Difference between revisions of "Project64"
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*Support for up to 4 simultaneous people playing | *Support for up to 4 simultaneous people playing | ||
*No fiddling with router settings and port forwarding | *No fiddling with router settings and port forwarding | ||
− | *Netplay traffic is handled by | + | *Netplay traffic is handled by dedicated central servers as well as other less populated servers. |
+ | *Master Server list of all servers. As well as waiting games option of cached games in the Master Server list. | ||
*Private game chat support and public chat to speak people outside your game room | *Private game chat support and public chat to speak people outside your game room | ||
*Being able to drop out of a game at any time without disrupting (much) your teammate(s). | *Being able to drop out of a game at any time without disrupting (much) your teammate(s). | ||
*Kicking/banning/muting people from your room | *Kicking/banning/muting people from your room | ||
*It's a matchmaking service where you can join other people's rooms, too | *It's a matchmaking service where you can join other people's rooms, too | ||
+ | *Has recording and playback for emulation | ||
|- | |- | ||
| '''CONS''' || | | '''CONS''' || | ||
*Disables Transfer, Rumble and Memory Pack emulation (AFAIK, not 100% sure about Memory Pack) | *Disables Transfer, Rumble and Memory Pack emulation (AFAIK, not 100% sure about Memory Pack) | ||
*It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen when the game starts | *It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen when the game starts | ||
− | *It also seems to hate certain older video plugins, causing massive FPS drops | + | *It also seems to hate certain older video plugins,' causing massive FPS drops |
*It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order) | *It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order) | ||
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable | *Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable | ||
*Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly) | *Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly) | ||
− | * | + | *After 18 minutes you will desynch on Kaillera Servers. |
*You need to constantly switch focus back and forth between chat and emulator window in order to chat. | *You need to constantly switch focus back and forth between chat and emulator window in order to chat. | ||
*You will hear no sound while the window is unfocused. | *You will hear no sound while the window is unfocused. |
Revision as of 06:29, 22 June 2014
Current version: | 2.1 |
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Active: | Yes |
OS: | Windows |
Authors: | Project64 team |
Official website: | PJ64-emu.com |
Source code: | PJ64-emu.com |
Project64 is an open source, plugin-based Nintendo 64 emulator.
Downloads
- Latest version on EmuCR
- This bundle includes PJ64 1.6, PJ64 2.1 and various other plugins.
- Project64k
History and Review
Projec64 has had an interesting history. It first came out of nowhere, purely as an experiment for developers zilmar and Jabo, yet it quickly revolutionized the N64 emulation landscape. For many years afterwards, it was considered to be the best N64 emulator, with only Mupen64 and 1964 posing any real competition. By version 1.6, it was touted as being not only highly compatible, but also the most stable of the lot.
However, upon announcing the development of version 1.7, the project became closed off to most of the public. The only way to keep up with the latest developments was to donate $20 to obtain beta testing privileges. However, there were several development version leaks, most of which turned out to be unstable, prone to crashes, and full of performance and compatibility regressions, which cast doubt upon the competency of the developers. Upon Jabo's departure from the project in 2011, most people came to regard Projec64 as being stuck in development limbo, if not completely dead.
In 2013, however, zilmar, now the lone developer of Project64, released version 2.0, including its source code. Quickly afterwards, version 2.1 was released. However, these versions proved to be a mixed bag in comparison to the older, long-standing 1.6 release, and even the leaked 1.7 betas in some respects. Several compatibility issues were fixed, and the interface was cleaned up, but the default plugins were largely inferior to earlier iterations, and even the core itself saw compatibility regressions in some games. Worse still, several games suffer from timing issues not present in earlier versions. And though the source has been made public, there is no public repository for developers to contribute fixes or pull requests, thus any fixes would have to come either from zilmar himself whenever he feels like it, or through unofficial forks.
In the end, there is still some worth to Project64, as it still plays some games better than any other emulator, but for the most part, it would seem Mupen64Plus has surpassed it in a general sense.
Plugins
See the Recommended N64 Plugins page.
NetPlay
Uses Kaillera or AQZ.
Downloads
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