Difference between pages "Xbox 360 emulators" and "J2ME Loader"

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{{Infobox console
+
{{Infobox emulator
|title = Xbox 360
+
|logo = JL.png
|logo = Xbox_360.png
+
|logowidth    = 150
|developer = [[:Microsoft]]
+
|version = {{JLVer}}
|type = [[:Category:Consoles|Home video game console]]
+
|active = Yes
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]
+
|platform = [[Emulators on Android|Android]]
|release = 2005
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|discontinued = 2016
+
|developer = [https://github.com/nikita36078 Nikita Shakarun]
|predecessor = [[Xbox emulators|Xbox]]
+
|support = [https://www.paypal.me/nikita36078 PayPal]
|successor = [[Xbox One emulators|Xbox One]]
+
[https://money.yandex.ru/to/41001670387745 Yandex Money]
|emulated = {{~}}
+
|license = Apache 2.0
 +
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 +
|website =  
 +
|prog-lang = Java
 
}}
 
}}
The '''[[Wikipedia:Xbox 360|Xbox 360]]''' is a seventh-generation console released by Microsoft on November 22, 2005 and retailed for {{inflation|USD|399|2005}}. It had a triple-core PowerPC-based CPU called Xenon that ran at 3.2 GHz with 512 MB of RAM, and an ATI Xenos GPU. The console's life saw several updates to its OS to alter its appearance, as well as the option of a motion-sensing camera called the [[wikipedia:Kinect|Kinect]].
 
  
==Emulators==
+
'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
{| class="wikitable" style="text-align:center;"
+
for [[Emulators on Android|Android]]
 +
It's written in Java. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
 +
 
 +
==Overview==
 +
 
 +
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
 +
 
 +
<b>System requirements :</b>
 +
Android 4.0 +
 +
 
 +
==Features==
 +
 
 +
* Fast emulation
 +
* Highly compatibility
 +
* KDDI ezplusアプリ <code>.kjx</code> games are support. Only support 128x160 resulation and font option recommend is <small>(9 - 13 - 15)</small>
 +
* Bluetooth API support
 +
* Touchscreen input support
 +
* Supports external virtual keyboards and QWERTY input
 +
* 3D support
 +
* Menu key remapping support
 +
* Supports different keyboard layouts and customization.
 +
* Individual settings for each application.
 +
* Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
 +
* Hardware acceleration support (but games won't run too fast).
 +
* Accelerometer support.
 +
* Scaling support.
 +
 
 +
; → <i>Add support of external shaders filters</i> :
 +
 
 +
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
 +
 
 +
; → <i>Theme</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Dark
 +
|White
 +
|-
 +
|[[File:JL_dark.jpg|300px]]
 +
|[[File:JL_white.jpg|300px]]
 +
|}
 +
 
 +
; → <i>FPS</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|FPS
 +
|-
 +
|[[File:JL_FPS.png|300px]]
 +
|}
 +
 
 +
; → <i>Force full-screen</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Normal
 +
|Force Fullscreen
 +
|-
 +
|[[File:Force_nm.jpg|300px]]
 +
|[[File:Force_fs.jpg|300px]]
 +
|}
 +
 
 +
==How to use==
 +
 
 +
; → <i>Installation <small> (J2ME/ezplusアプリ)</small></i> :
 +
 
 +
<center><big>Download</big></center>
 +
{| cellpadding="4"
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Automatic Builds]'''
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://github.com/nikita36078/J2ME-Loader/releases GitHub][https://f-droid.org/app/ru.playsoftware.j2meloader F-Droid]'''
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
 +
|}
 +
 
 +
Download a latest version of J2ME Loader on your Android device.
 +
 
 +
Next,
 +
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
 +
 
 +
==Key binding==
 +
 
 +
Keys : <i>Default</i>
 +
 
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|<b>Key</b>
 +
|<b>Action</b>
 +
|-
 +
|D-PAD Up
 +
|<code>↑</code>
 +
|-
 +
|D-PAD Down
 +
|<code>↓</code>
 +
|-
 +
|D-PAD Left
 +
|<code>←</code>
 +
|-
 +
|D-PAD Right
 +
|<code>→</code>
 +
|-
 +
|D-PAD Center
 +
|<code>F</code>
 +
|-
 +
|LEFT-Soft Key
 +
|<code>L</code>
 +
|-
 +
|RIGHT-Soft Key
 +
|<code>R</code>
 +
|-
 +
|NUM1
 +
|<code>1</code>
 +
|-
 +
|NUM2
 +
|<code>2</code>
 +
|-
 +
|NUM3
 +
|<code>3</code>
 +
|-
 +
|NUM4
 +
|<code>4</code>
 +
|-
 +
|NUM5
 +
|<code>5</code>
 +
|-
 +
|NUM6
 +
|<code>6</code>
 +
|-
 +
|NUM7
 +
|<code>7</code>
 
|-
 
|-
! scope="col"|Name
+
|NUM8
! scope="col"|Platform(s)
+
|<code>8</code>
! scope="col"|Latest Version
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
! colspan="6"|PC / x86
+
|NUM9
 +
|<code>9</code>
 
|-
 
|-
|[[Xenia]]
+
|NUM0
|align=left|{{Icon|Windows|Linux}}
+
|<code>0</code>
|[https://github.com/xenia-project/xenia git]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
! colspan="6"|Consoles
+
|*
 +
|<code>*</code>
 
|-
 
|-
|[[Fission]]
+
|#
|align=left|{{Icon|XB1|SXS}}
+
|<code>#</code>
|Patch based
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
 
|}
 
|}
  
===Comparisons===
+
==Known bugs and issues==
;[[Xenia]]
+
 
:The emulator that's made it the furthest. About 15% of titles can be played through from start to finish and another 60% have functional gameplay. Though the devs say Windows 7 is compatible, the most significant progress is being made on the newer DirectX 12 branch (DX12 is unavailable on anything older than Windows 10).
+
* [[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games doesn't works.
 +
 
 +
==Screenshots==
 +
 
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|[[File:DR.jpg|200px]]
 +
|[[File:SU.jpg|200px]]
 +
|[[File:Bounce.jpg|200px]]
 +
|[[File:WWE10.jpg|200px]]
 +
|-
 +
|[[File:C4D.jpg|200px]]
 +
|[[File:MI3.jpg|200px]]
 +
|[[File:SHP1.jpg|200px]]
 +
|[[File:KFP3.jpg|200px]]
 +
|-
 +
|[[File:SM3.jpg|200px]]
 +
|[[File:CMI.jpg|200px]]
 +
|[[File:1942.jpg|200px]]
 +
|[[File:POP08.jpg|200px]]
 +
|-
 +
|[[File:GOWB.jpg|200px]]
 +
|[[File:Asterix.jpg|200px]]
 +
|[[File:Pac-manCE.jpg|200px]]
 +
|[[File:BJWT.jpg|200px]]
 +
|-
 +
|[[File:BJW3.jpg|200px]]
 +
|[[File:SVB.jpg|200px]]
 +
|[[File:Shadowalker.jpg|200px]]
 +
|[[File:Madagascar3.jpg|200px]]
 +
|-
 +
|[[File:UMK3.jpg|200px]]
 +
|[[File:AASO.jpg|200px]]
 +
|[[File:G4R.jpg|200px]]
 +
|[[File:NinjaP.jpg|200px]]
 +
|}
 +
 
 +
==Compatibility==
 +
 
 +
J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]) games don't work).
 +
 
 +
 
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
  
;[[Fission]]
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
:The official emulator on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] consoles, supports [[wikipedia:List of Xbox 360 games compatible with Xbox One|632 out of 2085 games]]. Load times are faster, but emulation suffers from input lag due to forced [[vsync]]. Beyond this, playback is incredibly faithful to the original system. Xbox One X and Xbox Series X improves on the emulation further with better framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required on the first run of each game to download.
 
  
==Emulation issues==
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
<blockquote>[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU, though with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm, and was even referred to as the "mini-Xenos"!"<br>-Triang3l<ref>Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation]. Xenia.</ref></blockquote>
 
  
Due to requiring a large number of resources (see [[Dolphin]] and [[PCSX2]] for specifications for their respective consoles), as well as the hardware not being properly documented yet, '''Xbox 360 emulation currently isn't at a point where people can reliably emulate games.''' However, Xenia is quickly making progress on that front. That, plus the fact that Microsoft has implemented their own official emulation of the system through the Xbox One brings much promise to successfully emulating the system in the future.
+
==See also==
  
==Kinect==
+
* [[JL-Mod]]
 +
* [[EKA2L1]]
  
The [[wikipedia:Kinect|Kinect]] was Microsoft's version of the [[PlayStation_2_emulators#EyeToy|EyeToy]], a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the [[Wii_emulators|Wii]] and its Wiimote, and the [[PlayStation_3_emulators|PS3]] and its PlayStation Move. Despite getting native support on Windows, users have made [https://openkinect.org/wiki/Main_Page open-source drivers] for it.
+
==External links==
  
[[Xenia]] doesn't support the Kinect and the team doesn't plan to add support for it anytime soon.
+
* [https://discord.com/invite/Ag4rcpz Official Discord server]
 +
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
 +
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
  
 
==References==
 
==References==
{{reflist}}
+
<references group=N />
  
[[Category:Consoles]]
+
[[Category:Mobile emulators]]
[[Category:Seventh-generation video game consoles]]
+
[[Category:Cellphone emulators]]
[[Category:Microsoft consoles]]
+
[[Category:Android emulation software]]
[[Category:Very early emulation]]
 
[[Category:Xbox 360 emulators]]
 

Revision as of 10:08, 13 December 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition and ezplusアプリ
Support ($) PayPal

Yandex Money

Programmed in Java
License Apache 2.0
Source code GitHub

J2ME Loader is a free and open-source Java 2 Micro Edition and ezplusアプリ emulator [N 1] for Android It's written in Java. This project is a fork of J2meLoader.

Overview

Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with JL-Mod emulator.

System requirements : Android 4.0 +

Features

  • Fast emulation
  • Highly compatibility
  • KDDI ezplusアプリ .kjx games are support. Only support 128x160 resulation and font option recommend is (9 - 13 - 15)
  • Bluetooth API support
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • 3D support
  • Menu key remapping support
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
Add support of external shaders filters 

Only shaders for PPSSPP (same format) are supported to use, you need to put them in the J2ME-Loader/shaders folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES) and select the shader of interest A small collection of compatible shaders can be taken in this repository: ppsspp_shaders

Theme
Dark White
JL dark.jpg JL white.jpg
FPS
FPS
JL FPS.png
Force full-screen
Normal Force Fullscreen
Force nm.jpg Force fs.jpg

How to use

Installation (J2ME/ezplusアプリ) 
Download
Android Automatic Builds
Android GitHubF-Droid
Android Play Store

Download a latest version of J2ME Loader on your Android device.

Next, Click JL +.png (button) at the lower right corner in the main J2ME-Loader Windows and select the .JAR or .KJX program on your file manager, after setup your game configures.

Key binding

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
NUM2 2
NUM3 3
NUM4 4
NUM5 5
NUM6 6
NUM7 7
NUM8 8
NUM9 9
NUM0 0
* *
# #

Known bugs and issues

Screenshots

DR.jpg SU.jpg Bounce.jpg WWE10.jpg
C4D.jpg MI3.jpg SHP1.jpg KFP3.jpg
SM3.jpg CMI.jpg 1942.jpg POP08.jpg
GOWB.jpg Asterix.jpg Pac-manCE.jpg BJWT.jpg
BJW3.jpg SVB.jpg Shadowalker.jpg Madagascar3.jpg
UMK3.jpg AASO.jpg G4R.jpg NinjaP.jpg

Compatibility

J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations (Mascot Capsule 3D V3) games don't work).


List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

See also

External links

References

  1. It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime