Difference between revisions of "PCSX2"

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m (Downloads: Orphis is working again)
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==Downloads==
 
==Downloads==
 
* [http://buildbot.orphis.net/pcsx2/ PCSX2 Dev Builds]
 
* [http://buildbot.orphis.net/pcsx2/ PCSX2 Dev Builds]
* [http://www.mediafire.com/download.php?n51r44lqlha74cf PS2 BIOS]
 
 
* [http://pcsx2mac.net/ Mac version]
 
* [http://pcsx2mac.net/ Mac version]
  

Revision as of 07:43, 13 August 2014

PCSX2-Logo.png
Current version: 1.2.1
Active: Yes
OS: Windows, Linux, OS X
Authors: PCSX2 Team
Official website: PCSX2.net
Source code: GitHub

PCSX2 is an open source, plugin-based PlayStation 2 emulator. Its purpose is to mimic the PS2 hardware using a combination MIPS CPU interpreters, recompilers and a virtual machine which manages hardware states and PS2 system memory.

Downloads

Recommended Specs

  • Windows Vista / Windows 7 32-bit/64-bit
  • CPU: Intel Core 2 Duo @ 3.2 GHz or better
  • GPU: 8600 GT or better
  • 1GB RAM (2GB if on Vista / Windows 7)

For those with DualShock 3 controllers, use the new SCP Driver Package.

Setup

Gamepad

Get God Hand running on a laptop

Native DS3 controls with Lilypad-SCP - Import this with the 'Load Bindings' button in Lilypad's config.

Either that, or you can use the Pokopom XInput Plugin. If you use a DualShock controller running under an XInput wrapper such as SCP Server, then this plugin is a no-brainer. It's very customizable, and you don't have to configure it beforehand. All of the buttons are bound at startup.

Video Setup

Now, most of the video options are very straight-forward. However, there is one that probably bears explaining: The interlacing modes. Now, many games can run fine without interlacing modes. You can just select "None" and everything will be fine. However, some games will have a "jitter" effect if you don't have interlacing modes enabled. The "Sawtooth" interlacing method is not recommended at all. Artifacting is far too heavy to be usable. The "Bob" interlacing method has the least artifacts out of all of them, but it can still let some jittering pass through. The "Blend" interlacing method has the least amount of jitter. However, that comes with a pretty hefty side-effect: blurriness. Yes, the Blend interlacer does frame-blending. This is also known, more colloquially, as motion blur. This means that if there is heavy jitter, the video output will be extremely blurry since the two jittering frames will blend together. Only use this interlacing method as a last resort.

Issues

Blurry

It's either interlacing or a filter in the game itself. For the former, switching the de-interlacing mode with F5 may help, and may cause flicker or screen shaking. For the latter, hacks are required. Either Aggressive-CRC if the game is listed there, or skipdraw (toy with the number, 1-100) might work otherwise.

Black lines

Those lines are caused by scaling to a non-integer internal resolution (anything other than XxNative), texture filtering (Check that shit off or to half at most), improperly offset textures(TC offset hack, Wild Arms hack), or improperly handled texture edges(Sprite hack). Native resolution for the most part fixes those. But software rendering may be required as well.

Guides and Info