Difference between revisions of "Nintendo Entertainment System emulators"

From Emulation General Wiki
Jump to navigation Jump to search
(Tags: Mobile edit, Mobile web edit)
(Tags: Mobile edit, Mobile web edit)
Line 116: Line 116:
|[https://github.com/drhelius/Gearnes git]
|[https://github.com/drhelius/Gearnes git]
Line 368: Line 368:
| [http://www.explusalpha.com/home/nes-emu NES.emu]<br/><small>(based on fceux 2020.05.03 git)</small>
| [http://www.explusalpha.com/home/nes-emu NES.emu]<br/><small>(based on fceux 2020.05.03 git)</small>
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US 1.5.54][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80]<small> (Pyra)</small>
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US 1.5.54][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80]<small> (Pyra)</small>

Revision as of 03:48, 29 August 2021

Nintendo Entertainment System
Developer Nintendo
Type Home video game console
Generation Third generation
Release date 1983
Discontinued 2003
Predecessor Color TV-Game
Successor SNES

The Nintendo Entertainment System (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the Family Computer or Famicom, and on October 18, 1985, it released in the US. It retailed for $179.99. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.

The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:

  • The Family Computer Disk System (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.
  • Memory Management Controllers (MMC), also known colloquially as mappers. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.

Emulation for the NES is robust, with many high-quality emulators for various systems.


Like for Game Boy/Color, tons of NES emulators exist. For a list of open-source projects, see this GitHub query.

Name Platform(s) Latest Version FDS Libretro Core Accuracy FLOSS Active Recommended
PC / x86
Mesen Windows Linux 0.9.9 Cycle
Nestopia UE Windows Linux FreeBSD 1.52.0 Cycle
puNES Windows Linux FreeBSD 0.110 Cycle
NintendulatorNRS[N 1] Windows 202105282224 Cycle
3dSen Windows Linux macOS 0.9.5 ? ~
FinalBurn Neo Windows WIP builds ?
iNES Windows Linux macOS FreeBSD Solaris 6.1 High ?
RockNES Windows 5.80 High
Gearnes Windows macOS Linux git High
Nintendulator Windows 0.985 Beta git Cycle
Nintaco Windows 2020-05-01 Cycle
My Nes Windows Linux git Mid
BizHawk Windows Linux 2.9.1 Cycle
higan Windows Linux macOS v110 (as bsnes v083) Cycle
ANESE Windows Linux macOS git Cycle ~
nesemu2 Windows Linux git Cycle ? ~
nemulator Windows 4.4 High ? ~
cxNES Windows Linux git Mid
FakeNES GT Windows Linux macOS MS-DOS 0.59 b3 Mid
FCEUX Windows Linux macOS FreeBSD Solaris 2.6.5 Mid
FCEUmm Windows Linux macOS FreeBSD 98.13mm (Windows)
git (libretro)
MAME Windows Linux macOS FreeBSD 0.254 Mid
HDNes Windows git Low
Jnes Windows 1.2.1 Low
NESticle MS-DOS Windows 9x x.xx (DOS)
0.42 (Win9x)
QuickNES Windows Linux macOS FreeBSD 0.7.0b1 (Windows)
git (libretro)
? Low
VirtuaNES Windows 0.97 ~ Low
FreezeSMS Windows 4.6 Low
DarcNES Windows Linux macOS FreeBSD 9b0401/9b0313 Low
Nescala Linux macOS git ? ~
Nin Windows Linux macOS git ?
CoolNESs AmigaOS MorphOS 0.78 ? ? ?
InfoNES Windows Linux 0.93 ? ?
Mobile / ARM
(based on fceux 2020.05.03 git)
Android Dragonbox Pyra 1.5.54git (Android) (Pyra)
High (Android only)
FreeiNES Android Maemo Symbian 6.1 (Android)
3.6.5 (Maemo)
3.6 (Symbian)
Retro8 Android 1.1.15 High
VGBANext Android 6.6.3 High
Gearnes iOS git High
Nostalgia.NES Android 2.0.9 Mid
John NESS Android 1.09 Mid
Multiness Android Mid
Jnes Android Mid
NESDroid Android 1.14.5 Mid
Nestopia[N 2] Android iOS 1.44 High
GPFCE Linux Pandora GP2X GP2X Wiz 0.81.0.r2 (Pandora)0.4 r313 (GP2X)
0.4+ (Wiz)
nesemu Pandora GP2X Wiz Dingoo 0.2.3 Beta Preview
(Pandora)V1 (Wiz)
0.2 (Dingoo)
Nestopia Pandora V2 Mid
Nostalgia.NES Android 2.0.9 High ~
Jnes Android Mod ~
vNES Java Symbian 1.7 (S60v3)
? Low ~
Jamicom Java 2007 ? Low ~
MFC Java ? ? Low
NESx65 Java 2013 ? Low ~
NESx75 Java 2013alt ? Low ~
NesCube Java 3.2 ? Low ~
NESGo Java Source ? Low ~
InfoNES GP32 0.3 Low ~
LittleJohnGP GP32 0.4 Low ~
NesterGP GP32 1.2 Mid
NesterGPd GP32 1.5a Mid
LittleJohn Zod Tapwave Zodiac 1.2 Mid
FCE-Ultra GP2x GP2X 0.3 Mid
FishyNES GP2X 0.01d Mid
InfoNES2x GP2X 0.1 Mid
NES2x GP2X R4 Mid
Phamicom GP2X 0.3 Mid
Nintendo GP2X 0.2 Mid
NES Dingoo 1 Mid
FCEU320 Dingoo 0.3 Beta Mid
FCEUX Dingoo V1 Mid
Nofrendo GP2X Wiz r1 Mid
GPFCE 4 Caanoo Caanoo 0.4+ Mid
NESGP2x for Caanoo Caanoo 1.0 Mid
NESizm Prizm git Mid
NES84 git Mid
NESEmulator WatchOS git Mid
NESpire TI-Nspire 0.30
git (tangrs-mod)
~ Mid (tangrs-mod)
LameNES TI-Nspire git ~ Mid ~
GizNester Gizmondo 0.3.1 ~ Low
FCEUXpb BlackBerry ~ Mid
Berry FC BlackBerry ? ~ ?
FCEUX LeapsterGS ? ?
Switch Online Switch 2.3.0 High
pNES Switch Vita git High
NoiES Switch git Mid
LaiNES Switch git Mid
NES4Vita Vita 1.0 Mid
PS4NES PlayStation 4 1.01 Mid
PNES PlayStation 4 rel Mid
FCEU PS3 PlayStation 3 1.4 Mid
Nestopia PlayStation 3 r2 Mid
BD-J PlayStation 3 0.0.3 Mid ~
FCEUltra for PS2 PlayStation 2 0.9.3
0.90i Mod
FCEUmm-PS2 PlayStation 2 git Mid
InfoNES PlayStation 2 0.91 LbFn Mid
pNESx PlayStation 2 0.34b Mid
NesterJ[N 3] PSP 1.13 beta 2
NES for PSP PSP 0.5 Mid
InfoNES PSP 0.95J Mid
Famicontest PSP 0.31 Mid
FCEUltra-PSP (FCEUPSP) PSP 0.3j0.3git Mid
PSPFceUltra PSP r2 Low ~
Little John PSP PSP POC Low
LameNES 3DO git ~ Mid ~
Virtual Console Wii Nintendo 3DS Wii U N/A Mid
Nestopia[N 2] PlayStation 3 Xbox 360 Wii 1.44 Mid
FCE Ultra GX GameCube Wii 3.5.2 Mid
Neon64 Nintendo 64 git Mid
VNES Nintendo 64 0.12 Low ~
NestopiaX Xbox 1.3 Mid ~
FCEUltraX Xbox V17 Mid ~
FCE360 Xbox 360 0.6 Mid ~
imbNES PlayStation 1.3.2 Low ~
FCEmu PlayStation 0.10 Low ~
PNESx PlayStation 06/12/00 Low ~
NESBox Xbox One v4 Low ~
VirtuaNES for 3DS Nintendo 3DS git ~ Mid
3DNES Nintendo 3DS git ~ Mid ~
Project Nested Super Nintendo git ? Low ~
FrNES Dreamcast git ? Low
NesterDC Dreamcast 1.7 ~ Mid ~
NesterDC SE Dreamcast 1 ~ Mid
NeMul Genesis 1.0 ? Low
PocketNES GameBoy Advance 7-1-2013 ? Low
nesDS Nintendo DS 1.3a ? Low
  1. NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systems.
  2. 2.0 2.1 Only available as a libretro core (e.g. RetroArch).
  3. AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.


  • Mesen is the most accurate NES emulator according to currently established NES test ROM suites.[1] It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; HD packs, netplay, auto-updating, good built-in filters, both .zip and goodmerged file loading, etc.
  • puNES is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.[2] It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.
  • Nestopia also has a high ranking in those same tests.[2] Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.
  • Nintendulator and My Nes also have a fairly high ranking in those tests.[2]
  • FCEUX scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
  • VirtuaNES also scores quite low in the tests, but in turn supports several obscure peripherals that are not available on other emulators.
  • For official emulation, there is Nintendo's own Virtual Console or Nintendo Switch Online. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.

There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.

Emulation issues


A key difference between many emulators nowadays is how many mappers they support.

  • No Mapper: Supported on every emulator even official Nintendo emulators.
  • Official Mappers (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.
  • Third Party Mappers (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.
  • Unlicensed Mappers: Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in unlicensed Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.

The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".

Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).

QD FDS Support

Games dumped off the Famicom Disc System come into two major types:

  • .fds format: Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.
  • .qd format (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.

The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed.


Main article: Overscan
Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible

Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.

Color Palette

Main article: Famicom Color Palette

Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.

The 3DS and Wii U versions of Virtual Console use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.


There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his Stack-up and Gyromite games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.[3]

Name(s) Description Game(s) Support emulator(s) Note
Zapper An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen. Duck Hunt
Wild Gunman
Hogan's Alley
Various Emulated in the form of a mouse click (PC), tap (for mobile), remote (Wii ports of NES emulators), or faked pointers using a controller.
Arkanoid/Vaus Controller A specific game controller with one button to "fire" and a dial to control back and forth movement. Arkanoid
Arkanoid: Revenge of Doh
Chase H.Q.
Various N/A
Power Pad
Family Trainer
Family Fun Fitness
A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay. Stadium Events
Dance Aerobics
Athletic World
NES Four Score
NES Satellite
4-Player Adaptor
A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication. R.C. Pro-Am II
Bomberman II[N 1]
Gauntlet II
Nintendo World Cup
A Nightmare on Elm Street
Various Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.
Family Computer Disk System See above Legend of Zelda: The Hyrule Fantasy
Zelda II: The Adventure of Link
Light Mythology: Palutena's Mirror
Akumajō Dracula
Ice Hockey
Various BIOS file (which can be found here) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's Twin Famicom. They function identically despite showing different intro during first boot.
Microphone A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input. Legend of Zelda: The Hyrule Fantasy
Light Mythology: Palutena's Mirror
Kaiketsu Yanchamaru
Mesen[N 2]
VirtuaNES[N 2]
Virtual Console[N 3]
Family BASIC A Japan-exclusive peripheral that includes a enchanced dialect of BASIC programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder. Family BASIC Mesen
Nestopia UE
Famicom Data Recorder A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users. Family BASIC Mesen
Nestopia UE
Famicom 3D System A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience. Famicom Grand Prix II: 3D Hot Rally
Highway Star
RetroArch GLSL shaders is needed for RetroArch to simulate the 3D experience with VR headset, 3D TV, 3D projector or Android phone with cardboard.
Miracle Piano Teaching System An accessory that used an electronic MIDI keyboard as input. Miracle Piano Teaching System N/A N/A
ASCII TurboFile
ASCII TurboFile II
A Japan-exclusive external storage devices for saving game positions on Famicom. Wizardry: Proving Grounds of the Mad Overlord
Wizardry II: The Knight of Diamonds
Downtown Nekketsu Monogatari
Haja no Fūin
VirtuaNES N/A
Oeka Kids Tablet A Japan-exclusive drawing tablet for the Famicom Oeka Kids series.[4] Oeka Kids: Anpanman no Hiragana Daisuki
Oeka Kids: Anpanman to Oekaki Shiyou!!
Nestopia UE
RacerMate CompuTrainer Pro A rare series of peripherals for the game RacerMate Challenge II. It comes with a interface box, a bike trainer as well as a handlebar display.[5] RacerMate Challenge II N/A N/A
Game Genie A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data. Various FCEUX[N 4]
puNES[N 4]
Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
Family Computer Network System
Famicom Modem
A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem. N/A N/A N/A
  1. Up to three players only.
  2. 2.0 2.1 Cheated by pressing any specific key ("M" by default).
  3. Through an actual microphone.
  4. 4.0 4.1 Cheat authentically by using a Game Genie ROM.

Hardware Variants

VS. System

An arcade system based on the NES released for the US. It was released in two different cabinet variations: Vs. UniSystem and Vs. DualSystem, which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.

Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, MAME is the only choice.

Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.

Famicom Box

Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box Nintendo Famicom Box is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of Game Center CX. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.

Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).


A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's a link to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.

MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.

NES Classic Edition

Main article: wikipedia:NES Classic Edition

The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller. Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.


  • Nesdev Wiki - A place for all your NES programming/NES emulator programming needs.
  • Nesdev Forum - Discussion of NES Wii Virtual Console accuracy.