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|logo = Project_64_logo.png | |logo = Project_64_logo.png | ||
|logowidth = 93 | |logowidth = 93 | ||
− | |version = {{ | + | |version = {{Project64Ver}} |
|active = Yes | |active = Yes | ||
|platform = Windows | |platform = Windows | ||
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|website = [http://www.pj64-emu.com/ PJ64-emu.com] | |website = [http://www.pj64-emu.com/ PJ64-emu.com] | ||
|support = [https://www.patreon.com/Project64 Patreon] | |support = [https://www.patreon.com/Project64 Patreon] | ||
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|source = [https://github.com/project64/project64 GitHub] | |source = [https://github.com/project64/project64 GitHub] | ||
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}} | }} | ||
− | '''Project64''' is | + | '''Project64''' is an open source, plugin-based [[Nintendo 64 emulators|Nintendo 64 emulator]]. |
==Download== | ==Download== | ||
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|[http://www.mediafire.com/download/61dvb4n9xk25oo6/Project64.rar Unofficial bundle]<br/><small>Includes PJ64 1.6, PJ64 2.1 and various other plugins | |[http://www.mediafire.com/download/61dvb4n9xk25oo6/Project64.rar Unofficial bundle]<br/><small>Includes PJ64 1.6, PJ64 2.1 and various other plugins | ||
</small> | </small> | ||
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|} | |} | ||
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In 2015, zilmar created a public Project64 repository on GitHub, at last opening the gates for public contributions. Development picked up at break-neck speed and has yet to cease. Many of the issues with earlier versions of Project64 have now been fixed. It has been mostly ported to 64-bit, and there is even an effort underway to make it more portable and eventually work on non-Windows platforms. | In 2015, zilmar created a public Project64 repository on GitHub, at last opening the gates for public contributions. Development picked up at break-neck speed and has yet to cease. Many of the issues with earlier versions of Project64 have now been fixed. It has been mostly ported to 64-bit, and there is even an effort underway to make it more portable and eventually work on non-Windows platforms. | ||
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==Problems== | ==Problems== | ||
===Malware and nagware=== | ===Malware and nagware=== | ||
+ | [[File:PJ64 fan .jpg|350px|thumb|right|A user complaining on the PJ64 forums after installing bundled malware]] | ||
− | Up to version 2.2, the official installer for PJ64 included opt-out malware in the installer. In July of 2016, the malware was removed from both the source code and installers.<ref>https://github.com/project64/project64/issues/468</ref> However, version 2.3 introduced a benign but irritating nagware screen that pops up when launching PJ64 after starting it multiple times, which grows more persistent with successive launches as a forced waiting period is installed. | + | Up to version 2.2, the official installer for PJ64 included opt-out malware in the installer. In July of 2016, the malware was removed from both the source code and installers.<ref>https://github.com/project64/project64/issues/468</ref> However, version 2.3 introduced a benign but irritating nagware screen that pops up when launching PJ64 after starting it multiple times, which grows more persistent with successive launches as a forced waiting period is installed. This can be disabled by modifying <code>project64.cfg</code> to appear as follows: <pre>[Support Project64]Run Count=-1</pre> Alternatively, you can type "'''thank you from project64'''" as the notification code. |
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+ | ===Project64 2.4.0.1555 New Support Code Nag Scheme=== | ||
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+ | UPDATED MARCH 19, 2021 -There is now a per-machine ID that gets generated on the user side and requests a confirmation code associated with it. | ||
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+ | -Setting the Run Count to -1 in project64.cfg no longer stops the nag. | ||
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+ | -The "thank you from project64" code no longer works (obviously, since they are now unique for every machine). | ||
− | + | 9 JULY 2021 - Thanks for the heads-up. You should be able to reset the new counter by removing registry key "user" in SOFTWARE\\Project64 (this is just a reset though) | |
+ | Code validation is done with a server so not possible to stop without proxy or patching | ||
+ | Registry key is also machine ID keyed | ||
+ | However code MAY only be checked on first entry, and a dedicated program could easily generate the registry key for any given machine ID | ||
+ | Those with even basic W32 API knowledge and C knowledge, consider studying https://github.com/project64/project64/blob/develop/Source/Project64/UserInterface/ProjectSupport.cpp | ||
+ | I think even a Python script could do it, just be sure to GPL the results so someone else can take over. It's just good practice, morals and transparency anyway. I feel like Project64 have just shown they want to wage a war on their users. Also me. | ||
===Windows 10 BSOD=== | ===Windows 10 BSOD=== | ||
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==Plugins== | ==Plugins== | ||
{{Main|Recommended N64 plugins}} | {{Main|Recommended N64 plugins}} | ||
− | Project64 | + | Project64 still ships with Jabo's video and audio plugins and for many years used them as defaults (along with his input plugin). These plugins are closed-source, haven't been updated since the 1.7 days, and even have regressions compared to Jabo's 1.6.1 versions. However, Project64 now defaults to its own branded video, audio, and input plugins that are a fork of Glide64, a fork of Mupen64Plus's audio, and original respectively. It additionally ships with GLideN64 and N-Rage's input plugin, both of which are recommended over the defaults. Users may still prefer additional plugins for accuracy or feature set, such as Angrylion video, Azimer's audio, and HatCat's RSP interpreter. |
==Netplay== | ==Netplay== | ||
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==External Links== | ==External Links== | ||
* [https://discordapp.com/invite/sbYbnda Discord] | * [https://discordapp.com/invite/sbYbnda Discord] | ||
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[[Category:Emulators]] | [[Category:Emulators]] |