Difference between revisions of "Project64 Netplay"
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|architecture = x86 | |architecture = x86 | ||
|target = [[Nintendo 64 emulators|Nintendo 64]] | |target = [[Nintendo 64 emulators|Nintendo 64]] | ||
− | |orig-developer = zilmar | + | |orig-developer = zilmar, Jabo, and [https://github.com/project64/project64/graphs/contributors the Project64 Team] |
− | + | |developer = Cranky Supertoon | |
|website = [https://pj64netplay-emu.ml pj64netplay-emu.ml] | |website = [https://pj64netplay-emu.ml pj64netplay-emu.ml] | ||
|source = [https://github.com/Project64Netplay/Project64-Netplay GitHub] | |source = [https://github.com/Project64Netplay/Project64-Netplay GitHub] | ||
}} | }} | ||
− | '''Project64 Netplay''' is an open source | + | '''Project64 Netplay''' is an open-source fork of [[Project64]] for Windows and Android. It is designed to facilitate [[netplay]] in emulated Nintendo 64 games. |
==Downloads== | ==Downloads== |
Revision as of 09:55, 5 November 2019
Original developer(s) | zilmar, Jabo, and the Project64 Team |
---|---|
Current developer(s) | Cranky Supertoon |
Latest version | 10/15/21 |
Active | Yes |
Platform(s) | Windows |
Architecture(s) | x86 |
Emulates | Nintendo 64 |
Website | pj64netplay-emu.ml |
Source code | GitHub |
Project64 Netplay is an open-source fork of Project64 for Windows and Android. It is designed to facilitate netplay in emulated Nintendo 64 games.
Downloads
Features
- Allows for 4 connections
- Unusually low bandwidth usage
- Can change latency on the fly to smooth out netplay experience at the expense of input lag
- Works very well with 2 to 3 players, even with +200ms
- Optional Dedicated New York based server
- Built in cheat list for select games to improve gameplay
- Built in scripts to keep 100% saves the same to help limit desyncs
- Discord Rich Presence
- AQZ Netplay Based