anti-jitter function labeled "GTE accuracy", and allows driver-forced AA. Despite being open source this plugin wasn't updated for years either and has inferior feature set compared to OpenGL2 and gpuBladeSoft and even GSDX.
 
*[[File:Ps1settings.png|thumb|238px|Having problems? Try these settings.]]3D: PEOPS OpenGL 1.78 - Comes with [[PCSX-Reloaded|PCSX-R]]. Has an anti-jitter function labeled "GTE accuracy", and allows driver-forced AA. Despite being open source this plugin wasn't updated for years either and has inferior feature set compared to OpenGL2 and gpuBladeSoft and even GSDX.
*[http://www.pbernert.com/gpupeteogl209.zip Pete's OpenGL2 2.9][http://www.pbernert.com/html/gpu.htm] - More accurate and compatible than OpenGL 1.78.{{cite}} It allows you to set a custom rendering resolution for within the fullscreen box, aka window resolution and has support for shaders. Unfortunately this plugin is closed source and wasn't updated for years.
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*[http://www.pbernert.com/gpupeteogl209.zip Pete's OpenGL2 2.9] <sup>[http://www.pbernert.com/html/gpu.htm homepage]</sup> - More accurate and compatible than OpenGL 1.78. It allows you to set a custom rendering resolution for within the fullscreen box, aka window resolution and has support for shaders. Unfortunately this plugin is closed source and wasn't updated for years. A hack was made to add GTE accuracy, and a few other options: [http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/ PeteOpenGL2Tweak].
*PeteOpenGL2Tweak[http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/][http://www.t2e.pl/pl/390/134/390/EmulatoryPluginy/680?file=19636-c4163407f376518cce7d08b9365f946c9d367155]-PeteOpenGL2Tweak is a PSEMU Pro compatible plug-in that patches PeteOpenGL2 plugin on runtime and adds GTE Accuracy hack.  
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*2D: Edgbla's [http://down.emucr.com/v2/s6g52b2xud1p65g gpuBladeSoft 1.42a] <sup>[http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a homepage]</sup> - Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot. Like Pete's OpenGL2, it's closed source and hasn't been updated in years. But there is [https://pcsxr.codeplex.com/discussions/542556 some hope] the author will release a new version.
*2D: Edgbla's [http://down.emucr.com/v2/s6g52b2xud1p65g gpuBladeSoft 1.42a][http://www.t2e.pl/pl/390/134/390/EmulatoryPluginy/680?file=15435-b891ae16c422723ec1223fee9224794557cf70f6][http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a]-Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot. Its same as Pete's OpenGL2 closed source and wasn't updated for years. But there is some hope author will release new version[https://pcsxr.codeplex.com/discussions/542556].
 
*GSDX: GSDX development is  primarily focused on PCSX2  but can also be used in PSX mode. Its limited to software rendering and has inferior feature set compared to PCSX2 mode but its notable for being only open source PSX plugin which can increase internal resolution. So there is hope for improvement if PCSX2 developers ever decide to emulate PSX in PCSX2.
 
*Modified PEOp.S. Soft GPU Plugin with Zenju's xBRZ filter.[http://www.t2e.pl/pl/390/134/390/EmulatoryPluginy/680?file=19700-d1bed7c6df3cd79983de3e719adc9cec540adead][[http://ngemu.com/threads/modified-peops-soft-gpu-plugin-with-zenjus-xbrz-filter.161537/][http://www.aep-emu.de/index.php?name=PNphpBB2&file=viewtopic&t=20054]
 
*New PSX GPU Plugin AmiDog [http://psx.amidog.se/doku.php?id=psx:download:gpu][http://ngemu.com/threads/amidog-gpu-plugin-and-tools.161617/] its again closed source.
 
*Asmodean's PSXFX shader pack[http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?page=64][http://www.emucr.com/2014/04/psfx-15b.html]
 
  
 
==Audio==
 
==Audio==
 
*[http://www.mediafire.com/?0ewt3ip40h9ir3r P.E.Op.S 1.10 beta] - Recommended for most games and setups (in order to use turbo, the mode needs to be set to 2: Async Simple; it will not work with 3 or 4).
 
*[http://www.mediafire.com/?0ewt3ip40h9ir3r P.E.Op.S 1.10 beta] - Recommended for most games and setups (in order to use turbo, the mode needs to be set to 2: Async Simple; it will not work with 3 or 4).
 
*[http://www.mediafire.com/?2pj51p250zmp2pr Eternal SPU 1.5] - Useful for the few games/PCs that have issues with P.EOp.S.
 
*[http://www.mediafire.com/?2pj51p250zmp2pr Eternal SPU 1.5] - Useful for the few games/PCs that have issues with P.EOp.S.
*spuPeopsSound (XAudio2 fix for PEC) v1.10[http://www.t2e.pl/pl/390/134/390/Emulatory_Pluginy?file=19632-337b16810951cd71f2d392971aedc6f613f9975f][http://ngemu.com/threads/spupeopssoundpec-plugin-with-xaudio2-fix.161633/][http://translate.google.pl/translate?hl=en&sl=fr&u=http://www.emu-france.com/news/29830-plugin-psx-spupeopssound-xaudio2-fix-for-pec-v1-10-2014-04-12/&prev=/search%3Fq%3Demu-france%2BXAudio2%2Bfix%2Bfor%2BPEC%26num%3D30%26biw%3D1280%26bih%3D585]
 
  
 
==Input==
 
==Input==
*LilyPad [http://buildbot.orphis.net/pcsx2/ latest SVN] (The plugin comes with [[PCSX2]], go into the plugin folder and pull out the file that says lilypad.dll and put it in the emulator your plan on using's plugin folder). Set keyboard input to raw also, otherwise you wont be able to use hotkeys.
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*LilyPad [http://buildbot.orphis.net/pcsx2/ latest SVN] - The plugin comes with [[PCSX2]] (go into the plugin folder and pull out the file that says lilypad.dll and put it in the emulator your plan on using's plugin folder). Set keyboard input to raw also, otherwise you wont be able to use hotkeys.
*[http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Pokopom XInput Pad Plugin] Meant for DualShock controllers running under SCP server or a similar XInput wrapper. This is a great, light-weight plugin with a lot of options, such as the ability to switch the bindings of the cross and circle buttons around for Japanese imports. It doesn't have any button binding options, but since it's meant for mapping an emulated DualShock controller to an actual DualShock controller, you don't really need to rebind anything. You can also edit the analog stick deadzones, which many PSX input plugins don't let you do. Also, it supports PCSX2. If you have a DualShock controller running under an XInput wrapper, this is really the best plugin without a doubt.
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:Use the following if you're using a PS3 controller:
Use the following if you're using a PS3 controller:
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:*[[SCP Driver Package|LilyPad-SCP]] (Comes with the SCP driver, which is a very nice alternative to [[MotioninJoy|MalwareinJoin]])
*[[SCP Driver Package|LilyPad-SCP]] (Comes with the SCP driver, which is a very nice alternative to [[MotioninJoy|MalwareinJoin]])
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:*[http://www.motioninjoy.com/wiki/en/game/guide/pcsx2 LilyPad-MotioninJoy] (if you've a DS3 and are using MiJ)
*[http://www.motioninjoy.com/wiki/en/game/guide/pcsx2 LilyPad-MotioninJoy] (if you've a DS3 and are using MiJ)
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*[http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Pokopom XInput Pad Plugin] XInput plugin for PS1, PS2, and DC emulators. It's a light-weight plugin with a lot of options, such as the ability to switch the bindings of the cross and circle buttons around for Japanese imports. It doesn't have any button binding options, but since it's meant for mapping an emulated DualShock controller to an actual DualShock controller, you don't really need to rebind anything. You can also edit the analog stick deadzones.
  
This pack has preconfigured versions of both the regular and SCP versions of LilyPad:
 
 
http://www.mediafire.com/?7rtn99pw7a5v2hv
 
  
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[http://www.mediafire.com/?7rtn99pw7a5v2hv This pack] has preconfigured versions of both the regular and SCP versions of LilyPad.
 
==Plugin-less Alternatives==
 
==Plugin-less Alternatives==
 
These PS1 emulators do not use plugins, in case you want something that ''just works'' and is more accurate.
 
These PS1 emulators do not use plugins, in case you want something that ''just works'' and is more accurate.
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*[[RetroArch]] (Mednafen PSX)
 
*[[RetroArch]] (Mednafen PSX)
  
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==More Plugins==
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For a more complete list of plugins, see [[PS1 Plugins]]
 
[[Category:Recommendations]]
 
[[Category:Recommendations]]

Revision as of 23:53, 3 May 2014

Emulator

Stop using ePSXe and use PCSX-R.

A guide to setting up ePSXe's plugins can be found here. Just remember that PCSX-R uses the same plugins and the info can be used for setting up that one too.

BIOS

Don't use simulated BIOS, download and use a real BIOS. Any BIOS file in that package will work.

Video

  • Having problems? Try these settings.
    3D: PEOPS OpenGL 1.78 - Comes with PCSX-R. Has an anti-jitter function labeled "GTE accuracy", and allows driver-forced AA. Despite being open source this plugin wasn't updated for years either and has inferior feature set compared to OpenGL2 and gpuBladeSoft and even GSDX.
  • Pete's OpenGL2 2.9 homepage - More accurate and compatible than OpenGL 1.78. It allows you to set a custom rendering resolution for within the fullscreen box, aka window resolution and has support for shaders. Unfortunately this plugin is closed source and wasn't updated for years. A hack was made to add GTE accuracy, and a few other options: PeteOpenGL2Tweak.
  • 2D: Edgbla's gpuBladeSoft 1.42a homepage - Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot. Like Pete's OpenGL2, it's closed source and hasn't been updated in years. But there is some hope the author will release a new version.

Audio

  • P.E.Op.S 1.10 beta - Recommended for most games and setups (in order to use turbo, the mode needs to be set to 2: Async Simple; it will not work with 3 or 4).
  • Eternal SPU 1.5 - Useful for the few games/PCs that have issues with P.EOp.S.

Input

  • LilyPad latest SVN - The plugin comes with PCSX2 (go into the plugin folder and pull out the file that says lilypad.dll and put it in the emulator your plan on using's plugin folder). Set keyboard input to raw also, otherwise you wont be able to use hotkeys.
Use the following if you're using a PS3 controller:
  • Pokopom XInput Pad Plugin XInput plugin for PS1, PS2, and DC emulators. It's a light-weight plugin with a lot of options, such as the ability to switch the bindings of the cross and circle buttons around for Japanese imports. It doesn't have any button binding options, but since it's meant for mapping an emulated DualShock controller to an actual DualShock controller, you don't really need to rebind anything. You can also edit the analog stick deadzones.


This pack has preconfigured versions of both the regular and SCP versions of LilyPad.

Plugin-less Alternatives

These PS1 emulators do not use plugins, in case you want something that just works and is more accurate.

More Plugins

For a more complete list of plugins, see PS1 Plugins