Difference between revisions of "Project64 Netplay"
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|developer = Cranky Supertoon | |developer = Cranky Supertoon | ||
|website = [https://pj64netplay-emu.ml pj64netplay-emu.ml] | |website = [https://pj64netplay-emu.ml pj64netplay-emu.ml] | ||
+ | |license = GNU GPLv2 | ||
|source = [https://github.com/Project64Netplay/Project64-Netplay GitHub] | |source = [https://github.com/Project64Netplay/Project64-Netplay GitHub] | ||
}} | }} |
Revision as of 23:34, 25 July 2021
Original developer(s) | zilmar, Jabo, and the Project64 Team |
---|---|
Current developer(s) | Cranky Supertoon |
Latest version | 10/15/21 |
Active | Yes |
Platform(s) | Windows |
Architecture(s) | x86 |
Emulates | Nintendo 64 |
Website | pj64netplay-emu.ml |
License | GNU GPLv2 |
Source code | GitHub |
Project64 Netplay is an open-source fork of Project64 for Windows based on Project64 2.3.2. It is designed to facilitate netplay in emulated Nintendo 64 games.
Downloads
Latest releases |
Features
- Allows for 4 connections
- Unusually low bandwidth usage
- Can change latency on the fly to smooth out netplay experience at the expense of input lag
- Works very well with 2 to 3 players, even with +200ms
- Optional Dedicated New York based server
- Built in cheat list for select games to improve gameplay
- Built in scripts to keep 100% saves the same to help limit desyncs
- Discord Rich Presence
- AQZ Netplay Based