Difference between revisions of "PCSX-Reloaded"

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==Overview==
 
==Overview==
PCSX-Reloaded is a PlayStation emulator created in mid-2009. It was based on PCSX-df 1.9, with, in its early times, support for Windows, GNU/Linux and macOS as well as many bugfixes and improvements. The old PCSX-df branch is a fork of the PCSX PlayStation emulator designed specifically for GNU/Linux (and probably other similar systems). It has a completely reworked and modernized GTK2/Glade GUI, integrated plugins, an improved system for classic PSEmu plugins, better configuration tools, support for translation, easy installation, and support for AMD64.
+
PCSX-Reloaded is a plugin-based PlayStation emulator created in mid-2009. It was based on PCSX-df 1.9, with, in its early times, support for Windows, GNU/Linux and macOS as well as many bugfixes and improvements. The old PCSX-df branch is a fork of the PCSX PlayStation emulator designed specifically for GNU/Linux (and probably other similar systems). It has a completely reworked and modernized GTK2/Glade GUI, integrated plugins, an improved system for classic PSEmu plugins, better configuration tools, support for translation, easy installation, and support for AMD64.
  
 
The initial base of the current emulator, PCSX, was first released for the PC on August 31, 2000. Official development ceased on September 17, 2003, and development shifted to the new PlayStation 2 emulator, [[PCSX2]]. Coder linuzappz<ref name="linuzappz">{{cite web|url=http://www.emulation64.com/spotlights/1/|title=Spotlight on linuzappz|publisher=Emulation64|accessdate=2018-12-07|date=February 04, 2004, article from January 24, 2003}}</ref> from Argentina worked on both PCSX & PCSX2 and co-founded at least the latter one with another team member named Shadow<ref name="Shadow">{{cite web|url=http://www.emulation64.com/spotlights/8/|title=Spotlight on Shadow|publisher=Emulation64|accessdate=2018-12-07|date=February 11, 2004}}</ref> from Greece.
 
The initial base of the current emulator, PCSX, was first released for the PC on August 31, 2000. Official development ceased on September 17, 2003, and development shifted to the new PlayStation 2 emulator, [[PCSX2]]. Coder linuzappz<ref name="linuzappz">{{cite web|url=http://www.emulation64.com/spotlights/1/|title=Spotlight on linuzappz|publisher=Emulation64|accessdate=2018-12-07|date=February 04, 2004, article from January 24, 2003}}</ref> from Argentina worked on both PCSX & PCSX2 and co-founded at least the latter one with another team member named Shadow<ref name="Shadow">{{cite web|url=http://www.emulation64.com/spotlights/8/|title=Spotlight on Shadow|publisher=Emulation64|accessdate=2018-12-07|date=February 11, 2004}}</ref> from Greece.
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* [https://sourceforge.net/projects/pcsx-df/ PCSX-df's SourceForge]
 
* [https://sourceforge.net/projects/pcsx-df/ PCSX-df's SourceForge]
  
PCSX-R is the best choice if you want to play 3D games at higher resolutions. If you encounter glitches or you're emulating a 2D game, use [[Mednafen]] instead.
+
PCSX-Reloaded is the best choice if you want to play 3D games at higher resolutions. If you encounter glitches or you're emulating a 2D game, use [[Mednafen]] instead.
 
Check [[Recommended PS1 Plugins]] for plugin configurations.
 
Check [[Recommended PS1 Plugins]] for plugin configurations.
  
The PGXP fork<ref name="RetroCollect">{{cite web|url=http://www.retrocollect.com/News/perspective-correction-comes-to-sony-playstation-emulation-via-pcsxr-pgxp.html|title=Perspective Correction Comes To Sony PlayStation Emulation Via PCSXR-PGXP|publisher=RetroCollect|accessdate=2018-08-10|date=2016-05-17}}</ref> adds texture perspective correction, reduced polygon culling, and reduced polygon jitter (more so than mainline PCSX-R's GTE hack). Mainline has a major issue where a hack written for WipeOut causes slowdowns in many games. This is fixed by making the hack an option (in CPU settings; off by default), and also adds an option for CPU overclocking. It is recommended to use this fork until mainline fixes this issue.
+
The PGXP fork<ref name="RetroCollect">{{cite web|url=http://www.retrocollect.com/News/perspective-correction-comes-to-sony-playstation-emulation-via-pcsxr-pgxp.html|title=Perspective Correction Comes To Sony PlayStation Emulation Via PCSXR-PGXP|publisher=RetroCollect|accessdate=2018-08-10|date=2016-05-17}}</ref> adds texture perspective correction, reduced polygon culling, and reduced polygon jitter (more so than mainline PCSX-Reloaded's GTE hack). Mainline has a major issue where a hack written for WipeOut causes slowdowns in many games. This is fixed by making the hack an option (in CPU settings; off by default), and also adds an option for CPU overclocking. It is recommended to use this fork until mainline fixes this issue.
  
 
===Features===
 
===Features===
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*Support for Libarchive (currently only macOS and Linux version)
 
*Support for Libarchive (currently only macOS and Linux version)
 
*Save Rewind feature    (currently only macOS and Linux version)
 
*Save Rewind feature    (currently only macOS and Linux version)
* Snapshot feature (Currently only Windows version)
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*Snapshot feature (Currently only Windows version)
  
 
==Keybinds==
 
==Keybinds==
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===Default plugin on Windows===
 
===Default plugin on Windows===
The default GPU plugin that comes with PCSX-R mostly doesn't work on Windows. Check [[Recommended PS1 Plugins]] for plugin configurations.
+
The default GPU plugin that comes with PCSX-Reloaded mostly doesn't work on Windows. Check [[Recommended PS1 Plugins]] for plugin configurations.
  
 
===Changing discs===
 
===Changing discs===
 
Some games (like Final Fantasy) allow you to save in the "Disc Change screen". For games that don't allow that (like Metal Gear Solid), disc switching can be a bit tricky:
 
Some games (like Final Fantasy) allow you to save in the "Disc Change screen". For games that don't allow that (like Metal Gear Solid), disc switching can be a bit tricky:
 
# Press F9 to open Disc tray
 
# Press F9 to open Disc tray
# Press Esc to go to PCSX-R menu
+
# Press Esc to go to PCSX-Reloaded menu
 
# Emulator → Switch ISO...
 
# Emulator → Switch ISO...
 
# Emulator → Run
 
# Emulator → Run
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## The physical CD will eject.
 
## The physical CD will eject.
 
## Replace the CD that was ejected.
 
## Replace the CD that was ejected.
## Close the drive: PCSX-R will wait for a new CD to be inserted and resume when a new one is available. '''NOTE:''' The current release version ''does not wait'' for a new CD. An SVN build will work better.
+
## Close the drive: PCSX-Reloaded will wait for a new CD to be inserted and resume when a new one is available. '''NOTE:''' The current release version ''does not wait'' for a new CD. An SVN build will work better.
 
# For ISOs:
 
# For ISOs:
 
## A file selection window will come up.
 
## A file selection window will come up.

Revision as of 05:18, 7 December 2018

PCSXR
Pcsx.jpg
Developer(s) PCSX-Reloaded Team
Latest version 1.9.94
Active Yes
Platform(s) Windows, Linux, macOS
Emulates PlayStation
Website CodePlex.com
Source code GitHub (Active)
GitHub (Old mirror)

PCSX-Reloaded, also known as PCSX-R or PCSXR, is an open-source, plugin-based PlayStation emulator.

Downloads

Mobile devices:

Overview

PCSX-Reloaded is a plugin-based PlayStation emulator created in mid-2009. It was based on PCSX-df 1.9, with, in its early times, support for Windows, GNU/Linux and macOS as well as many bugfixes and improvements. The old PCSX-df branch is a fork of the PCSX PlayStation emulator designed specifically for GNU/Linux (and probably other similar systems). It has a completely reworked and modernized GTK2/Glade GUI, integrated plugins, an improved system for classic PSEmu plugins, better configuration tools, support for translation, easy installation, and support for AMD64.

The initial base of the current emulator, PCSX, was first released for the PC on August 31, 2000. Official development ceased on September 17, 2003, and development shifted to the new PlayStation 2 emulator, PCSX2. Coder linuzappz[1] from Argentina worked on both PCSX & PCSX2 and co-founded at least the latter one with another team member named Shadow[2] from Greece.

PCSX-Reloaded is the best choice if you want to play 3D games at higher resolutions. If you encounter glitches or you're emulating a 2D game, use Mednafen instead. Check Recommended PS1 Plugins for plugin configurations.

The PGXP fork[3] adds texture perspective correction, reduced polygon culling, and reduced polygon jitter (more so than mainline PCSX-Reloaded's GTE hack). Mainline has a major issue where a hack written for WipeOut causes slowdowns in many games. This is fixed by making the hack an option (in CPU settings; off by default), and also adds an option for CPU overclocking. It is recommended to use this fork until mainline fixes this issue.

Features

  • Support for PeteOpenGL2Tweak
  • Native multitrack Cue sheet support
  • Disk tray opening and closing for games that require it
  • A widescreen hack in the CPU options (3D games only)
  • Controller plugin support
  • Compatibility with anti-jitter options in graphics plugins, such as GTE accuracy in the default Peops OpenGL plugin, or Improved coordinate accuracy in Edgbla gpuBladeSoft and it also supports Pete OpenGL2 plugin.
  • Support for ECM files (currently only macOS and Linux version)
  • Support for Libarchive (currently only macOS and Linux version)
  • Save Rewind feature (currently only macOS and Linux version)
  • Snapshot feature (Currently only Windows version)

Keybinds

  • F1: Save state
  • F2: Switch to next save slot
  • F3: Load state
  • F4: Display state screenshot
  • F5: Toggle SIO IRQ
  • F6: Toggle Black & White decoders
  • F7: Toggle XA
  • F8: Take a game screenshot (Windows Version only)
  • F9: Open the Disc tray
  • F10: Close the Disc tray
  • ESC: Return to the main window
  • Ctrl 1 to 5: Save state 1 to 5
  • Alt 1 to 5: Load state 1 to 5
  • Alt 0: Load state from last ESC quit

Issues

Keybinds in LilyPad

To get hotkeys to work, like using the ESC key: in the keyboard Input API (radio buttons in the top left of the LilyPad options), choose raw input.

Default plugin on Windows

The default GPU plugin that comes with PCSX-Reloaded mostly doesn't work on Windows. Check Recommended PS1 Plugins for plugin configurations.

Changing discs

Some games (like Final Fantasy) allow you to save in the "Disc Change screen". For games that don't allow that (like Metal Gear Solid), disc switching can be a bit tricky:

  1. Press F9 to open Disc tray
  2. Press Esc to go to PCSX-Reloaded menu
  3. Emulator → Switch ISO...
  4. Emulator → Run
  5. Press F10 to close the Disc tray

macOS disc switching

The process for switching discs on macOS is slightly different:

  1. Go to File → Eject…
  2. For physical CDs:
    1. The physical CD will eject.
    2. Replace the CD that was ejected.
    3. Close the drive: PCSX-Reloaded will wait for a new CD to be inserted and resume when a new one is available. NOTE: The current release version does not wait for a new CD. An SVN build will work better.
  3. For ISOs:
    1. A file selection window will come up.
    2. Select your new ISO.
    3. Click the "Open" button.

References

  1. Spotlight on linuzappz. Emulation64 (February 04, 2004, article from January 24, 2003)
  2. Spotlight on Shadow. Emulation64 (February 11, 2004)
  3. Perspective Correction Comes To Sony PlayStation Emulation Via PCSXR-PGXP. RetroCollect (2016-05-17)