Editing PCSX-Reloaded

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
{{Infobox emulator
 
{{Infobox emulator
|title = PCSX-Reloaded
+
|title = PCSXR
 
|logo = Pcsx.jpg
 
|logo = Pcsx.jpg
 
|logowidth = 147
 
|logowidth = 147
|version = 1.9.95
+
|version = 1.9.94
|active = No
+
|active = Yes
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]
+
|platform = Windows, Linux, macOS
 
|developer = [http://pcsxr.codeplex.com/team/view PCSX-Reloaded Team]
 
|developer = [http://pcsxr.codeplex.com/team/view PCSX-Reloaded Team]
 
|target = [[PlayStation emulators|PlayStation]]
 
|target = [[PlayStation emulators|PlayStation]]
 
|website = [https://pcsxr.codeplex.com/ CodePlex.com]
 
|website = [https://pcsxr.codeplex.com/ CodePlex.com]
|license = GNU GPLv3
+
|source = [https://github.com/iCatButler/pcsxr GitHub] <small>(Active)</small><br />[https://github.com/pcsxr/PCSX-Reloaded/tree/master/pcsxr GitHub] <small>(Old mirror)</small>
|source = [https://github.com/iCatButler/pcsxr GitHub] <small>(Active)</small><br/>[https://github.com/pcsxr/PCSX-Reloaded/tree/master/pcsxr GitHub] <small>(Old mirror)</small>
 
|bios = [[Emulator_files#PlayStation|Optional]]
 
 
}}
 
}}
 +
'''[[wikipedia:PCSX-Reloaded|PCSX-Reloaded]]''', also known as '''PCSX-R''' or '''PCSXR''', is an open-source, plugin-based [[PlayStation emulators|PlayStation emulator]].
  
'''[[wikipedia:PCSX-Reloaded|PCSX-Reloaded]]''', also known as '''PCSX-R''' or '''PCSXR''', is a discontinued open-source, plugin-based [[PlayStation emulators|PlayStation emulator]].
+
==Downloads==
 +
* [http://ngemu.com/threads/pcsxr-pgxp.186369/ PGXP fork]([https://github.com/iCatButler/pcsxr Source])
 +
* [http://www.emucr.com/search/label/PCSX-Reloaded/ Windows Dev Builds]
 +
* [http://consoleemu.com/emulator/pcsx-reloaded macOS Dev Builds]
 +
* [https://launchpad.net/~rebuntu16/+archive/pcsx-reloaded-svn+unofficial Launchpad Repo (Ubuntu)]
 +
* [https://wiki.archlinux.org/index.php/PCSX-Reloaded Arch Linux builds] (Several different types of builds)
  
==Download==
+
'''Mobile devices:'''
{| cellpadding="4"
+
* [https://github.com/notaz/pcsx_rearmed PCSX-ReARMed] (For ARM devices - see [[libretro]]. Source code only.)
|-
+
* [http://repo.openpandora.org/?page=detail&app=package.pcsx_rearmed.notaz PCSX-ReARMed] (For Pandora handheld PC's made between 2010-2013)
|align=center|{{Icon|Win-big}}
 
|'''[http://ngemu.com/threads/pcsxr-pgxp.186369/ PGXP fork]'''<br/><small>[https://github.com/iCatButler/pcsxr GitHub]</small>
 
|-
 
|align=center|{{Icon|Win-big}}
 
|'''[http://www.emucr.com/2020/04/pcsx-reloaded-git-20200413.html Dev Builds]'''<br><small>Compiled by emucr</small>
 
|-
 
|colspan="3"|<hr/>
 
|-
 
|align=center|{{Icon|Mac-big}}
 
|[http://consoleemu.com/emulator/pcsx-reloaded Dev Builds]<br><small>Compiled by consoleemu</small>
 
|-
 
|align=center|{{Icon|Lin-big}}
 
|[https://launchpad.net/~rebuntu16/+archive/pcsx-reloaded-svn+unofficial Launchpad Repo (Ubuntu)]
 
|-
 
|align=center|{{Icon|Lin-big}}
 
|[https://wiki.archlinux.org/index.php/PCSX-Reloaded Arch Linux builds]
 
|-
 
|align=center|{{Icon|Pandora-big}}
 
|[http://repo.openpandora.org/?page=detail&app=package.pcsx_rearmed.notaz PCSX-ReARMed Pandora port]<br><small>[https://github.com/libretro/pcsx_rearmed PCSX-ReARMed Source]</small>
 
|}
 
  
 
==Overview==
 
==Overview==
'''PCSX-Reloaded''' is a plugin-based PlayStation emulator created in mid-2009. It was based on '''PCSX-df''' 1.9, with, in its early times, support for Windows, GNU/Linux and Mac OS X (at the time) as well as many bugfixes and improvements. The old '''PCSX-df''' branch is a fork of the '''PCSX''' PlayStation emulator designed specifically for GNU/Linux (and probably other similar systems). It has a completely reworked and modernized GTK2/Glade GUI, integrated plugins, an improved system for classic PSEmu plugins, better configuration tools, support for translation, easy installation, and support for AMD64.
+
PCSX-Reloaded is a plugin-based PlayStation emulator created in mid-2009. It was based on PCSX-df 1.9, with, in its early times, support for Windows, GNU/Linux and Mac OS X (at the time) as well as many bugfixes and improvements. The old PCSX-df branch is a fork of the PCSX PlayStation emulator designed specifically for GNU/Linux (and probably other similar systems). It has a completely reworked and modernized GTK2/Glade GUI, integrated plugins, an improved system for classic PSEmu plugins, better configuration tools, support for translation, easy installation, and support for AMD64.
  
The initial base of the current emulator, '''PCSX''', was first released for the PC on August 31, 2000. Official development ceased on September 17, 2003, and development shifted to the new PlayStation 2 emulator, [[PCSX2]]. Coder linuzappz<ref name="linuzappz">{{cite web|url=http://www.emulation64.com/spotlights/1/|title=Spotlight on linuzappz|publisher=Emulation64|accessdate=2018-12-07|date=February 04, 2004, article from January 24, 2003}}</ref> from Argentina worked on both '''PCSX''' & '''PCSX2''' and co-founded at least the latter one with another team member named Shadow<ref name="Shadow">{{cite web|url=http://www.emulation64.com/spotlights/8/|title=Spotlight on Shadow|publisher=Emulation64|accessdate=2018-12-07|date=February 11, 2004}}</ref> from Greece.
+
The initial base of the current emulator, PCSX, was first released for the PC on August 31, 2000. Official development ceased on September 17, 2003, and development shifted to the new PlayStation 2 emulator, [[PCSX2]]. Coder linuzappz<ref name="linuzappz">{{cite web|url=http://www.emulation64.com/spotlights/1/|title=Spotlight on linuzappz|publisher=Emulation64|accessdate=2018-12-07|date=February 04, 2004, article from January 24, 2003}}</ref> from Argentina worked on both PCSX & PCSX2 and co-founded at least the latter one with another team member named Shadow<ref name="Shadow">{{cite web|url=http://www.emulation64.com/spotlights/8/|title=Spotlight on Shadow|publisher=Emulation64|accessdate=2018-12-07|date=February 11, 2004}}</ref> from Greece.
 
* [http://pcsx-df.sourceforge.net/ Official PCSX-df website]
 
* [http://pcsx-df.sourceforge.net/ Official PCSX-df website]
 
* [https://sourceforge.net/projects/pcsx-df/ PCSX-df's SourceForge]
 
* [https://sourceforge.net/projects/pcsx-df/ PCSX-df's SourceForge]
  
'''PCSX-Reloaded''' was once the best choice to play 3D games at higher resolutions and with other enhancements, using the configuration at [[Recommended PS1 Plugins]]. However, increased internal resolution and PGXP are now available in [[DuckStation]] and the RetroArch fork of [[Mednafen]]. It is also less accurate than Mednafen or [[XEBRA]], which were previously recommended over it for 2D games, so the only advantage of PCSX-Reloaded now is its speed on older systems that only support OpenGL.
+
PCSX-Reloaded is the best choice if you want to play 3D games at higher resolutions. If you encounter glitches or you're emulating a 2D game, use [[Mednafen]] instead.
 +
Check [[Recommended PS1 Plugins]] for plugin configurations.
  
 
===PGXP Fork===
 
===PGXP Fork===
The '''PGXP''' fork<ref name="RetroCollect">{{cite web|url=http://www.retrocollect.com/News/perspective-correction-comes-to-sony-playstation-emulation-via-pcsxr-pgxp.html|title=Perspective Correction Comes To Sony PlayStation Emulation Via PCSXR-PGXP|publisher=RetroCollect|accessdate=2018-08-10|date=2016-05-17}}</ref> adds texture perspective correction, reduced polygon culling, and reduced polygon jitter (more so than mainline PCSX-Reloaded's GTE hack). Mainline has a major issue where a hack written for WipeOut causes slowdowns in many games. This is fixed by making the hack an option (in CPU settings; off by default), and also adds an option for CPU overclocking. It is recommended to '''use this fork instead of the main upstream version'''.
+
 
 +
The PGXP fork<ref name="RetroCollect">{{cite web|url=http://www.retrocollect.com/News/perspective-correction-comes-to-sony-playstation-emulation-via-pcsxr-pgxp.html|title=Perspective Correction Comes To Sony PlayStation Emulation Via PCSXR-PGXP|publisher=RetroCollect|accessdate=2018-08-10|date=2016-05-17}}</ref> adds texture perspective correction, reduced polygon culling, and reduced polygon jitter (more so than mainline PCSX-Reloaded's GTE hack). Mainline has a major issue where a hack written for WipeOut causes slowdowns in many games. This is fixed by making the hack an option (in CPU settings; off by default), and also adds an option for CPU overclocking. It is recommended to use this fork until mainline fixes this issue.
  
 
===Features===
 
===Features===
Line 63: Line 49:
 
*Save Rewind feature    (currently only macOS and Linux version)
 
*Save Rewind feature    (currently only macOS and Linux version)
 
*Snapshot feature (Currently only Windows version)
 
*Snapshot feature (Currently only Windows version)
 
===PCSX ReARMed===
 
'''PCSX ReARMed''' is a fork of '''PCSX Reloaded''' and only available as a libretro core (e.g. [[RetroArch]]). It differs from the Reloaded version in that it has special optimizations for systems that have an ARM architecture-based CPU. It is available to run on various handheld consoles with fairly strong specifications (Think 2010's-onwards) like the [[PlayStation_Vita_emulators|Sony PlayStation Vita]], [[Nintendo_3DS_emulators|Nintendo 3DS]] and [[Nintendo_Switch_emulators|Nintendo Switch]]. This emulator in the libretro build initially used the P.E.Op.S. graphics plugin (reasonably accurate, but slow) from around 2010 to 2019; now it uses a port of PCSX4ALL's Unai renderer, which is less accurate, but much faster (eg. 10-20fps faster) in normal situations, aside from FMVs, loading, and special effects. Following that, the CHD compression format, that shrinks disc images into more manageable sizes, has been enabled on this emulator on RetroArch (And later on 3DS), and these images will load and run much faster than '.bin/.cue' files - greatly reducing framerate dips, i.e. in FMVs & loading zones.<ref name="RA-3DS_Full-speed-PS1">{{cite web|url=https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/|title=RetroArch 3DS: Full speed PS1 now possible with PCSX ReARMed w/ Unai renderer!|publisher=Libretro|accessdate=2019-09-26|date=September 25, 2019}}</ref>
 
 
===PlayStation Classic===
 
To commemorate the 24th anniversary of the original PlayStation (and to capitalize on the recent trend of [[Emulation Boxes|classic consoles produced by Nintendo for their consoles]]), Sony released the [[wikipedia:PlayStation_Classic|PlayStation Classic]] on December 3rd, 2018. However, unlike Nintendo's "Classic Edition" consoles, which run their own in-house developed emulators [[Kachikachi]] and [[Canoe]], the PlayStation Classic uses '''PCSX-ReARMed''' due to its performance on lower-end devices and open-source license. The fact that it was commercializing an already free emulator, combined with a poor selection of games, ultimately lead to an unsuccessful launch week for Sony.
 
  
 
==Keybinds==
 
==Keybinds==
Line 92: Line 72:
  
 
===Default plugin on Windows===
 
===Default plugin on Windows===
The default GPU plugin that comes with '''PCSX-Reloaded''' mostly doesn't work on Windows. Check [[Recommended PS1 Plugins]] for plugin configurations.
+
The default GPU plugin that comes with PCSX-Reloaded mostly doesn't work on Windows. Check [[Recommended PS1 Plugins]] for plugin configurations.
  
 
===Changing discs===
 
===Changing discs===
Line 118: Line 98:
  
 
[[Category:Emulators]]
 
[[Category:Emulators]]
[[Category:Console emulators]]
 
[[Category:Home console emulators]]
 
[[Category:PlayStation emulators‎]]
 
 
[[Category:Windows emulation software]]
 
[[Category:Windows emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:macOS emulation software]]
 
[[Category:macOS emulation software]]
[[Category:Forks]]
+
[[Category:PlayStation emulators‎]]
[[Category:Inactive emulation software]]
 

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)