Difference between revisions of "Project64 Netplay"

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(Oops, the previously linked site is dead, this one i accidentally linked to the main project page, not fork)
 
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|orig-developer = zilmar, Jabo, and [https://github.com/project64/project64/graphs/contributors the Project64 Team]
 
|orig-developer = zilmar, Jabo, and [https://github.com/project64/project64/graphs/contributors the Project64 Team]
 
|developer = Cranky Supertoon
 
|developer = Cranky Supertoon
|website = [https://pj64-emu.com pj64-emu.com]
+
|website =  
 
|license = GNU GPLv2
 
|license = GNU GPLv2
 
|source = [https://github.com/Project64Netplay/Project64-Netplay GitHub]
 
|source = [https://github.com/Project64Netplay/Project64-Netplay GitHub]

Latest revision as of 12:52, 6 September 2023

Project64 Netplay
PJ64Netplay logo.png
Original developer(s) zilmar, Jabo, and the Project64 Team
Current developer(s) Cranky Supertoon
Latest version 10/15/21
Active Yes
Platform(s) Windows
Architecture(s) x86
Emulates Nintendo 64
License GNU GPLv2
Source code GitHub

Project64 Netplay is an open-source fork of Project64 for Windows based on Project64 2.3.2. It is designed to facilitate netplay in emulated Nintendo 64 games.

Downloads[edit]

Windows git
Windows old builds

Features[edit]

  • Allows for 4 connections
  • Unusually low bandwidth usage
  • Can change latency on the fly to smooth out netplay experience at the expense of input lag
  • Works very well with 2 to 3 players, even with +200ms
  • Optional Dedicated New York based server
  • Built in cheat list for select games to improve gameplay
  • Built in scripts to keep 100% saves the same to help limit desyncs
  • Discord Rich Presence
  • AQZ Netplay Based