Difference between revisions of "NanoBoyAdvance"

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{{Infobox emulator
 
{{Infobox emulator
|logo =
+
|logo = NanoBoyAdvance_Logo.png
|logowidth =
+
|logowidth = 128
|version = 1.4 <small>(Stable)</small>
+
|screenshot = NanoBoyAdvance_Screenshot.png
 +
|version = {{Version|NanoBoyAdvance}} <small>(Stable)</small>
 
|active = Yes
 
|active = Yes
|platform = Windows, Linux
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|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]
|target = [[GameBoy Advance emulators|GameBoy Advance]]
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|target = [[Game Boy Advance emulators|Game Boy Advance]]
 
|developer = [https://twitter.com/fleroviux fleroviux]
 
|developer = [https://twitter.com/fleroviux fleroviux]
|website =
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|website =  
|source = [https://github.com/nba-emu/NanoBoyAdvance NanoBoyAdvance]
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|source = [https://github.com/nba-emu/NanoBoyAdvance GitHub]
|license = GNU LGPLv3
+
|license = GNU GPLv3
 
|compatibility =
 
|compatibility =
|bios = [[Emulator_Files#Game Boy Advance|Optional]]
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|bios = [[Emulator_Files#Game Boy Advance / e-Reader|Optional]]
 
}}
 
}}
  
'''NanoBoyAdvance''' is an open-source [[GBA emulators|GBA emulator]] licensed under GPU 3.0 license or later, and focused on accuracy (according to the developer, his goal is to achieve fully cycle-accurate emulation in the future<ref>https://www.reddit.com/r/emulation/comments/rky15h/nanoboyadvance_14_is_released/</ref>), with support for HQ audio mixer (for games which employ Nintendo's MusicPlayer2000 sound engine), RTC emulation, post-processing options and support for controllers. NBA was the first emulator to pass all AGS aging cartridge tests. NBA emulates CPU/DMA with almost-cycle accuracy and its ARM emulation handles nearly all known edge-cases.
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'''NanoBoyAdvance''' ('''NBA''') is a free and open-source [[GBA emulators|GBA emulator]] licensed under the GPU GPL 3.0 license or later. It is primarily focused on accuracy. According to the developer, the goal is to achieve fully cycle-accurate emulation in the future<ref>https://www.reddit.com/r/emulation/comments/rky15h/nanoboyadvance_14_is_released/</ref>, with support for HQ audio mixer (for games that employ Nintendo's MusicPlayer2000 sound engine), RTC emulation, post-processing options and support for controllers. NBA was the first emulator to pass all AGS aging cartridge tests. NBA emulates CPU/DMA with almost-cycle accuracy, and its ARM emulation handles nearly all known edge cases.
  
NBA can use it a real console's dumped BIOS or the alternative [https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin free alternative not containing copyrighted content] although the latter is less accurate.
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NBA can use an actual console's dumped BIOS or the [https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin free alternative not containing copyrighted content], although the latter is less accurate.
  
 
==References==
 
==References==
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*[https://github.com/nba-emu/NanoBoyAdvance/releases Latest stable release]
 
*[https://github.com/nba-emu/NanoBoyAdvance/releases Latest stable release]
 
*[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Nightly builds' repository]
 
*[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Nightly builds' repository]
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{{Game Boy Advance emulators}}
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[[Category:Emulators]]
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[[Category:Console emulators]]
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[[Category:Handheld console emulators]]
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[[Category:Game Boy Advance emulators]]
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[[Category:Windows emulation software‏‎]]
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[[Category:macOS emulation software]]
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[[Category:Linux emulation software]]

Latest revision as of 17:28, 11 March 2024

NanoBoyAdvance
NanoBoyAdvance Logo.png
NanoBoyAdvance Screenshot.png
Developer(s) fleroviux
Latest version 1.8.0 [+] (Stable)
Active Yes
Platform(s) Windows
Linux
macOS
Emulates Game Boy Advance
License GNU GPLv3
Source code GitHub
BIOS/Keys Optional

NanoBoyAdvance (NBA) is a free and open-source GBA emulator licensed under the GPU GPL 3.0 license or later. It is primarily focused on accuracy. According to the developer, the goal is to achieve fully cycle-accurate emulation in the future[1], with support for HQ audio mixer (for games that employ Nintendo's MusicPlayer2000 sound engine), RTC emulation, post-processing options and support for controllers. NBA was the first emulator to pass all AGS aging cartridge tests. NBA emulates CPU/DMA with almost-cycle accuracy, and its ARM emulation handles nearly all known edge cases.

NBA can use an actual console's dumped BIOS or the free alternative not containing copyrighted content, although the latter is less accurate.

References[edit]

External links[edit]

Nintendo Game Boy Advance Emulators