Difference between revisions of "Netplay"
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(→RetroArch: I should really start proof-reading.) |
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...Someone should really try this out already. | ...Someone should really try this out already. | ||
− | : RA uses GGPO netcode, it should be lag-free if everyone involved emulates at fullspeed, don't live on | + | : RA uses GGPO netcode, it should be lag-free if everyone involved emulates at fullspeed, don't live on opposite sides of the world from eachother and everyone has decent internet speeds. |
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==Dolphin== | ==Dolphin== | ||
[http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide Official Netplay Guide] | [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide Official Netplay Guide] |
Revision as of 07:18, 21 May 2013
Contents
GGPO
Arcade emulator built around netplay.
RetroArch
...Someone should really try this out already.
- RA uses GGPO netcode, it should be lag-free if everyone involved emulates at fullspeed, don't live on opposite sides of the world from eachother and everyone has decent internet speeds.
Dolphin
- If you don't have a very powerful CPU you may want to not even bother.
Note: The devs are working on integrating Nintendo Wifi Connection to connect emulators to Nintendo's own servers.
PCSX2
- Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago, only about 7 fighting games work and the project has been abandoned.
Note: You can connect to Sony's own servers though: How To Play PCSX2 Online (See Online PS2 Games for what games still have servers up)