Difference between pages "Atari Lynx emulators" and "J2ME Loader"

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Line 1: Line 1:
{{Infobox console
+
{{Infobox emulator
|title = Atari Lynx
+
|logo = JL.png
|logo = Atari-Lynx-I-Handheld.png
+
|logowidth    = 150
|developer = [[:Atari]]
+
|version = {{JLVer}}
|type = [[:Category:Handheld consoles|Handheld game console]]
+
|active = Yes
|generation = Fourth generation
+
|platform = [[Emulators on Android|Android]]
|release = 1989
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|discontinued = 1995
+
|developer = [https://github.com/nikita36078 Nikita Shakarun]
|emulated = {{✓}}
+
|support = [https://www.paypal.me/nikita36078 PayPal]
 +
[https://money.yandex.ru/to/41001670387745 Yandex Money]
 +
|license = Apache 2.0
 +
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 +
|website =  
 +
|prog-lang = Java
 
}}
 
}}
  
The '''[[wikipedia:Atari Lynx|Atari Lynx]]''' was a fourth-generation handheld game console released by [[wikipedia:Atari|Atari]] on September 1, 1989 and it retailed for {{Inflation|USD|179.99|1989}}. It has a WDC 65SC02 CPU. Notably, it was the world's first handheld system that used a color LCD screen, as well as having fairly advanced graphics for the time.
+
'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
 +
for [[Emulators on Android|Android]]
 +
It's written in Java. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
Unlike contemporaneous machines, its architecture is based upon a frame buffer and a scaling blitter, providing both 2d sprite and background scaling and hardware support for lines and filled triangles. Because it has no inherent concept of a tile map or any sprite-specific hardware, the drawing budget is per frame rather than per line; there is no enforced limit in terms of the number of sprites or sprites per line other than that implied by the amount of drawing that can be achieved within an acceptable frame rate.
+
==Overview==
  
==Emulators==
+
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
{| class="wikitable" style="text-align:center;"
+
 
! scope="col"|Name
+
<b>System requirements :</b>
! scope="col"|Platform(s)
+
Android 4.0 +
! scope="col"|Latest Version
+
 
! scope="col"|[[libretro|Libretro Core]]
+
==Features==
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
 
! scope="col"|Active
+
* Fast emulation
! scope="col"|[[Recommended Emulators|Recommended]]
+
* Highly compatibility
 +
* KDDI ezplusアプリ <code>.kjx</code> games are support. Only support 128x160 resulation and font option recommend is <small>(9 - 13 - 15)</small>
 +
* Bluetooth API support
 +
* Touchscreen input support
 +
* Supports external virtual keyboards and QWERTY input
 +
* 3D support
 +
* Menu key remapping support
 +
* Supports different keyboard layouts and customization.
 +
* Individual settings for each application.
 +
* Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
 +
* Hardware acceleration support (but games won't run too fast).
 +
* Accelerometer support.
 +
* Scaling support.
 +
 
 +
; → <i>Add support of external shaders filters</i> :
 +
 
 +
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
 +
 
 +
; → <i>Theme</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Dark
 +
|White
 +
|-
 +
|[[File:JL_dark.jpg|300px]]
 +
|[[File:JL_white.jpg|300px]]
 +
|}
 +
 
 +
; → <i>FPS</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|FPS
 +
|-
 +
|[[File:JL_FPS.png|300px]]
 +
|}
 +
 
 +
; → <i>Force full-screen</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Normal
 +
|Force Fullscreen
 +
|-
 +
|[[File:Force_nm.jpg|300px]]
 +
|[[File:Force_fs.jpg|300px]]
 +
|}
 +
 
 +
==How to use==
 +
 
 +
; → <i>Installation <small> (J2ME/ezplusアプリ)</small></i> :
 +
 
 +
<center><big>Download</big></center>
 +
{| cellpadding="4"
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Automatic Builds]'''
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://github.com/nikita36078/J2ME-Loader/releases GitHub][https://f-droid.org/app/ru.playsoftware.j2meloader F-Droid]'''
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
 +
|}
 +
 
 +
Download a latest version of J2ME Loader on your Android device.
 +
 
 +
Next,
 +
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
 +
 
 +
==Key binding==
 +
 
 +
Keys : <i>Default</i>
 +
 
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|<b>Key</b>
 +
|<b>Action</b>
 +
|-
 +
|D-PAD Up
 +
|<code>↑</code>
 +
|-
 +
|D-PAD Down
 +
|<code>↓</code>
 +
|-
 +
|D-PAD Left
 +
|<code>←</code>
 +
|-
 +
|D-PAD Right
 +
|<code>→</code>
 +
|-
 +
|D-PAD Center
 +
|<code>F</code>
 +
|-
 +
|LEFT-Soft Key
 +
|<code>L</code>
 
|-
 
|-
! colspan="7"|PC / x86
+
|RIGHT-Soft Key
 +
|<code>R</code>
 
|-
 
|-
|[[Mednafen]]
+
|NUM1
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>1</code>
|[{{MednafenURL|releases}} {{MednafenVer}}]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[MAME]]
+
|NUM2
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>2</code>
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[OpenEmu]]
+
|NUM3
|align=left|{{Icon|macOS}}
+
|<code>3</code>
|[http://openemu.org {{OpenEmuVer}}]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[Handy]]
+
|NUM4
|align=left|{{Icon|Windows}}
+
|<code>4</code>
|[[sourceforge:projects/handy/files/|0.95]]
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
! colspan="7"|Consoles
+
|NUM5
 +
|<code>5</code>
 
|-
 
|-
|Handypsp
+
|NUM6
|align=left|{{Icon|PSP}}
+
|<code>6</code>
|[https://psp.akop.org/handy.htm 0.95.1]
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|PLynx
+
|NUM7
|align=left|{{Icon|PSP}}
+
|<code>7</code>
|[https://wololo.net/downloads/index.php/download/452 0.9]
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|[https://github.com/frangarcj/HandyVITA HandyVITA]
+
|NUM8
|align=left|{{Icon|PSV}}
+
|<code>8</code>
|[https://github.com/frangarcj/HandyVITA/releases git]
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
| WiiHandy
+
|NUM9
|align=left|{{Icon|Wii}}
+
|<code>9</code>
|[https://github.com/raz0red/wiihandy git]
+
|-
|{{✗}}
+
|NUM0
|{{✓}}
+
|<code>0</code>
|{{✗}}
+
|-
|{{✓}}
+
|*
 +
|<code>*</code>
 +
|-
 +
|#
 +
|<code>#</code>
 
|}
 
|}
  
===Comparison===
+
==Known bugs and issues==
;[[Mednafen]]:Based upon Handy, but unlike other forked cores, its emulation only improves upon the original. Despite having the .lnx extension, No-Intro ROMs aren’t directly compatible with Mednafen nor Handy and must be converted with make_lnx, which is bundled with Handy.
+
 
;[[Handy]]:Hasn't been updated since 2007. Only included here for reference.
+
* [[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games doesn't works.
 +
 
 +
==Screenshots==
 +
 
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|[[File:DR.jpg|200px]]
 +
|[[File:SU.jpg|200px]]
 +
|[[File:Bounce.jpg|200px]]
 +
|[[File:WWE10.jpg|200px]]
 +
|-
 +
|[[File:C4D.jpg|200px]]
 +
|[[File:MI3.jpg|200px]]
 +
|[[File:SHP1.jpg|200px]]
 +
|[[File:KFP3.jpg|200px]]
 +
|-
 +
|[[File:SM3.jpg|200px]]
 +
|[[File:CMI.jpg|200px]]
 +
|[[File:1942.jpg|200px]]
 +
|[[File:POP08.jpg|200px]]
 +
|-
 +
|[[File:GOWB.jpg|200px]]
 +
|[[File:Asterix.jpg|200px]]
 +
|[[File:Pac-manCE.jpg|200px]]
 +
|[[File:BJWT.jpg|200px]]
 +
|-
 +
|[[File:BJW3.jpg|200px]]
 +
|[[File:SVB.jpg|200px]]
 +
|[[File:Shadowalker.jpg|200px]]
 +
|[[File:Madagascar3.jpg|200px]]
 +
|-
 +
|[[File:UMK3.jpg|200px]]
 +
|[[File:AASO.jpg|200px]]
 +
|[[File:G4R.jpg|200px]]
 +
|[[File:NinjaP.jpg|200px]]
 +
|}
 +
 
 +
==Compatibility==
 +
 
 +
J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]) games don't work).
 +
 
 +
 
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
 +
 
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
 +
 
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
 +
 
 +
==See also==
 +
 
 +
* [[JL-Mod]]
 +
* [[EKA2L1]]
 +
 
 +
==External links==
  
===BIOS===
+
* [https://discord.com/invite/Ag4rcpz Official Discord server]
All emulators require [[Emulator_Files#Atari_Lynx|a dump of the 512-byte BIOS]] named <code>lynxboot.img</code>. On Mednafen, put it on the root folder.
+
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
 +
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
  
{{Atari}}
+
==References==
 +
<references group=N />
  
[[Category:Consoles]]
+
[[Category:Mobile emulators]]
[[Category:Handheld consoles]]
+
[[Category:Cellphone emulators]]
[[Category:Atari consoles]]
+
[[Category:Android emulation software]]
[[Category:Atari Lynx emulators|*]]
 
[[Category:Fourth-generation video game consoles]]
 

Revision as of 10:08, 13 December 2021

J2ME Loader
JL.png
Developer(s) Nikita Shakarun
Latest version 1.7.9
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition and ezplusアプリ
Support ($) PayPal

Yandex Money

Programmed in Java
License Apache 2.0
Source code GitHub

J2ME Loader is a free and open-source Java 2 Micro Edition and ezplusアプリ emulator [N 1] for Android It's written in Java. This project is a fork of J2meLoader.

Overview

Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest-compatibility J2ME/ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with JL-Mod emulator.

System requirements : Android 4.0 +

Features

  • Fast emulation
  • Highly compatibility
  • KDDI ezplusアプリ .kjx games are support. Only support 128x160 resulation and font option recommend is (9 - 13 - 15)
  • Bluetooth API support
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • 3D support
  • Menu key remapping support
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
Add support of external shaders filters 

Only shaders for PPSSPP (same format) are supported to use, you need to put them in the J2ME-Loader/shaders folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES) and select the shader of interest A small collection of compatible shaders can be taken in this repository: ppsspp_shaders

Theme
Dark White
JL dark.jpg JL white.jpg
FPS
FPS
JL FPS.png
Force full-screen
Normal Force Fullscreen
Force nm.jpg Force fs.jpg

How to use

Installation (J2ME/ezplusアプリ) 
Download
Android Automatic Builds
Android GitHubF-Droid
Android Play Store

Download a latest version of J2ME Loader on your Android device.

Next, Click JL +.png (button) at the lower right corner in the main J2ME-Loader Windows and select the .JAR or .KJX program on your file manager, after setup your game configures.

Key binding

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
NUM2 2
NUM3 3
NUM4 4
NUM5 5
NUM6 6
NUM7 7
NUM8 8
NUM9 9
NUM0 0
* *
# #

Known bugs and issues

Screenshots

DR.jpg SU.jpg Bounce.jpg WWE10.jpg
C4D.jpg MI3.jpg SHP1.jpg KFP3.jpg
SM3.jpg CMI.jpg 1942.jpg POP08.jpg
GOWB.jpg Asterix.jpg Pac-manCE.jpg BJWT.jpg
BJW3.jpg SVB.jpg Shadowalker.jpg Madagascar3.jpg
UMK3.jpg AASO.jpg G4R.jpg NinjaP.jpg

Compatibility

J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations (Mascot Capsule 3D V3) games don't work).


List of The Tested Java Games (Touchscreen)

List of The Tested Java Games (Non Touchscreen)

List of The Java Games with Bugs

See also

External links

References

  1. It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime