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The '''No$''' (NoCash) programs are a series of proprietary emulators and accompanying tools/debuggers for a variety of systems, produced by Martin Korth.
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{{Infobox emulator
 +
|platform = Windows, DOS
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|target = [[#Emulators|Multiple]]
 +
|developer = Martin Korth
 +
|website = [http://problemkaputt.de/ NoCash website]
 +
|support = [https://www.patreon.com/martin_korth Patreon]
 +
}}
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'''No$''' ('''NoCash''') is a series of proprietary emulators, some of which are donationware, and accompanying tools/debuggers for a variety of systems, developed by Martin Korth.
  
[http://nocash.emubase.de/ NoCash website]
 
 
==Emulators==
 
==Emulators==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;"
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{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! scope="col"|Emulator
 
! scope="col"|Emulator
 +
! scope="col"|Version
 +
! scope="col"|Active
 
! scope="col"|System
 
! scope="col"|System
 
|-
 
|-
|no$psx
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|No$PSX
|PSX
+
|2.0
 +
|{{~}}
 +
|[[PlayStation emulators|PlayStation]]
 
|-
 
|-
|no$gba
+
|No$GBA
|GBA, Nintendo DS
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|{{No$GBAVer}}
 +
|{{✓}}
 +
|[[Game Boy Advance emulators|GBA]], [[Nintendo DS emulators|Nintendo DS]], [[PocketStation emulators|PocketStation]]
 
|-
 
|-
|no$zx
+
|No$ZX
|ZX Spectrum
+
|2.0
 +
|{{✗}}
 +
|[[Sinclair ZX81 emulators|ZX80/ZX81]], [[ZX Spectrum emulators|ZX Spectrum]]
 
|-
 
|-
|no$sns
+
|No$SNS
|SNES/Super Famicom
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|1.6
 +
|{{✓}}
 +
|[[Super Nintendo emulators|SNES/Super Famicom]]
 
|-
 
|-
|no$2k6
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|No$2K6
|Atari 2600
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|1.1
 +
|{{✗}}
 +
|[[Atari 2600 emulators|Atari 2600]]
 
|-
 
|-
|no$nes
+
|No$NES
|Nintendo Entertainment System (NES)
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|1.2
 +
|{{✓}}
 +
|[[Nintendo Entertainment System emulators|NES/Famicom]]
 
|-
 
|-
|no$gmb
+
|No$GMB
|Game Boy
+
|2.5
 +
|{{✗}}
 +
|[[Game Boy/Game Boy Color emulators|Game Boy/Color]]
 
|-
 
|-
|no$c64
+
|No$C64
|
+
|1.1
Commodore 64
+
|{{✗}}
 +
|[[Commodore 64 emulators|Commodore 64]]
 
|-
 
|-
|no$cpc
+
|No$CPC
|Amstrad CPC
+
|1.8
 +
|{{✗}}
 +
|[[Amstrad CPC emulators|Amstrad CPC]]
 
|-
 
|-
|no$msx
+
|No$MSX
|MSX
+
|1.5
 +
|{{✗}}
 +
|[[MSX emulators|MSX]]
 +
|-
 +
|No$X51
 +
|1.5
 +
|{{✓}}
 +
|AMT630A
 
|}
 
|}
 +
 +
* Avoid No$GMB it will delete files.
  
 
==Review==
 
==Review==
Unless you happen to use a very old/outdated computer, these emulators are very unreliable and prone to bugs. Use the emulators in the [[Recommended Emulators]] page instead where possible.
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For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around [[Emulation Accuracy#Low_accuracy|speedhacks]], have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.  
 
 
 
 
 
 
 
 
==Review 2==
 
There are a few of these emulators that have been around for a long long time and to date have very few bugs.  Personally, I've used both the No$GMB and the No$GBA in my long time of emulation. These two should not be considered "very unreliable" especially since it's one of the only fully functional competitors to VBA-M and DeSmuME.  As emulators they do exactly what you expect them to do, and with most of the "new" additions being developed within the last year. They are like all emulators in their infancy buggy, but since they're consistently being worked on with the last update coming October 11, 2013 they should at the very least stay on your radar.
 
 
 
There are a few things worth noting:
 
 
 
1) The No$PSX, No$GBA, and No$SNS (PSX, GBA/DS, SNES) are currently (October 2013) in active development.
 
 
 
2) As with most programs/emulators the more updated the better compatibility/performance.  A lot of the No$ series is relatively new (Just over a year old) while some programs have been around forever as mentioned above with No$GBA and No$GMB.
 
  
3) You can get a FULL list of projects old and new at http://nocash.emubase.de/index.htm
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The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of [[FCEUX]]), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:
 +
* PocketStation (PS1): as part of No$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
 +
* Satellaview: as part of No$SNS.
 +
* SNES-CD (Sony): as part of No$SNS.
 +
* [[GBA e-Reader emulators|e-Reader (GBA)]]: as part of No$GBA 2.4 onwards.
 +
* Link Cable (GBA): No$GBA being the recommended option for its more stable link cable emulation support (compared to [[VisualBoy Advance#VBA-M|VBA-M]] which has lower support).
 +
* Local DS Wi-Fi (DS): preliminary implementation in No$GBA. Fails.
 +
* DSi: No$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.
  
4) There IS a donation requirement for the most up-to-date version of No$GBA.  As far as I'm aware you can donate literately anything to Nocash No$gba Project Donations via Paypal.  The differences are usually very little and labeled No$GBA 2.7a (Free) and No$GBA 2.7b (Donated).  Quoted from the No$ website, "It would be very nice if you could donate a few dollars (if you can't or don't want to donate that much: minimum donation amount would be US$0.01"
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==Machine Documentation==
 +
Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of a number of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.
  
5) "NO$GBA" was released with Nintendo DS support on January 22, 2006. An update of the emulator released on August 4, 2006, was stated by the creator to be the first emulator supporting commercial Nintendo DS games - From Wikipedia
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Machines documented include:
 +
* [http://problemkaputt.de/x51specs.htm the AMT630A];
 +
* [http://problemkaputt.de/2k6specs.htm the Atari 2600];
 +
* [http://problemkaputt.de/pagezero.htm the Commodore 64, Vic-20 and TED machines];
 +
* [http://problemkaputt.de/pandocs.htm the Gameboy] (based primarily on the Pan docs);
 +
* [http://problemkaputt.de/gbahlp.htm the Gameboy Advance only];
 +
* [http://problemkaputt.de/gbatek.htm the Gameboy Advance, Nintendo DS and DSi];
 +
* [http://problemkaputt.de/portar.htm the MSX] (based primarily on the Portar docs);
 +
* [http://problemkaputt.de/everynes.htm the NES];
 +
* [http://problemkaputt.de/psx-spx.htm the PS1];
 +
* [http://problemkaputt.de/fullsnes.htm the Super Nintendo]; and
 +
* [http://problemkaputt.de/zxdocs.htm the ZX80, ZX81, Lambda 8300, Jupiter ACE and ZX Spectrum].
  
So while the No$ series may not be right for all, it should still be considered especially for those that have experience with emulation. You should also keep an eye on future developments.
 
 
[[Category:Emulators]]
 
[[Category:Emulators]]
 +
[[Category:Windows emulation software]]
 +
[[Category:DOS emulation software]]
 +
[[Category:Nintendo Entertainment System emulators]]
 +
[[Category:Super Nintendo emulators]]
 +
[[Category:Game Boy/Game Boy Color emulators]]
 +
[[Category:Game Boy Advance emulators]]
 +
[[Category:Nintendo DS emulators]]
 +
[[Category:PocketStation emulators]]
 +
[[Category:PlayStation emulators]]
 +
[[Category:ZX Spectrum emulators]]
 +
[[Category:Atari 2600 emulators]]
 +
[[Category:Commodore 64 emulators]]
 +
[[Category:Amstrad CPC emulators]]
 +
[[Category:MSX emulators]]

Revision as of 04:29, 29 January 2019

No$
Developer(s) Martin Korth
Latest version N/A
Platform(s) Windows, DOS
Emulates Multiple
Website NoCash website
Support ($) Patreon

No$ (NoCash) is a series of proprietary emulators, some of which are donationware, and accompanying tools/debuggers for a variety of systems, developed by Martin Korth.

Emulators

Emulator Version Active System
No$PSX 2.0 ~ PlayStation
No$GBA 3.05 GBA, Nintendo DS, PocketStation
No$ZX 2.0 ZX80/ZX81, ZX Spectrum
No$SNS 1.6 SNES/Super Famicom
No$2K6 1.1 Atari 2600
No$NES 1.2 NES/Famicom
No$GMB 2.5 Game Boy/Color
No$C64 1.1 Commodore 64
No$CPC 1.8 Amstrad CPC
No$MSX 1.5 MSX
No$X51 1.5 AMT630A
  • Avoid No$GMB it will delete files.

Review

For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around speedhacks, have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.

The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of FCEUX), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:

  • PocketStation (PS1): as part of No$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
  • Satellaview: as part of No$SNS.
  • SNES-CD (Sony): as part of No$SNS.
  • e-Reader (GBA): as part of No$GBA 2.4 onwards.
  • Link Cable (GBA): No$GBA being the recommended option for its more stable link cable emulation support (compared to VBA-M which has lower support).
  • Local DS Wi-Fi (DS): preliminary implementation in No$GBA. Fails.
  • DSi: No$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.

Machine Documentation

Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of a number of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.

Machines documented include: