Difference between revisions of "No$"

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m (Corrected link format.)
m (Machine Documentation: removed spurious 'and')
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* [http://problemkaputt.de/x51specs.htm the AMT630A];
* [http://problemkaputt.de/x51specs.htm the AMT630A];
* [http://problemkaputt.de/2k6specs.htm the Atari 2600];
* [http://problemkaputt.de/2k6specs.htm the Atari 2600];
* [http://problemkaputt.de/pagezero.htm the Commodore 64, Vic-20 and TED machines]; and
* [http://problemkaputt.de/pagezero.htm the Commodore 64, Vic-20 and TED machines];
* [http://problemkaputt.de/pandocs.htm the Gameboy] (based primarily on the Pan docs);
* [http://problemkaputt.de/pandocs.htm the Gameboy] (based primarily on the Pan docs);
* [http://problemkaputt.de/gbahlp.htm the Gameboy Advance only];
* [http://problemkaputt.de/gbahlp.htm the Gameboy Advance only];

Revision as of 20:06, 9 August 2018

Developer(s) Martin Korth
Latest version N/A
Platform(s) Windows
Emulates Multiple
Website NoCash website

No$ (NoCash) is a series of proprietary emulators, some of which are donationware, and accompanying tools/debuggers for a variety of systems, developed by Martin Korth.


Emulator Active System
No$GBA GBA, Nintendo DS
No$ZX ZX Spectrum
No$SNS SNES/Super Famicom
No$2K6 Atari 2600
No$GMB Game Boy
No$C64 Commodore 64
No$CPC Amstrad CPC
  • Avoid No$GMB.


For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around speedhacks, have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.

The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of FCEUX), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:

  • PocketStation (PS1): as part of No$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
  • Satellaview: as part of No$SNS.
  • SNES-CD (Sony): as part of No$SNS.
  • e-Reader (GBA): as part of No$GBA 2.4 onwards.
  • Link Cable (GBA): No$GBA being the recommended option for its more stable link cable emulation support (compared to VBA-M which has lower support).
  • Local DS Wi-Fi (DS): preliminary implementation in No$GBA. Fails.
  • DSi: No$GBA added support for DSi games starting with version 2.8, although some games wont boot and others have graphical glitches.

Machine Documentation

Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of a number of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.

Machines documented include: