Difference between pages "Flash" and "J2ME Loader"

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(Tags: Mobile edit, Mobile web edit)
 
Line 1: Line 1:
{{Infobox console
+
{{Infobox emulator
|title = Adobe Flash
+
|logo = JL.png
|logo =  
+
|logowidth    = 150
|developer = Adobe
+
|version = {{JLVer}}
|type =  
+
|active = Yes
|generation =  
+
|platform = [[Emulators on Android|Android]]
|release = 1996
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|discontinued = 2020
+
|developer = [https://github.com/nikita36078 Nikita Shakarun]
|predecessor =  
+
|support = [https://www.paypal.me/nikita36078 PayPal]
|emulated = {{✓}}
+
[https://money.yandex.ru/to/41001670387745 Yandex Money]
 +
|license = Apache 2.0
 +
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 +
|website =  
 +
|prog-lang = Java
 
}}
 
}}
{{WIP}}
 
'''Flash''' (previously FutureSplash Animator, before that SmartSketch) is a software platform created by FutureWave Software, and currently owned by Adobe (previously Macromedia). Originally a drawing program for PenPoint OS, later ported to Windows and Macintosh when pen computing failed to take off, frame-by-frame animation features were added to it in a new program called FutureSplash Animator. The company was acquired by Macromedia in December 1996, rebranding FutureSplash Animator to Flash, an amalgamation of "Future" and "Splash". In turn, Macromedia was acquired by Adobe on December 3, 2005. Their operations, networks, and customer care organizations were merged shortly after.
 
  
Used by an overwhelming majority of websites in the early 2000s to the mid-2010s, Flash has been the go-to platform for multimedia and animation, being utilised for streaming video providers such as YouTube, children's websites due to its rich content, and has spawned a subculture of animators as exemplified by the likes of Newgrounds. A number of popular animated series were also animated using Flash, most notably ''My Little Pony: Friendship Is Magic'', ''Phineas and Ferb'' and ''Happy Tree Friends'' to name a few.
+
'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
 +
for [[Emulators on Android|Android]]
 +
It's written in Java. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
Flash's popularity declined in the late 2010s due to the rise of alternative (and open) web standards such as HTML5 and mobile device manufacturers dropping support for the platform, a prominent example being Apple who publicly stated that iOS will ''never'' support Flash. Google followed suit when it dropped support for the platform in subsequent Android releases, and it didn't help that a series of security issues, coupled with Flash itself being a closed standard, has led Adobe to wind down on Flash and retire it in 2020.
+
==Overview==
  
==Implementations==
+
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
{| class="wikitable" style="text-align:center;"
+
 
! scope="col"|Name
+
<b>System requirements :</b>
! scope="col"|Platform(s)
+
Android 4.0 +
! scope="col"|Latest version
+
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
==Features==
! scope="col"|Active
+
 
! scope="col"|[[Recommended Emulators|Recommended]]
+
* Fast emulation
 +
* Highly compatibility
 +
* KDDI ezplusアプリ <code>.kjx</code> games are support. Only support 128x160 resulation and font option recommend is <small>(9 - 13 - 15)</small>
 +
* Bluetooth API support
 +
* Touchscreen input support
 +
* Supports external virtual keyboards and QWERTY input
 +
* 3D support
 +
* Menu key remapping support
 +
* Supports different keyboard layouts and customization.
 +
* Individual settings for each application.
 +
* Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
 +
* Hardware acceleration support (but games won't run too fast).
 +
* Accelerometer support.
 +
* Scaling support.
 +
 
 +
; → <i>Add support of external shaders filters</i> :
 +
 
 +
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
 +
 
 +
; → <i>Theme</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|[https://ruffle.rs/ Ruffle]
+
|Dark
|align=left|{{Icon|Windows|Linux|macOS|Web}}
+
|White
|[https://github.com/ruffle-rs/ruffle/releases Nightly builds]
 
|{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|[https://lightspark.github.io/ Lightspark]
+
|[[File:JL_dark.jpg|300px]]
|align=left|{{Icon|Windows|Linux|Web}}<ref group=N name=plugin>Web version is not OS-agnostic and requires a browser with support for Flash plugins.</ref>
+
|[[File:JL_white.jpg|300px]]
|[https://github.com/lightspark/lightspark/releases 0.8.3]
+
|}
|{{✓}} ||{{✓}} ||{{~}}
+
 
 +
; → <i>FPS</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|[https://swf2js.com/en/ swf2js]
+
|FPS
|align=left|{{Icon|Web}}
 
|[https://github.com/swf2js/swf2js JavaScript file download]
 
|{{✓}} ||{{✗}} ||{{~}}
 
 
|-
 
|-
|Adobe Flash Player
+
|[[File:JL_FPS.png|300px]]
|align=left|{{Icon|Windows|Linux|macOS|Web}}<ref group=N name=plugin />
+
|}
|[https://www.adobe.com/support/flashplayer/debug_downloads.html 32.0.0.465]
+
 
|{{✗}} ||{{✗}} ||{{✗}}
+
; → <i>Force full-screen</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Normal
 +
|Force Fullscreen
 +
|-
 +
|[[File:Force_nm.jpg|300px]]
 +
|[[File:Force_fs.jpg|300px]]
 +
|}
 +
 
 +
==How to use==
 +
 
 +
; → <i>Installation <small> (J2ME/ezplusアプリ)</small></i> :
 +
 
 +
<center><big>Download</big></center>
 +
{| cellpadding="4"
 
|-
 
|-
|[https://gnu.org/software/gnash GNU Gnash]
+
|align=center|{{Icon|APK-big}}
|align=left|{{Icon|Windows|Linux}}
+
|'''[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Automatic Builds]'''
|[https://www.gnu.org/software/gnash/download.html 0.8.10]
 
|{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|[https://open-flash.github.io/ Open Flash / Doμ Player]
+
|align=center|{{Icon|APK-big}}
|align=left|{{Icon|Web}}
+
|'''[https://github.com/nikita36078/J2ME-Loader/releases GitHub][https://f-droid.org/app/ru.playsoftware.j2meloader F-Droid]'''
|[https://github.com/open-flash/domu-player Git]
 
|{{✓}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|[https://mozilla.github.io/shumway/ Shumway]
+
|align=center|{{Icon|APK-big}}
|align=left|{{Icon|Web}}
+
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
|[https://github.com/mozilla/shumway Git]
+
|}
|{{✓}} ||{{✗}} ||{{✗}}
+
 
 +
Download a latest version of J2ME Loader on your Android device.
 +
 
 +
Next,
 +
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
 +
 
 +
==Key binding==
 +
 
 +
Keys : <i>Default</i>
 +
 
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|<b>Key</b>
 +
|<b>Action</b>
 +
|-
 +
|D-PAD Up
 +
|<code>↑</code>
 +
|-
 +
|D-PAD Down
 +
|<code>↓</code>
 +
|-
 +
|D-PAD Left
 +
|<code>←</code>
 +
|-
 +
|D-PAD Right
 +
|<code>→</code>
 +
|-
 +
|D-PAD Center
 +
|<code>F</code>
 +
|-
 +
|LEFT-Soft Key
 +
|<code>L</code>
 +
|-
 +
|RIGHT-Soft Key
 +
|<code>R</code>
 +
|-
 +
|NUM1
 +
|<code>1</code>
 +
|-
 +
|NUM2
 +
|<code>2</code>
 +
|-
 +
|NUM3
 +
|<code>3</code>
 +
|-
 +
|NUM4
 +
|<code>4</code>
 +
|-
 +
|NUM5
 +
|<code>5</code>
 +
|-
 +
|NUM6
 +
|<code>6</code>
 +
|-
 +
|NUM7
 +
|<code>7</code>
 +
|-
 +
|NUM8
 +
|<code>8</code>
 +
|-
 +
|NUM9
 +
|<code>9</code>
 +
|-
 +
|NUM0
 +
|<code>0</code>
 +
|-
 +
|*
 +
|<code>*</code>
 +
|-
 +
|#
 +
|<code>#</code>
 +
|}
 +
 
 +
==Known bugs and issues==
 +
 
 +
* [[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games doesn't works.
 +
 
 +
==Screenshots==
 +
 
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|[[File:DR.jpg|200px]]
 +
|[[File:SU.jpg|200px]]
 +
|[[File:Bounce.jpg|200px]]
 +
|[[File:WWE10.jpg|200px]]
 +
|-
 +
|[[File:C4D.jpg|200px]]
 +
|[[File:MI3.jpg|200px]]
 +
|[[File:SHP1.jpg|200px]]
 +
|[[File:KFP3.jpg|200px]]
 +
|-
 +
|[[File:SM3.jpg|200px]]
 +
|[[File:CMI.jpg|200px]]
 +
|[[File:1942.jpg|200px]]
 +
|[[File:POP08.jpg|200px]]
 +
|-
 +
|[[File:GOWB.jpg|200px]]
 +
|[[File:Asterix.jpg|200px]]
 +
|[[File:Pac-manCE.jpg|200px]]
 +
|[[File:BJWT.jpg|200px]]
 +
|-
 +
|[[File:BJW3.jpg|200px]]
 +
|[[File:SVB.jpg|200px]]
 +
|[[File:Shadowalker.jpg|200px]]
 +
|[[File:Madagascar3.jpg|200px]]
 +
|-
 +
|[[File:UMK3.jpg|200px]]
 +
|[[File:AASO.jpg|200px]]
 +
|[[File:G4R.jpg|200px]]
 +
|[[File:NinjaP.jpg|200px]]
 
|}
 
|}
<references group=N />
 
  
===Comparisons===
+
==Compatibility==
;Ruffle
 
:A Rust implementation that compiles to, among other systems, WebAssembly. This allows Ruffle to be directly hosted by websites without the need for anything to be installed client-side. The devs state it has ActionScript 1 and 2 support, with AS3 support coming later, estimated to be several months. Being sponsored by Newgrounds, it has progressed to the point where it can play the original Flash version of [https://www.newgrounds.com/portal/view/59593/format/flash?emulate=flash Alien Hominid], many early Flash games, and the vast majority of [https://old.homestarrunner.com Homestar Runner] toons.
 
  
;Lightspark
+
J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]) games don't work).
:A C++ implementation. Says it has 78% of the APIs covered.
 
  
;swf2js
 
:An open-core HTML5 implementation that uses a dynamic recompiler. The open-source "Free Version" supports limited features, such as AS1, AS2 and ZLIB compression, whereas the payware "Production Version" supports further features, such as AS3 and LZMA compression.
 
  
;Adobe Flash Player
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
:The official closed-source implementation by Adobe. It was discontinued in 2020.
 
  
;Gnash
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
:Another C++ implementation. Focuses on older versions of Flash that Lightspark is less likely to support properly, hence why Lightspark can use Gnash as an automatic fallback if both are installed simultaneously.
 
  
;Shumway
+
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
:An HTML5 implementation. It was sponsored by Mozilla but later abandoned.
 
  
 
==See also==
 
==See also==
* [[Flashpoint]] - preservation effort for games designed in commercial web frameworks (not just Flash).
 
  
[[Category:Not really emulators]]
+
* [[JL-Mod]]
 +
* [[EKA2L1]]
 +
 
 +
==External links==
 +
 
 +
* [https://discord.com/invite/Ag4rcpz Official Discord server]
 +
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
 +
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
 +
 
 +
==References==
 +
<references group=N />
 +
 
 +
[[Category:Mobile emulators]]
 +
[[Category:Cellphone emulators]]
 +
[[Category:Android emulation software]]

Revision as of 10:08, 13 December 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition and ezplusアプリ
Support ($) PayPal

Yandex Money

Programmed in Java
License Apache 2.0
Source code GitHub

J2ME Loader is a free and open-source Java 2 Micro Edition and ezplusアプリ emulator [N 1] for Android It's written in Java. This project is a fork of J2meLoader.

Overview

Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with JL-Mod emulator.

System requirements : Android 4.0 +

Features

  • Fast emulation
  • Highly compatibility
  • KDDI ezplusアプリ .kjx games are support. Only support 128x160 resulation and font option recommend is (9 - 13 - 15)
  • Bluetooth API support
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • 3D support
  • Menu key remapping support
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
Add support of external shaders filters 

Only shaders for PPSSPP (same format) are supported to use, you need to put them in the J2ME-Loader/shaders folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES) and select the shader of interest A small collection of compatible shaders can be taken in this repository: ppsspp_shaders

Theme
Dark White
JL dark.jpg JL white.jpg
FPS
FPS
JL FPS.png
Force full-screen
Normal Force Fullscreen
Force nm.jpg Force fs.jpg

How to use

Installation (J2ME/ezplusアプリ) 
Download
Android Automatic Builds
Android GitHubF-Droid
Android Play Store

Download a latest version of J2ME Loader on your Android device.

Next, Click JL +.png (button) at the lower right corner in the main J2ME-Loader Windows and select the .JAR or .KJX program on your file manager, after setup your game configures.

Key binding

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
NUM2 2
NUM3 3
NUM4 4
NUM5 5
NUM6 6
NUM7 7
NUM8 8
NUM9 9
NUM0 0
* *
# #

Known bugs and issues

Screenshots

DR.jpg SU.jpg Bounce.jpg WWE10.jpg
C4D.jpg MI3.jpg SHP1.jpg KFP3.jpg
SM3.jpg CMI.jpg 1942.jpg POP08.jpg
GOWB.jpg Asterix.jpg Pac-manCE.jpg BJWT.jpg
BJW3.jpg SVB.jpg Shadowalker.jpg Madagascar3.jpg
UMK3.jpg AASO.jpg G4R.jpg NinjaP.jpg

Compatibility

J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations (Mascot Capsule 3D V3) games don't work).


List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

See also

External links

References

  1. It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime