Difference between revisions of "NTSC filters"
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SNES games make use of the color correction in these cables. | SNES games make use of the color correction in these cables. | ||
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==Description== | ==Description== | ||
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The highest quality possible. | The highest quality possible. | ||
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+ | ===Blargg=== | ||
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+ | [http://www.mediafire.com/?356uu02o7oxw0u1 Win32] [http://www.mediafire.com/?62p83g46s95v44r Win64] [http://www.mediafire.com/?bqnp2etqkq3fkz1 Linux32] [http://www.mediafire.com/?01747etfqs8tt6g Linux64] [http://www.mediafire.com/?l5abvq3077cuqvt MacOS] | ||
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+ | Blargg's NTSC shaders are powerful, and well made, but they are very system specific. They are designed for NES-SNES resolutions. Certain games on other systems however, can still make use of them, but not without glitches. For instance, certain [[PS1]] games with have multiple resolutions, some of them will work properly with them (such as 240p), and some won't. This may mean the aspect ratio is horribly messed up for menus, but the main gameplay will look normal. | ||
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+ | Maister NTSC | ||
https://github.com/libretro/common-shaders/tree/master/ntsc | https://github.com/libretro/common-shaders/tree/master/ntsc | ||
− | + | The standalone .fliter files work at resolutions typically found in NES and SNES games, and cause problems when used on systems that use other resolutions. For this reason, there have been attempts at making an NTSC shader that can work on many different consoles and resolutions. | |
Maister has created an NTSC shader using the .cg format. Insert screenshots. | Maister has created an NTSC shader using the .cg format. Insert screenshots. |
Revision as of 11:29, 3 August 2013
These replicate the cables used to connect the system to the TV. They vary in quality, with the lowest being RF, then composite, then s-video and RGB (scart) being the highest quality. Many emulators have NTSC filters built into them. They can also be separately downloaded in .filter format. They were developed by blargg. Other NTSC shaders have been created which do not rely upon blargg's shaders.
The level of blur in RF and composite cables are needed for dithering to work. S-video, and RGB are too clear to produce dithering.
SNES games make use of the color correction in these cables.
Contents
Description
RF
The lowest quality. Very blurry.
Composite
Higher quality than RF, but still very blurry. This is what most systems used as default.
S-video
Much sharper image.
RGB
The highest quality possible.
Shaders
Blargg
Win32 Win64 Linux32 Linux64 MacOS
Blargg's NTSC shaders are powerful, and well made, but they are very system specific. They are designed for NES-SNES resolutions. Certain games on other systems however, can still make use of them, but not without glitches. For instance, certain PS1 games with have multiple resolutions, some of them will work properly with them (such as 240p), and some won't. This may mean the aspect ratio is horribly messed up for menus, but the main gameplay will look normal.
Maister NTSC
https://github.com/libretro/common-shaders/tree/master/ntsc
The standalone .fliter files work at resolutions typically found in NES and SNES games, and cause problems when used on systems that use other resolutions. For this reason, there have been attempts at making an NTSC shader that can work on many different consoles and resolutions.
Maister has created an NTSC shader using the .cg format. Insert screenshots.
Gallery
Blargg NTSC
Emulators
Many emulators have them built in.
Emulator | System | NTSC filters | Notes |
---|---|---|---|
Nestopia | NES | ✓ | |
puNES | NES | ✓ | |
zsnes | SNES | ✓ | |
Snes9x | SNES | ✓ | |
Genesis Plus GX | Sega consoles | ||
Kega Fusion | Sega consoles |