Difference between pages "Nintendo DSi emulators" and "Cellphone emulators"

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(The Nintendo DSi is the precedor)
(Tags: Mobile edit, Mobile web edit)
 
(Emulators)
(Tags: Mobile edit, Mobile web edit)
 
Line 1: Line 1:
{{Infobox console
+
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
|title = Nintendo DSi
+
 
|logo = DSiBlack.png
+
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
|developer = [[:Nintendo]]
+
 
|type = [[:Category:Consoles|Handheld game console]]
+
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. [http://dedomil.net dedomil.net], [http://phoneky.com phoneky.com], [http://mobiles24.co mobiles24.co]
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]
+
 
|release = 2009 (Wordwide)
+
==Java 2 Micro Edition <small>(J2ME)</small>==
|discontinued = 2014
+
 
|predecessor = [[Nintendo DSi emulators|Nintendo DSi]]
+
»» A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.
|successor = [[Nintendo 3DS emulators|Nintendo 3DS]]
+
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
|emulated = {{~}}
+
 
}}
+
»» Sony Ericsson 3D Engine (Mascot Capsule 3D) rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.
Released on April 5, 2009, the '''[[wikipedia:Nintendo DSi|Nintendo DSi]]''' added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM),  a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare"It cost {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning that DSi exclusives from different regions couldn't be used and the system language couldn't be changed. It also did away with backwards-compatiblity by removing Slot-2 which was used to load GBA cartridges and other gaming accessories (''i.e. Guitar Hero: On Tour'').  
+
 
 +
===Emulators===
 +
 
 +
Currently, [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D</abbr>
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|VM
 +
! scope="col"|Derived from
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="10"|PC / x86
 +
|-
 +
|[[KEmulator]]
 +
|align=left|{{Icon|Windows}}
 +
|[https://archive.org/details/KEmulator103 1.0.3]<br>[https://github.com/ancient-empires-resources/KEmulator git]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|[[FreeJ2ME]]
 +
|align=left|{{Icon|Java|LiA|Libretro}}
 +
|[https://sourceforge.net/projects/freej2me/files/ 2018/09/07][https://github.com/hex007/freej2me git]
 +
|{{✗}}
 +
|Mid
 +
|Host JVM
 +
|?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[Kahvibreak]]
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://bluemaxima.org/kahvibreak/Kahvibreak%201.5.zip Stable]<br/>[https://bluemaxima.org/kahvibreak/Kahvibreak%20Brewer%201.5.10.zip Dev]<br/>[https://bluemaxima.org/kahvibreak/linux-testing/index.html Linux]<small> (Beta)</small>
 +
|{{✗}}
 +
| Mid
 +
| Host JVM (FreeJ2ME)
 +
| ?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}<small> (WIP)</small>
 +
|-
 +
|SJ Boy Emulator
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|[[SquirrelJME]]
 +
|align=left|{{Icon|Java|Libretro}}
 +
|{{SquirrelJMEVer}}
 +
|{{✗}}
 +
|{{SquirrelJMEAccuracy}}
 +
|Custom (Java)
 +
| -
 +
|{{✓}}
 +
|{{✓}}
 +
|?<small> (WIP)</small>
 +
|-
 +
|Jademula
 +
|align=left|{{Icon|Windows}}
 +
|[https://github.com/RobDangerous/Jademula git]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[http://me4se.org ME4SE]
 +
|align=left|{{Icon|Java}}
 +
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Pstros
 +
|align=left|{{Icon|Java}}
 +
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.6.0]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|MicroEmu
 +
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
 +
|[https://github.com/artem-frolov/microemu git]
 +
|{{✗}}
 +
|Mid
 +
|Host JVM
 +
| -
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|MiniSoyo
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 1.0]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|MidpX (NHAL)
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|MPowerPlayer
 +
|align=left|{{Icon|Windows|Linux|Mac}}
 +
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Midp-Emulator
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31]<br/>[https://github.com/ichisadashioko/midp-emulator git]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|GameMagic S60
 +
|align=left|{{Icon|Windows}}
 +
|[https://gamemagic-s60.download.it 1.2.1]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|N-GAGE COOL!
 +
|align=left|{{Icon|Windows|Lin}}
 +
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Nokia SDKs
 +
|align=left|{{Icon|Windows}}
 +
|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|Sony Ericsson SDKs
 +
|align=left|{{Icon|Windows}}
 +
|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|Siemens SDKs
 +
|align=left|{{Icon|Windows}}
 +
|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]<br/>[http://www.siemensmania.cz/emulatory.php Site 2]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|Motorola SDKs
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1]<br/>[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|Motorola iDEN SDK
 +
|align=left|{{Icon|Windows}}
 +
|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{~}}
 +
 
 +
|-
 +
|JS2ME
 +
|align=left|{{Icon|FirefoxOS}}, JavaScript
 +
|[https://github.com/szatkus/js2me git]
 +
|{{✗}}
 +
|?
 +
|?
 +
|?
 +
|?
 +
|{{✓}}
 +
|?
 +
|-
 +
|Pluotsorbet
 +
|align=left|{{Icon|FirefoxOS}}, JavaScript
 +
|[https://github.com/mozilla/pluotsorbet git]
 +
|{{✗}}
 +
|?
 +
|?
 +
|?
 +
|?
 +
|{{✓}}
 +
|?
 +
|-
 +
!colspan="10"|Mobile / ARM
 +
|-
 +
|[[J2ME Loader]]
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.7.2-play]<br/>
 +
[https://github.com/nikita36078/J2ME-Loader/releases {{JLVer}}]<br/>
 +
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers 1.7.2-dev-1555]
 +
|{{✗}}
 +
|High
 +
|Host JVM
 +
| -
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[JL-Mod]]
 +
|align=left|{{Icon|Android}}
 +
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
 +
|{{~}}
 +
|High
 +
|Host JVM
 +
|J2ME-Loader
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|Java J2ME MiDlet Runner
 +
|align=left|{{Icon|Android}}
 +
|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br/>[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Jbed
 +
|align=left|{{Icon|Android}}
 +
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Jblend
 +
|align=left|{{Icon|Android}}
 +
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Project Kava
 +
|align=left|{{Icon|KaiOS}}
 +
|[https://gitlab.com/suborg/project-kava git]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|PhoneME
 +
|
 +
|[https://archive.org/details/phoneme-svn.dump SVN Dump]
 +
|Vendor Specific
 +
|Reference Implementation
 +
|KVM (Reference Implementation)
 +
|Reference Implementation
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|PhoneME (unofficial)
 +
|align=left|{{Icon|Android|Maemo|MeeGo|WinMobile|PocketPC|WinCE}}
 +
|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10 b168 rev20547]
 +
|{{✗}}
 +
|Low
 +
|PhoneME
 +
|PhoneME Advanced (unofficial)
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|KarinME <small> (Based on MicroEmu)</small>
 +
|align=left|{{Icon|Maemo}}
 +
|[https://openrepos.net/content/karinzhao/karinme 3.0.1]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|MicroEmu <small> (Converter)</small>
 +
|align=left|{{Icon|Android|Maemo}}
 +
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
 +
|{{✗}}
 +
|Low
 +
|Host JVM
 +
| -
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|PhoneME-featuredevices (unofficial)
 +
|align=left|{{Icon|Symbian|WinCE}}
 +
|[https://github.com/hbao/phonemefeaturedevices git]
 +
|{{✗}}
 +
|Low
 +
|phoneME CLDC
 +
|phoneME Feature
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
!colspan="10"|Consoles
 +
|-
 +
|[[PSPKVM]]
 +
|align=left|{{Icon|PSP}}
 +
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
 +
|{{✗}}
 +
|Mid
 +
|phoneME CLDC
 +
|phoneME Feature
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|Bittboy-j2me
 +
|align=left|{{Icon|Bitt-Boy}}<br>{{Icon|Pocket-Go}}<small>(Miyoo)</small>
 +
|[https://github.com/pthalin/bittboy-j2me git]
 +
|{{✗}}
 +
|Mid
 +
|phoneME CLDC
 +
|phoneME Advanced
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
|Midpath
 +
|align=left|{{Icon|RetroFW}}
 +
|[https://github.com/jbanes/midpath git]
 +
|{{✗}}
 +
|Mid
 +
|?
 +
|?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
|PhoneME (unofficial)
 +
|align=left|{{Icon|GP2X|Wiz}}<br>{{Icon|Caanoo}}
 +
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]
 +
|{{✗}}
 +
|Mid
 +
|phoneME CLDC
 +
|phoneME Feature
 +
|{{✓}}
 +
|{{~}}
 +
|{{~}}
 +
|-
 +
|Pstros-nds
 +
|align=left|{{Icon|NDS}}
 +
|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|}
 +
 
 +
;Emulators via ~
  
==Emulation==
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
! scope="col"|Latest Version
+
! scope="col"|Version
! scope="col"|DSi (enhanced)
+
! scope="col"|Via
! scope="col"|DSi (exclusive)
+
! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D</abbr>
! scope="col"|DSi (digital)
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|VM
 +
! scope="col"|Derived from
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|[[PSPKVM]]
 +
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}
 +
{{Icon|PSVita|Switch}}
 +
{{Icon|Symbian|BB|MeeGo|Pandora|Pyra}}
 +
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
 +
| PSVita : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>
 +
Other : [[PPSSPP]]
 +
|{{✗}}
 +
|Mid
 +
|phoneME CLDC
 +
|phoneME Feature
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|[[SquirrelJME]]
 +
|align=left|{{Icon|Windows|Linux|Mac}}
 +
{{Icon|APK|iOS|Vita|PS2}}
 +
{{Icon|3DS|Wii|WiiU|GCN|NX}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
 +
|{{SquirrelJMEVer}}
 +
| [[RetroArch]]
 +
|{{✗}}
 +
|{{SquirrelJMEAccuracy}}
 +
|Custom (Java)
 +
| -
 +
|{{✓}}
 +
|{{✓}}
 +
|?<small> (WIP)</small>
 +
|-
 +
|SJ Boy Emulator
 +
|align=left|{{Icon|Mac|Lin}}
 +
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]
 +
| [[Wine]]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{~}}
 +
|}
 +
 
 +
<references group=N />
 +
 
 +
;[[FreeJ2ME]] — Free and open-source
 +
:Has fewer features than [[KEmulator]], but better compatibility. It is recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
 +
 
 +
;[[KEmulator]] — Closed-source
 +
:Has more features and compatibility than other ones, as well as 3D emulation. Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012.
 +
 
 +
;Nokia SDKs
 +
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
 +
 
 +
;Sony Ericsson SDKs
 +
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for Mascot Capsule V3 3D APIs. Can run some games at better framerates than the original devices
 +
 
 +
;Siemens SDKs
 +
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs
 +
 
 +
;Motorola SDKs
 +
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs
 +
 
 +
;Motorola iDEN SDK
 +
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs
 +
 
 +
;Pstros
 +
:Haves support for some obscure vendor-specific APIs that other emulators don't support.
 +
 
 +
;Sj Boy
 +
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't.
 +
 
 +
;Minisoyo
 +
:Experimental emulator from the SJBoy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the JAR file onto the MiniSoyo window.
 +
 
 +
;MidpX
 +
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
 +
 
 +
;MPowerPlayer
 +
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires [https://www.java.com/en/download/manual.jsp JRE].
 +
 
 +
;[[SquirrelJME]] — Free and open-source
 +
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
 +
 
 +
;[[J2ME Loader]] — Free and open-source
 +
:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
 +
 
 +
;[[JL-Mod]] — Free and open-source
 +
:This is the experimental mod of the J2ME Loader app with Mascot Capsule 3D (MC3D V3) support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule).
 +
 
 +
;Java J2ME Runner
 +
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *Jar conversion.
 +
 
 +
;Netmite.com
 +
:This is a Android J2ME MIDP RUNNER so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android
 +
 
 +
;[[PSPKVM]] — Free and open-source
 +
:Available for cellphones. Might be the first one that's open-source. Last update was in 2011 <small>(0.5.5 Final Edition)</small>. PSPKVM is a [[Emulators on PSP|PSP]] port of Sun's open-source JavaME implementation phoneME Feature.
 +
 
 +
;phoneME
 +
This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.
 +
 
 +
;phoneME (unofficial ports)
 +
:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android handheld device. There are two different platforms of the phoneME Virtual machine : <u>phoneME Feature</u> and <u>phoneME Advanced</u>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
 +
 
 +
==Symbian and N-Gage <small>(Nokia)</small>==
 +
 
 +
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
 +
 
 +
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.
 +
 
 +
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
 +
 
 +
===Emulation===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
 
!colspan="7"|PC / x86
 
!colspan="7"|PC / x86
 
|-
 
|-
|[[No$|No$GBA]]
+
|[[EKA2L1]]
|align=left|{{Icon|Windows|DOS}}
+
|align=left|{{Icon|Windows|Linux|macOS|}}
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
+
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
|{{✓}} ||{{}} ||{{✓}} ||{{✓}}
+
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|Engemu
 +
|align=left|{{Icon|Windows}}
 +
|[https://github.com/mrRosset/Engemu git]
 +
|None
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|NGEmu
 +
|align=left|{{Icon|Windows}}
 +
|[https://github.com/NGEmu/NGEmu git]
 +
|None
 +
|{{✓}}
 +
|{{✗}} <small>(see below)</small>
 +
|{{✗}}
 +
|-
 +
|N-Gage COOL!
 +
|align=left|{{Icon|Windows}}
 +
|[https://ngage-cool.soft32.com 1.2.1] ($)
 +
|Terrible
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
!colspan="7"|Mobile / ARM
 +
|-
 +
|[[EKA2L1]]
 +
|align=left|{{Icon|Android|}}
 +
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
 +
[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.6]
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|}
 +
 
 +
;[[EKA2L1]] — Free and open-source
 +
:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator high-level emulation], 25 Symbian games (6 N-Gage Games) have been labeled In-Game, 9 have been tagged Playable, and many more have yet to be tested.(Note : The Elder Scrolls Travels: Shadowkey and Ashen are among 6 N-Gage Games that go In-Game.)
 +
 
 +
;Engemu
 +
:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].
 +
 
 +
;NGEmu
 +
:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.
 +
 
 +
;N-Gage COOL!
 +
:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.
 +
 
 +
==Execution Engine <small>(ExEn)</small>==
 +
 
 +
A freeware solution developed by French mobile game developer [https://www.insightpartners.com/portfolio/in-fusio#:~:text=B2C%20Prior%20Investment%20IN%2DFUSIO,130%20carriers%20and%20portals%20worldwide. In-Fusio] around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).
 +
 
 +
It achieved relative success and widespread hardware support in Europe, and was also used in China.
 +
 
 +
===Emulation===
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|[[melonDS|melonDS]]
+
! scope="col"|Name
|align=left|{{Icon|Windows|Linux}}
+
! scope="col"|Platform(s)
|[https://github.com/Arisotura/melonDS/actions 0.9]
+
! scope="col"|Version
|{{~}} ||{{✗}} ||{{✓}} ||{{~}}
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|EXEN-V2 Generic Simulator
 +
|align=left|{{Icon|Windows}}
 +
|?
 +
|Low
 +
|?
 +
|{{✗}}
 +
|}
 +
 
 +
;EXEN-V2 Generic Simulator
 +
:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.
 +
 
 +
==Classic BlackBerry OS==
 +
 
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|BlackBerry Simulator Series
 +
|align=left|{{Icon|Windows}}
 +
|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]
 +
|Cycle
 +
|?
 +
|{{✓}}
 +
|}
 +
 
 +
==Palm OS==
 +
 
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="7"|PC / x86
 +
|-
 +
|Mu
 +
|align=left|{{Icon|Windows|Libretro}}
 +
|[https://palmdb.net/app/mu 1.0.0]
 +
|?
 +
|{{✗}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
|POSE
 +
|align=left|{{Icon|Windows}}
 +
|[https://palmdb.net/app/palm-emulator Varies]
 +
|?
 +
|?
 +
|{{~}}
 +
|{{✗}}
 +
|-
 +
|Palm Simulator
 +
|align=left|{{Icon|Windows}}
 +
|[https://palmdb.net/app/palm-simulator Varies]
 +
|?
 +
|?
 +
|{{~}}
 +
|{{✗}}
 +
|-
 +
!colspan="7"|Mobile / ARM
 +
|-
 +
|PHEM
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.perpendox.phem 1.43a]
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|StyleTap
 +
|align=left|{{Icon|WinMobile|Android|Windows|macOS|Lin}}
 +
|[https://newsblog.styletap.com/index.php 0.8.033]
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 +
|}
 +
 
 +
==Mediatek Runtime Environment <small>(MRE)/MAUI</small>==
 +
 
 +
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites.
 +
 
 +
===Emulation===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|Mediatek MRE SDK
 +
|align=left|{{Icon|Windows}}
 +
|[http://mre.mediatek.com/en/sdk/2.0 3.0]
 +
|?
 +
|?
 +
|{{✓}}
 +
|}
 +
 
 +
==Mophun==
 +
 
 +
'''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are 303 known games,<ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
 +
 
 +
===Emulators===
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="7"|PC / x86
 +
|-
 +
|4Mophun
 +
|align=left|{{Icon|WinMobile}}
 +
|1.1
 +
|{{✗}}
 +
|?
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|[[mophun]]
 +
|align=left|{{Icon|Windows}}
 +
|[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4]
 +
|{{✗}}
 +
|?
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|MoRePhun
 +
|align=left|N/A
 +
|[https://github.com/Luca1991/MoRePhun git]
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
!colspan="7"|Mobile / ARM
 +
|-
 +
|Mophun Games Launcher
 +
|align=left|{{Icon|Symbian}}
 +
|[https://andredream13.wordpress.com/2012/07/13/mophun-games-launcher-v1-01-s60v3-12-games-in-one 1.01]
 +
|{{✗}}
 +
|?
 +
|{{✗}}
 +
|{{✓}}
 +
|}
 +
 
 +
;Mophun Games Launcher
 +
:only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.
 +
 
 +
;4Mophun
 +
:does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.
 +
 
 +
;[[mophun]]
 +
:an official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
 +
 
 +
;MoRePhun
 +
:a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
 +
 
 +
==Japanese cellphones==
 +
 
 +
Several Japanese-centric mobile game technologies spawned during the 00's as part of convoluted all-in-one technological solutions, mostly based on Java.
 +
 
 +
* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
 +
 
 +
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
 +
 
 +
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
 +
 
 +
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
 +
 
 +
===i-mode (DoJa)===
 +
 
 +
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
 +
 
 +
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.
 +
 
 +
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.
 +
 
 +
Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of .JAR files accompained by a .JAM descriptor text file.
 +
 
 +
====Emulators====
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="7"|PC / x86
 +
|-
 +
|DoJa SDKs
 +
|align=left|{{Icon|Windows}}
 +
|Various
 +
|Mid
 +
|?
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|DoJa Overseas Edition SDK
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]
 +
|Low (DoJa 2.5 OE)
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]
 +
|Low (DoJa 1.X)
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Jade
 +
|align=left|{{Icon|Java}}
 +
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]
 +
|Low (DoJa 1.5)
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[SquirrelJME]]
 +
|align=left|{{Icon|Windows|Linux|Mac|Java|}}
 +
|{{SquirrelJMEVer}}
 +
|{{SquirrelJMEAccuracy}}
 +
|{{✓}}
 +
|{{✓}}
 +
|?
 +
|-
 +
!colspan="7"|Mobile / ARM
 +
|-
 +
|iApp Archives <br/>(i-appli)
 +
|align=left|{{Icon|Android}}
 +
|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|}
 +
 
 +
;DoJa SDKs
 +
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
 +
 
 +
;DoJa Overseas Edition SDK
 +
:SDK for the stripped down Overseas Edition DoJa profile
 +
 
 +
;i-JADE
 +
:iappli development kit from Zentek
 +
 
 +
;Jade
 +
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility
 +
 
 +
;[[SquirrelJME]]
 +
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
 +
 
 +
===KDDI ezplus===
 +
 
 +
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 +
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
 +
 
 +
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
 +
 
 +
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of .KJX files.
 +
 
 +
====Emulators====
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|ezplus emulator
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]
 +
|Mid
 +
|?
 +
|{{~}}
 +
|}
 +
 
 +
;ezplus emulator
 +
:Official development tool from KDDI, developed by Zentek
 +
 
 +
===J-SKY===
 +
 
 +
Japanese service provider J-PHONE released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.
 +
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK.  The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
 +
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
 +
 
 +
Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of .JAR accompained by a .JAD descriptor text file.
 +
 
 +
====Emulators====
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|J-SKY Application Emulator
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3]
 +
|Mid
 +
|?
 +
|{{~}}
 +
|}
 +
 
 +
;J-SKY Application Emulator
 +
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 +
 
 +
==Korean cellphones==
 +
 
 +
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
 +
 
 +
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
 +
 
 +
==Chinese cellphones==
 +
 
 +
 
 +
===MiniJ<small> (MRP Platform)</small>===
 +
 
 +
'''MiniJ''' is a mobile platform widespread in China (and in other countries). It is analog of java for phones with MTK CPU. Games for this platform are in <code>.mrp</code> format.
 +
There is many original Contra games for this platform, created by different companies. It also has some Konami's mobile game.
 +
 
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="7"|PC / x86
 +
|-
 +
|vmrp
 +
|align=left|{{Icon|Windows}}
 +
|[https://github.com/zengming00/vmrp git]
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
!colspan="7"|Mobile / ARM
 +
|-
 +
|Mythras
 +
|align=left|{{Icon|Android}}
 +
|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 mrpoid2018]
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|}
 +
 
 +
===KaiOS===
 +
 
 +
'''KaiOS''' is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
 +
 
 +
==Binary Runtime Environment for Wireless <small>(BREW)</small>==
 +
 
 +
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
 +
 
 +
The Zeebo, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
 +
 
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|[[Infuse]]
 +
|align=left|{{Icon|WinMobile}}
 +
|? (POC)
 +
|Low
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Melange
 +
|align=left|{{Icon|Android}}
 +
|[https://gitlab.com/usernameak/brewemulator/ ? (Prototype)]
 +
|?
 +
|{{✓}}
 +
|{{~}}<ref>Contains proprietary Qualcomm components</ref>
 +
|{{✗}}
 +
|}
 +
 
 +
==Danger OS==
 +
 
 +
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator.
 +
 
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK]
 +
|align=left|{{Icon|Windows|Linux|Mac}}
 +
|?
 +
|Mid
 +
|{{✗}}
 +
|?
 +
|{{✓}}
 
|}
 
|}
  
There hasn't been much of a need for DSi emulation due to it's small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support.  The only thing really notable is DSiWare, which saw several exclusive releases.
+
;Danger Hiptop/Sidekick SDK
 +
:Official SDK from Danger Incorporated
  
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won't boot and others have graphical glitches. You'll need to enable "16MB DSi/retail" under the settings in order to use it. Compatibility is very iffy due to No$GBA's already poor DS emulation, and the camera is just spoofed as a static image and will causes the emulator to crash whenever used, meaning games that uses it may boot, but won't be very playable.
+
==Dark Age of Monochrome Mobile Phones==
  
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why Nintendo DS emulators don't even manage to boot DSiWare dumps. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project.
+
Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.
  
melonDS recently started attempts at DSi emulation and has been able to boot the system's firmware<ref name="melonDSi">http://melonds.kuribo64.net/comments.php?id=94</ref> and even showed that it can play ''Flipnote Studio''. melonDS can connect to the internet and can play games with WFC online using a library named ''libslirp''. This has been merged into master in July 2020.  It also has Generic aka RSDuck's JIT, which means that emulation will be smoother. It could become the most usable option for DSi emulation in the near future.  Most of it is being done using the documentation that the No$GBA devs have already compiled on the subject<ref>https://melonds.kuribo64.net/board/thread.php?id=13</ref> ([https://problemkaputt.de/gbatek.htm GBATEK]).
 
  
==Game Formats==
+
==TTPcom's Wireless Games Engine <small>(WGE)</small>==
There are three types of games that uses the DSi hardware enhancements:
 
  
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it's just camera support, but may provide better performance with the extra RAM).  Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance.  These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements.  DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi and the titleID on the cartridge will say '''TWL''' instead of '''NTR'''.
+
==Firefox OS==
;DSi-exclusive retail cartridges: Retail cartridges that relies on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console(and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below). 
 
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system released as DSiWare.  The Nintendo 3DS eShop also has some DSiWare for purchase (which is the only ''legal'' way of obtaining them now), though it uses a different file packaging format than the DSi. The system itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi. 
 
  
All three formats can be converted to <code>.nds</code> format. Compared to regular DS games, DSi games have some additional header information that wasn't even correctly dumped in most early sets. Recent sets have since updated to the correct format. DSiWare dumps can exist in both <code>.nds</code> format and <code>.cia</code> format (for installation on a homebrewed 3DS).
+
===Emulators===
 +
{{No current emulators|OS}}
  
Even though it's possible to convert these titles to <code>.nds</code>, when attempting to run these games on a normal emulator it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support.  DSi-enhanced games will run as if it was on a regular DS model.
+
==Fire OS==
  
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcart(which won't work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND.  Users with custom firmware can also convert DSiWare to an installable <code>.cia</code> and even dump already installed ones back to <code>.nds</code>.  Since the DSi Shop has closed, the only way of obtaining DSiWare on the physical system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and launching the <code>.nds</code> ROM through Unlaunch.
+
===Emulators===
 +
{{No current emulators|OS}}
  
===BIOS Files===
+
==Tizen==
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (<code>BIOSDSI7.ROM</code> and <code>BIOSDSI9.ROM</code>), which are different from the regular DS BIOS files and needed for the decryption.  melonDS also requires these files along with the regular DS BIOS and the DSi's firmware.bin. These unicorns can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].
 
  
It's also advised (but still completely '''optional''') to use a NAND dump for No$GBA to increase compatibility, however a NAND dump is required in order to use melonDS.
+
===Emulators===
 +
{{No current emulators|OS}}
  
==Emulation Tutorial==
+
==webOS==
===No$GBA===
 
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended.
 
====Game Loading Methods====
 
=====Simple .nds Loading=====
 
Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.
 
  
DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings > NDS Mode/Colors > DSi (retail/16MB), you can simply drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.
+
===Emulators===
 +
{{No current emulators|OS}}
  
However, it's recommended for retail cartridges to be loaded that way with the option "Emulation Settings > Reset/Startup Entry Point" set to "GBA/NDS BIOS". This loading method isn't recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However if you insist, do set that option "Reset/Startup Entry Point" to "Start Cartridge Directly" at your own risk for any unpleasant aspects of the experience.
+
==Bada OS==
  
=====NAND Loading=====
+
===Emulators===
Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.
+
{{No current emulators|OS}}
  
This option is more authentic to how real hardware works. It has much less bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The NAND is represented by the file "DSi-1.mmc" and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it did NOT allow for game software to be booted from there.
+
==Windows Phone==
  
Make sure to use "Emulation Settings > Reset/Startup Entry Point" at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the "inserted game cartridge" icon.
+
===Emulators===
 +
{{No current emulators|OS}}
  
Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.
 
  
=====SD Card Loading=====
+
==Windows Mobile series==
The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.
 
  
Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.
+
===Windows Mobile<small> (Earlier)</small>===
  
* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.
+
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and [[TWiLight Menu++]]
 
* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD
 
* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD > "Mount") with the 2GB SD Card to add new .nds files to it. Remember to disable "Read-Only" and to Dismount before using the emulator again.
 
  
Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.
+
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|Microsoft Device Emulator
 +
|align=left|{{Icon|Windows}}
 +
|[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
 +
|?
 +
|?
 +
|{{✓}}
 +
|}
 +
 
 +
Images are required. They can be downloaded [https://archive.org/details/WM614Emulator here]
 +
 
 +
===Windows 10 Mobile===
 +
 
 +
==Acknowledgments==
 +
 
 +
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
  
===melonDS===
+
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
The latest dev builds of melonDS can also boot the DSi Menu and load most DSiWare.
 
To boot up the DSi Menu, you need specific files which can all be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].
 
==Known Issues==
 
===No$GBA===
 
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:
 
  
* ''Microphone doesn't work.'' (DSiWare + any method) No known fix.
+
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
* ''Camera doesn't work.'' (DSiWare + any method) Unimplemented. No known fix.
 
* ''Wifi doesn't work.'' Unimplemented.
 
* ''Touch Screen issues related to Screen Calibration'' (DSiWare + [[TWiLight Menu++]] or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TWiLight Menu++ (not holding any buttons) before loading the desired game.
 
* ''Can't Save'' (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[TWiLight Menu++]] or Original NAND methods.
 
===MelonDS===
 
MelonDS doesn't support most of the DSi's features such as the cameras, DSP, and DSi mode for DSi-enhanced games. DSiWare have to be launched from the NAND as it cannot boot them as .nds.
 
  
 
==References==
 
==References==
 +
{{Reflist}}
 +
 +
- <b><u>Moscot Capsule 3D Engine</b></u>
 +
 +
* [https://web.archive.org/web/20120203183920/http://www.mascotcapsule.com/en/products/ Moscot Capsule]
 +
 +
* [https://www.hicorp.co.jp/en/products_v3/ hicorp.co.jp V3]
  
{{Nintendo}}
 
  
[[Category:Consoles]]
+
[[Category:Mobiles]]
[[Category:Nintendo consoles]]
+
[[Category:Cellphone emulators|*]]
[[Category:Seventh-generation video game consoles]]
+
<!-- [[Category:Not yet emulated]]
[[Category:Nintendo DS emulators|*]]
+
[[Category:Very early emulation]] -->

Revision as of 03:23, 20 September 2021

Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.

The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different Galapagos mobile phones (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.

.JAR files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. dedomil.net, phoneky.com, mobiles24.co

Java 2 Micro Edition (J2ME)

»» A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials. While originally not intended for games (until its more advanced game-oriented API came), it became the de facto market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.

»» Sony Ericsson 3D Engine (Mascot Capsule 3D) rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.

Emulators

Currently, KEmulator and FreeJ2ME should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.

Name Platform(s) Version Mascot Capsule 3D Accuracy VM Derived from FLOSS Active Recommended
PC / x86
KEmulator Windows 1.0.3
git
Mid ? ?
FreeJ2ME Java Linux ARM 2018/09/07git Mid Host JVM ?
Kahvibreak Windows Linux Stable
Dev
Linux (Beta)
Mid Host JVM (FreeJ2ME) ? (WIP)
SJ Boy Emulator Windows Beta 4 Low ? ? ? ~
SquirrelJME Java 0.2.0 Aims for 100% Custom (Java) - ? (WIP)
Jademula Windows git Mid ? ?
ME4SE Java 2.2.0 Mid ? ?
Pstros Java 1.6.0 Mid ? ? ?
MicroEmu Java Windows Linux git Mid Host JVM -
MiniSoyo Windows 1.0 Low ? ? ?
MidpX (NHAL) Windows 1.0.1 Low ? ? ?
MPowerPlayer Windows Linux macOS 2.0 Low ? ? ?
Midp-Emulator Windows 1.31
git
Low ? ?
GameMagic S60 Windows 1.2.1 Low ? ? ?
N-GAGE COOL! Windows Linux 1.2.1 (Trial) Low ? ? ?
Nokia SDKs Windows Part 1
Part 2
Part 3
Mid ? ? ? ~
Sony Ericsson SDKs Windows 2.5.0.6 Mid ? ? ? ~
Siemens SDKs Windows Site 1
Site 2
Mid ? ? ? ~
Motorola SDKs Windows 4.1
5.2.1
Mid ? ? ? ~
Motorola iDEN SDK Windows Mirror Mid ? ? ? ~
JS2ME FirefoxOS , JavaScript git ? ? ? ? ?
Pluotsorbet FirefoxOS , JavaScript git ? ? ? ? ?
Mobile / ARM
J2ME Loader Android 1.7.2-play
1.7.9

1.7.2-dev-1555

High Host JVM -
JL-Mod Android git ~ High Host JVM J2ME-Loader
Java J2ME MiDlet Runner Android 2.0.3.7
Netmite.com
Low ? ?
Jbed Android 2.3.1 Low ? ?
Jblend Android 0.1 Low ? ?
Project Kava KaiOS git Mid ? ?
PhoneME SVN Dump Vendor Specific Reference Implementation KVM (Reference Implementation) Reference Implementation
PhoneME (unofficial) Android Maemo MeeGo Windows Mobile Windows CE git
b168 rev20547
Low PhoneME PhoneME Advanced (unofficial)
KarinME (Based on MicroEmu) Maemo 3.0.1 Mid ? ? ~
MicroEmu (Converter) Android Maemo Android
Maemo
Low Host JVM -
PhoneME-featuredevices (unofficial) Symbian Windows CE git Low phoneME CLDC phoneME Feature
Consoles
PSPKVM PSP 0.5.5 Final Edition
git
Mid phoneME CLDC phoneME Feature
Bittboy-j2me Bitt-Boy
Pocket-Go (Miyoo)
git Mid phoneME CLDC phoneME Advanced ~
Midpath RetroFW git Mid ? ? ~
PhoneME (unofficial) GP2X GP2X Wiz
Caanoo
git Mid phoneME CLDC phoneME Feature ~ ~
Pstros-nds Nintendo DS 0.7.2 r6git Low ? ?
Emulators via ~
Name Platform(s) Version Via Mascot Capsule 3D Accuracy VM Derived from FLOSS Active Recommended
PSPKVM Android iOS Windows macOS Linux Linux ARM

Vita Switch Symbian BlackBerry MeeGo Pandora Dragonbox Pyra

0.5.5 Final Edition
git
PSVita : Adrenaline

Other : PPSSPP

Mid phoneME CLDC phoneME Feature
SquirrelJME Windows Linux macOS

Android iOS Vita PlayStation 2 Nintendo 3DS Wii Wii U GameCube Switch [N 1]

0.2.0 RetroArch Aims for 100% Custom (Java) - ? (WIP)
SJ Boy Emulator macOS Linux Beta 4 Wine Low ? ? ? ~
  1. Only available as a libretro core (e.g. RetroArch).
FreeJ2ME — Free and open-source
Has fewer features than KEmulator, but better compatibility. It is recommended for games that don't work with KEmulator. It has an optional libretro core and development is active. Games that freeze on KEmulator, such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as J2ME Loader. Some games run too fast and require tinkering with the frame rate options. No 3D support.
KEmulator — Closed-source
Has more features and compatibility than other ones, as well as 3D emulation. Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012.
Nokia SDKs
A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
Sony Ericsson SDKs
Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for Mascot Capsule V3 3D APIs. Can run some games at better framerates than the original devices
Siemens SDKs
Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs
Motorola SDKs
J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs
Motorola iDEN SDK
J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs
Pstros
Haves support for some obscure vendor-specific APIs that other emulators don't support.
Sj Boy
More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games FreeJ2ME and KEmulator don't.
Minisoyo
Experimental emulator from the SJBoy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the JAR file onto the MiniSoyo window.
MidpX
One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
MPowerPlayer
Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires JRE.
SquirrelJME — Free and open-source
Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
J2ME Loader — Free and open-source
This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
JL-Mod — Free and open-source
This is the experimental mod of the J2ME Loader app with Mascot Capsule 3D (MC3D V3) support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, as well as Sony Ericsson 3D engine (Mascot Capsule).
Java J2ME Runner
Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using Netmite.com. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *Jar conversion.
Netmite.com
This is a Android J2ME MIDP RUNNER so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android
PSPKVM — Free and open-source
Available for cellphones. Might be the first one that's open-source. Last update was in 2011 (0.5.5 Final Edition). PSPKVM is a PSP port of Sun's open-source JavaME implementation phoneME Feature.
phoneME

This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.

phoneME (unofficial ports)
phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android handheld device. There are two different platforms of the phoneME Virtual machine : phoneME Feature and phoneME Advanced. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.

Symbian and N-Gage (Nokia)

Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for $299 as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.

However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.

Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.

Emulation

Name Platform(s) Version Accuracy FLOSS Active Recommended
PC / x86
EKA2L1 Windows Linux macOS 0.0.8.1 Mid
Engemu Windows git None
NGEmu Windows git None (see below)
N-Gage COOL! Windows 1.2.1 ($) Terrible
Mobile / ARM
EKA2L1 Android 0.0.8.1

0.0.6

Mid
EKA2L1 — Free and open-source
A Symbian OS emulator with high-level emulation, 25 Symbian games (6 N-Gage Games) have been labeled In-Game, 9 have been tagged Playable, and many more have yet to be tested.(Note : The Elder Scrolls Travels: Shadowkey and Ashen are among 6 N-Gage Games that go In-Game.)
Engemu
A Nokia N-Gage focused emulator with low-level emulation.
NGEmu
The first known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.
N-Gage COOL!
A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.

Execution Engine (ExEn)

A freeware solution developed by French mobile game developer In-Fusio around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).

It achieved relative success and widespread hardware support in Europe, and was also used in China.

Emulation

Name Platform(s) Version Accuracy FLOSS Recommended
EXEN-V2 Generic Simulator Windows ? Low ?
EXEN-V2 Generic Simulator
A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.

Classic BlackBerry OS

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended
BlackBerry Simulator Series Windows Varies Cycle ?

Palm OS

Emulators

Name Platform(s) Version Accuracy FLOSS Active Recommended
PC / x86
Mu Windows 1.0.0 ? ~
POSE Windows Varies ? ? ~
Palm Simulator Windows Varies ? ? ~
Mobile / ARM
PHEM Android 1.43a ? ~
StyleTap Windows Mobile Android Windows macOS Linux 0.8.033 ? ~

Mediatek Runtime Environment (MRE)/MAUI

Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the Mediatek Runtime Environment, aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their developer site for members, and .VXP files for games and other applications appear to be available on the usual WAP sites.

Emulation

Name Platform(s) Version Accuracy FLOSS Recommended
Mediatek MRE SDK Windows 3.0 ? ?

Mophun

Mophun was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are 303 known games,[1] of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.[2]

Emulators

Name Platform(s) Version FLOSS Accuracy Active Recommended
PC / x86
4Mophun Windows Mobile 1.1 ?
mophun Windows 2.5.4 ?
MoRePhun N/A git
Mobile / ARM
Mophun Games Launcher Symbian 1.01 ?
Mophun Games Launcher
only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.
4Mophun
does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.
mophun
an official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
MoRePhun
a new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.

Japanese cellphones

Several Japanese-centric mobile game technologies spawned during the 00's as part of convoluted all-in-one technological solutions, mostly based on Java.

  • NTT DoCoMo released DoJa (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
  • KDDI released ezplus (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
  • J-PHONE released J-SKY, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.

It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs

i-mode (DoJa)

Japanese mobile manufacturer NTT DoCoMo released DoJa (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.

While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.

DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.

Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of .JAR files accompained by a .JAM descriptor text file.

Emulators

Name Platform(s) Version Accuracy FLOSS Active Recommended
PC / x86
DoJa SDKs Windows Various Mid ? ~
DoJa Overseas Edition SDK Windows 1.03 Low (DoJa 2.5 OE) ?
i-JADE Windows 1.2.3 Low (DoJa 1.X) ?
Jade Java 0.1.7 Low (DoJa 1.5) ?
SquirrelJME Windows Linux macOS Java 0.2.0 Aims for 100% ?
Mobile / ARM
iApp Archives
(i-appli)
Android 2.6 Low
DoJa SDKs
Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::DoJa 1.5 DoJa 2.? DoJa 2.1 DoJa 3.0 DoJa 3.5 DoJa 4.0 DoJa 4.1 (111) DoJa 4.1 (201) DoJa 5.0 Star 2.0
DoJa Overseas Edition SDK
SDK for the stripped down Overseas Edition DoJa profile
i-JADE
iappli development kit from Zentek
Jade
Open-source project implementing several DoJa 1.5 APIs. Low compatibility
SquirrelJME
Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.

KDDI ezplus

Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H). ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.

In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"

Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of .KJX files.

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended
ezplus emulator Windows 1.0 Mid ? ~
ezplus emulator
Official development tool from KDDI, developed by Zentek

J-SKY

Japanese service provider J-PHONE released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL. J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs. On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".

Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of .JAR accompained by a .JAD descriptor text file.

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended
J-SKY Application Emulator Windows 1.3 Mid ? ~
J-SKY Application Emulator
Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.

Korean cellphones

Wireless Internet Platform for Interoperability (WIPI)

WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.

Chinese cellphones

MiniJ (MRP Platform)

MiniJ is a mobile platform widespread in China (and in other countries). It is analog of java for phones with MTK CPU. Games for this platform are in .mrp format. There is many original Contra games for this platform, created by different companies. It also has some Konami's mobile game.

Emulators

Name Platform(s) Version Accuracy FLOSS Active Recommended
PC / x86
vmrp Windows git Mid
Mobile / ARM
Mythras Android git
mrpoid2018
Mid

KaiOS

KaiOS is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.

Binary Runtime Environment for Wireless (BREW)

A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.

The Zeebo, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.

Emulators

Name Platform(s) Version Accuracy Active FLOSS Recommended
Infuse Windows Mobile ? (POC) Low
Melange Android ? (Prototype) ? ~[3]

Danger OS

Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator.

Emulators

Name Platform(s) Version Accuracy Active FLOSS Recommended
Danger Hiptop/Sidekick SDK Windows Linux macOS ? Mid ?
Danger Hiptop/Sidekick SDK
Official SDK from Danger Incorporated

Dark Age of Monochrome Mobile Phones

Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.


TTPcom's Wireless Games Engine (WGE)

Firefox OS

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS OS. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

Fire OS

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS OS. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

Tizen

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS OS. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

webOS

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS OS. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

Bada OS

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS OS. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

Windows Phone

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS OS. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!


Windows Mobile series

Windows Mobile (Earlier)

Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended
Microsoft Device Emulator Windows 3.0 ? ?

Images are required. They can be downloaded here

Windows 10 Mobile

Acknowledgments

  • Article about DoCoMo Java programming.

References

  1. Mophun Game List
  2. Mophun preservation thread on Twitter
  3. Contains proprietary Qualcomm components

- Moscot Capsule 3D Engine