Difference between revisions of "Netplay"

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(RetroArch)
(RetroArch)
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...Someone should really try this out already.
 
...Someone should really try this out already.
  
: RA uses GGPO netcode, it should be lag-free if everyone involved emulates at fullspeed, don't live on opposite sides of the world and has decent internet speeds.
+
: RA uses GGPO-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at fullspeed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.
  
 
==Dolphin==
 
==Dolphin==

Revision as of 08:20, 21 May 2013

GGPO

Arcade emulator built around netplay.

RetroArch

...Someone should really try this out already.

RA uses GGPO-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at fullspeed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.

Dolphin

Official Netplay Guide

If you don't have a very powerful CPU you may want to not even bother.

Note: The devs are working on integrating Nintendo Wifi Connection to connect emulators to Nintendo's own servers.

PCSX2

UnOfficial Netplay Build

Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago, only about 7 fighting games work and the project has been abandoned.

Note: You can connect to Sony's own servers though: How To Play PCSX2 Online (See Online PS2 Games for what games still have servers up)