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{{Infobox emulator
 
{{Infobox emulator
|logo = NanoBoyAdvance_Logo.png
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|logo =
|logowidth = 128
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|logowidth =
|screenshot = NanoBoyAdvance_Screenshot.png
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|version = 1.4 <small>(Stable)</small>
|version = {{Version|NanoBoyAdvance}} <small>(Stable)</small>
 
 
|active = Yes
 
|active = Yes
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]
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|platform = Windows, Linux, macOS
 
|target = [[Game Boy Advance emulators|Game Boy Advance]]
 
|target = [[Game Boy Advance emulators|Game Boy Advance]]
 
|developer = [https://twitter.com/fleroviux fleroviux]
 
|developer = [https://twitter.com/fleroviux fleroviux]
|website =  
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|website =
|source = [https://github.com/nba-emu/NanoBoyAdvance GitHub]
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|source = [https://github.com/nba-emu/NanoBoyAdvance NanoBoyAdvance]
|license = GNU GPLv3
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|license = GNU LGPLv3
 
|compatibility =
 
|compatibility =
 
|bios = [[Emulator_Files#Game Boy Advance / e-Reader|Optional]]
 
|bios = [[Emulator_Files#Game Boy Advance / e-Reader|Optional]]
 
}}
 
}}
  
'''NanoBoyAdvance''' ('''NBA''') is a free and open-source [[GBA emulators|GBA emulator]] licensed under the GPU GPL 3.0 license or later. It is primarily focused on accuracy. According to the developer, the goal is to achieve fully cycle-accurate emulation in the future<ref>https://www.reddit.com/r/emulation/comments/rky15h/nanoboyadvance_14_is_released/</ref>, with support for HQ audio mixer (for games that employ Nintendo's MusicPlayer2000 sound engine), RTC emulation, post-processing options and support for controllers. NBA was the first emulator to pass all AGS aging cartridge tests. NBA emulates CPU/DMA with almost-cycle accuracy, and its ARM emulation handles nearly all known edge cases.
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'''NanoBoyAdvance''' is an open-source [[GBA emulators|GBA emulator]] licensed under GPU 3.0 license or later, and focused on accuracy (according to the developer, his goal is to achieve fully cycle-accurate emulation in the future<ref>https://www.reddit.com/r/emulation/comments/rky15h/nanoboyadvance_14_is_released/</ref>), with support for HQ audio mixer (for games which employ Nintendo's MusicPlayer2000 sound engine), RTC emulation, post-processing options and support for controllers. NBA was the first emulator to pass all AGS aging cartridge tests. NBA emulates CPU/DMA with almost-cycle accuracy and its ARM emulation handles nearly all known edge-cases.
  
NBA can use an actual console's dumped BIOS or the [https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin free alternative not containing copyrighted content], although the latter is less accurate.
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NBA can use it a real console's dumped BIOS or the alternative [https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin free alternative not containing copyrighted content] although the latter is less accurate.
  
 
==References==
 
==References==

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