Difference between revisions of "Orbital"

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{{Infobox emulator
 
{{Infobox emulator
 
|title = Orbital
 
|title = Orbital
|logo =
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|logo =  
 
|version = N/A
 
|version = N/A
 
|active = Yes
 
|active = Yes
|platform = Windows, macOS, Linux
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|platform = Windows, Linux
 
|target = [[PlayStation 4 emulators|PlayStation 4]]
 
|target = [[PlayStation 4 emulators|PlayStation 4]]
 
|architecture = x86_64
 
|architecture = x86_64
|developer = Orbital Team
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|developer = AlexAltea & Orbital community
|website = https://github.com/AlexAltea/orbital
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|website = [https://phi.nz/orbital/ phi.nz/Orbital]
|support =
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|support = [https://www.patreon.com/AlexAltea Patreon]
|source =
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|source = [https://github.com/AlexAltea/orbital GitHub]
 +
|license = MIT License
 
}}
 
}}
'''Orbital''' is a [[PlayStation 4 emulators|PlayStation 4 emulator]] that can't play any commercial games yet.
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'''Orbital''' is a virtualization-based [[PlayStation 4 emulators|PlayStation 4 emulator]] for Windows and Linux that is under heavy development. It can only boot the firmware. Do not expect to play commercial games with it yet. It is also open-source and is a [[High/Low level emulation|low-level]] emulator
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==Overview==
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Future plans for the emulator can be found at the [https://github.com/AlexAltea/orbital/wiki/Roadmap Roadmap] page.
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The lead developer, Alexandro Sanchez (AKA 'AlexAltea'), [https://twitter.com/AlexAltea/status/1107923051621044225 started working] on the Orbital program the day he launched it publicly on GitHub on [https://github.com/AlexAltea/orbital/commit/064abb20f9e410f9ac1110ccedc7287820421253 October 29, 2017]. On [https://twitter.com/AlexAltea/status/1107865782472634368 18 March, 2019], AlexAltea revealed on Twitter that Orbital was able to boot into Safe Mode from PS4 5.xx kernels on PC, with graphical output.
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According to AlexAltea, Orbital relies on "[https://twitter.com/AlexAltea/status/1108700030192549889 hardware-accelerated virtualization, not emulation, so it yields near-native performance]. If anything, there could be bottlenecks in GPU rendering, e.g. due to UMA, but [he had been] working on ways to reduce overhead there." Orbital uses SPIR-V for hardware-accelerated virtualization - it is a low-level shader language used in the Vulkan graphics API. The program is driving graphical output by fully emulating the AMD GPU via the Vulkan backend and recompiling GCN bytecode to SPIR-V.
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==External links==
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* [http://discord.me/orbitalemu Official Discord channel for Orbital]
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* [https://twitter.com/AlexAltea Twitter] (Lead programmer AlexAltea)
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[[Category:Emulators]]
 
[[Category:Emulators]]
 
[[Category:PlayStation 4 emulators]]
 
[[Category:PlayStation 4 emulators]]
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[[Category:Windows emulation software]]
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[[Category:Linux emulation software]]

Revision as of 02:51, 14 November 2019

Orbital
Developer(s) AlexAltea & Orbital community
Latest version N/A
Active Yes
Platform(s) Windows, Linux
Architecture(s) x86_64
Emulates PlayStation 4
Website phi.nz/Orbital
Support ($) Patreon
License MIT License
Source code GitHub

Orbital is a virtualization-based PlayStation 4 emulator for Windows and Linux that is under heavy development. It can only boot the firmware. Do not expect to play commercial games with it yet. It is also open-source and is a low-level emulator

Overview

Future plans for the emulator can be found at the Roadmap page.

The lead developer, Alexandro Sanchez (AKA 'AlexAltea'), started working on the Orbital program the day he launched it publicly on GitHub on October 29, 2017. On 18 March, 2019, AlexAltea revealed on Twitter that Orbital was able to boot into Safe Mode from PS4 5.xx kernels on PC, with graphical output.

According to AlexAltea, Orbital relies on "hardware-accelerated virtualization, not emulation, so it yields near-native performance. If anything, there could be bottlenecks in GPU rendering, e.g. due to UMA, but [he had been] working on ways to reduce overhead there." Orbital uses SPIR-V for hardware-accelerated virtualization - it is a low-level shader language used in the Vulkan graphics API. The program is driving graphical output by fully emulating the AMD GPU via the Vulkan backend and recompiling GCN bytecode to SPIR-V.

External links