Pinball

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Pinball
GhostbustersPro.png
Developer Misc
Type Pinball
Release date 1931
Emulated ~

Pinball is a type of arcade game, in which points are scored by a player manipulating one or more steel balls on a play field inside a glass-covered cabinet called a pinball table (or "pinball machine").

Pinball machines (chiefly, the playfield/balls/flippers/attractions and the physics allowing them to interact) are mechanical elements which cannot be emulated in the strict sense of the word, although they can be re-implemented on simulators such as Visual Pinball. That said, "solid state" pinball games (the majority of new designs since the mid '70s) do indeed combine the above mechanisms with a fairly conventional microprocessor-based video game (albeit with atypical input and output devices), which can be emulated with the ROM files and an emulator such as Visual PinMAME, which in turn can integrate with the playfield simulation.

Simulators

Name Operating System(s) Latest Version Active Libretro Core Recommended
PC

Visual Pinball

Windows 10.6.0
Future Pinball Windows 1.9.1 (2010-12-31) ?

Emulators

Name Operating System(s) Latest Version Active Libretro Core Recommended
PC
Visual PinMAME Windows 3.2
MAME Windows Linux macOS FreeBSD 0.222

Comparisons

Visual Pinball

A freeware and source available video game engine and simulator for pinball tables and similar games such as pachinko machines. The software is composed of an editor and the simulator part itself. The program is also able to operate with Visual PinMAME, an emulator for ROM images from real pinball machines.

Future Pinball

A freeware and closed source 3D pinball editing and gaming application for Windows. The software is similar to Visual Pinball but usage of original pinball ROM code is not allowed, so there is no support for Visual PinMAME. The project discontinued and the last version of Future Pinball was released in 2010.

Visual PinMAME

A pinball emulator. The simulation of most modern pinball machines (especially those made after 1992, using large portions of DMD animations and digital sound samples) require the Visual PinMAME (sometimes referred to as VPinMAME or VPM) program in order to behave as close to the physical machine as possible.

External Links