Difference between revisions of "NanoBoyAdvance"

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(She is trans. Respect her or fuck off.)
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|logo =
 
|logo =
 
|logowidth =
 
|logowidth =
|version = 1.4 <small>(Stable)</small>
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|version = 1.5 <small>(Stable)</small>
 
|active = Yes
 
|active = Yes
|platform = Windows, Linux
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|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]
 
|target = [[Game Boy Advance emulators|Game Boy Advance]]
 
|target = [[Game Boy Advance emulators|Game Boy Advance]]
 
|developer = [https://twitter.com/fleroviux fleroviux]
 
|developer = [https://twitter.com/fleroviux fleroviux]
 
|website =
 
|website =
|source = [https://github.com/nba-emu/NanoBoyAdvance NanoBoyAdvance]
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|source = [https://github.com/nba-emu/NanoBoyAdvance GitHub]
|license = GNU LGPLv3
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|license = GNU GPLv3
 
|compatibility =
 
|compatibility =
 
|bios = [[Emulator_Files#Game Boy Advance / e-Reader|Optional]]
 
|bios = [[Emulator_Files#Game Boy Advance / e-Reader|Optional]]
 
}}
 
}}
  
'''NanoBoyAdvance''' is an open-source [[GBA emulators|GBA emulator]] licensed under GPU 3.0 license or later, and focused on accuracy (according to the developer, his goal is to achieve fully cycle-accurate emulation in the future<ref>https://www.reddit.com/r/emulation/comments/rky15h/nanoboyadvance_14_is_released/</ref>), with support for HQ audio mixer (for games which employ Nintendo's MusicPlayer2000 sound engine), RTC emulation, post-processing options and support for controllers. NBA was the first emulator to pass all AGS aging cartridge tests. NBA emulates CPU/DMA with almost-cycle accuracy and its ARM emulation handles nearly all known edge-cases.
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'''NanoBoyAdvance''' is a free and open-source [[GBA emulators|GBA emulator]] licensed under GPU GPL 3.0 license or later, and focused on accuracy (according to the developer, her goal is to achieve fully cycle-accurate emulation in the future<ref>https://www.reddit.com/r/emulation/comments/rky15h/nanoboyadvance_14_is_released/</ref>), with support for HQ audio mixer (for games which employ Nintendo's MusicPlayer2000 sound engine), RTC emulation, post-processing options and support for controllers. NBA was the first emulator to pass all AGS aging cartridge tests. NBA emulates CPU/DMA with almost-cycle accuracy and its ARM emulation handles nearly all known edge-cases.
  
 
NBA can use it a real console's dumped BIOS or the alternative [https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin free alternative not containing copyrighted content] although the latter is less accurate.
 
NBA can use it a real console's dumped BIOS or the alternative [https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin free alternative not containing copyrighted content] although the latter is less accurate.

Latest revision as of 09:54, 6 June 2022

NanoBoyAdvance
Developer(s) fleroviux
Latest version 1.5 (Stable)
Active Yes
Platform(s) Windows
Linux
macOS
Emulates Game Boy Advance
License GNU GPLv3
Source code GitHub
BIOS/Keys Optional

NanoBoyAdvance is a free and open-source GBA emulator licensed under GPU GPL 3.0 license or later, and focused on accuracy (according to the developer, her goal is to achieve fully cycle-accurate emulation in the future[1]), with support for HQ audio mixer (for games which employ Nintendo's MusicPlayer2000 sound engine), RTC emulation, post-processing options and support for controllers. NBA was the first emulator to pass all AGS aging cartridge tests. NBA emulates CPU/DMA with almost-cycle accuracy and its ARM emulation handles nearly all known edge-cases.

NBA can use it a real console's dumped BIOS or the alternative free alternative not containing copyrighted content although the latter is less accurate.

References[edit]

External links[edit]

Nintendo Game Boy Advance Emulators