Difference between revisions of "RMG"

From Emulation General Wiki
Jump to navigation Jump to search
Line 29: Line 29:
 
|}
 
|}
  
Additional plugins supported but not included in the project:
+
Additional plugins supported but not yet included in the project:
  
 
[https://emulation.gametechwiki.com/images/8/8d/Mupen64plus-video-angrylion-plus.zip Angrylion RDP Plus]
 
[https://emulation.gametechwiki.com/images/8/8d/Mupen64plus-video-angrylion-plus.zip Angrylion RDP Plus]

Revision as of 10:44, 6 November 2020

RMG
px
RMG-screenshot.png
The Qt5 frontend on Windows 10.
Developer(s) Rosalie241
Latest version N/A
Active Yes
Platform(s) Windows, Linux
Architecture(s) x64
Emulates Nintendo 64
Compatibility High
Programmed in C, C++
License GNU GPLv3
Source code GitHub

RMG (Rosalie's Mupen GUI) is a new and upcoming open-source, plugin-based Mupen64Plus Nintendo 64 emulator Front-end maintained by Rosalie241 which focus on simplistic sleek GUI design and pays homage to the look and feel of Project64.

Download

Windows Official WIP builds

Additional plugins supported but not yet included in the project:

Angrylion RDP Plus

Mupen64Plus RSP HLE

Parallel RSP

Overview

Rosalie's Mupen GUI is a project aiming to close the gap between Project64 and Mupen64plus in terms of user experience.

RMG is currently in WIP state and is still heavily worked on with new features and GUI options being added regularly.

Currently supported plugins:

Audio

  • Mupen64Plus Audio

GFX

  • Angrylion RDP Plus
  • GLideN64

Input

  • Mupen64Plus Input

RSP

  • cxd4 RSP
  • Mupen64Plus RSP HLE
  • Parallel RSP

It should be noted that due to how early development is for the project, having multiple plugins in one of the different plugin folders at the moment requires the plugin/plugins not being used to be renamed with a .bak extension.

For example if you want to use Mupen64Plus RSP HLE as RSP, the cxd4 RSP and Parallel RSP (if the user have them) will have to be called something like old_mupen64plus-rsp-parallel.dll.bak and old_mupen64plus-rsp-cxd4-sse2.dll.bak

The same goes for GFX plugins if the user have both Angrylion and GLideN64 in their GFX folder.

Once the plugin selection have been properly added and implemented this method is no longer required!

External links