Difference between revisions of "Netplay"
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==RetroArch== | ==RetroArch== | ||
− | + | [[RetroArch]] uses GGPO-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run. | |
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==Dolphin== | ==Dolphin== | ||
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: If you don't have a very powerful CPU you may want to not even bother. | : If you don't have a very powerful CPU you may want to not even bother. | ||
− | Note: The | + | Note: The developers are working on integrating Nintendo Wi-Fi Connection to connect emulators to Nintendo's own servers. |
+ | |||
== PCSX2== | == PCSX2== | ||
− | [http://www.mediafire.com/?r3c1ejv5m85ekrv | + | [http://www.mediafire.com/?r3c1ejv5m85ekrv Unofficial Netplay Build] |
− | : Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago, only about | + | : Netplay has never officially been added to [[PCSX2]], but someone tried making their own branch a few years ago, only about seven fighting games work and the project has been abandoned. |
Note: You can connect to Sony's own servers though: [http://emulation-general.wikia.com/wiki/How_To_Play_PCSX2_Online How To Play PCSX2 Online] (See [http://emulation-general.wikia.com/wiki/Online_PS2_Games Online PS2 Games] for what games still have servers up) | Note: You can connect to Sony's own servers though: [http://emulation-general.wikia.com/wiki/How_To_Play_PCSX2_Online How To Play PCSX2 Online] (See [http://emulation-general.wikia.com/wiki/Online_PS2_Games Online PS2 Games] for what games still have servers up) |
Revision as of 08:55, 21 May 2013
Contents
GGPO
Arcade emulator built around netplay.
RetroArch
RetroArch uses GGPO-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.
Dolphin
- If you don't have a very powerful CPU you may want to not even bother.
Note: The developers are working on integrating Nintendo Wi-Fi Connection to connect emulators to Nintendo's own servers.
PCSX2
- Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago, only about seven fighting games work and the project has been abandoned.
Note: You can connect to Sony's own servers though: How To Play PCSX2 Online (See Online PS2 Games for what games still have servers up)