Difference between pages "NEC PC-8800 series" and "PlayStation 2 emulators"

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{{Infobox console
 
{{Infobox console
|title = NEC PC-8800 series
+
|title = PlayStation 2
|logo =
+
|logo = PS2-Fat-Console-Set.png
|developer = NEC Home Electronics
+
|developer = [[:Sony]]
|type = [[:Category:Computers|Home computer]]
+
|type = [[:Category:Home consoles|Home video game console]]
|generation =
+
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
|release = 1981
+
|release = 2000
|discontinued = 1989
+
|discontinued = 2013
|predecessor = [[NEC PC-6000 series|PC-6000]]
+
|predecessor = [[PlayStation emulators|PlayStation]]
|successor = [[NEC PC-9800 series|PC-9800]]
+
|successor = [[PlayStation 3 emulators|PlayStation 3]]
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
The '''NEC PC-8800''' series, also known as the PC-88, were a family of computers made by NEC starting in 1981. The last models of the PC-88 were released in 1989, though it is unknown when they were discontinued. The PC-88 was released in America and Japan.
+
 
 +
The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000 and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU at 300 MHz with 32MB of RDRAM system memory and 4MB of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest selling console of all time with over 160 million units sold.  
  
 
==Emulators==
 
==Emulators==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Emulator
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
!colspan="11"|PC / x86
+
!scope="col"|Name
 +
!scope="col"|Platform(s)
 +
!scope="col"|Latest Version
 +
! scope="col"|[[libretro|Libretro Core]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
!scope="col"|Active
 +
!scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[http://nenecchi.kirara.st pc8801ma]
+
!colspan="7"|PC / x86
|align=left|{{Icon|Windows}}
+
|-
|[http://nenecchi.kirara.st/php/dl.php?t=pc8801ma2.7z {{pc8801maVer}}]
+
|[[PCSX2]]
|{{}}
+
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://pcsx2.net/download.html 1.6.0] (stable)<br /> [http://buildbot.orphis.net/pcsx2 SVN]
 +
|{{~}} <small>(WIP)</small>
 
|{{✓}}
 
|{{✓}}
|-
 
|ePC-8001
 
|align=left|{{Icon|Windows}}
 
|[http://takeda-toshiya.my.coocan.jp/pc9801/index.html {{ePC8001Ver}}]
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|-
|[http://retropc.net/pi XM8]
+
|DobieStation
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|align=left|{{Icon|Windows|Linux}}
|[http://retropc.net/pi/#download {{XM8Ver}}]
+
|[https://github.com/PSI-Rockin/DobieStation Git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|-
+
|{{}}
|[https://web.archive.org/web/20190210175903/www.geocities.co.jp/SiliconValley-SanJose/2457/m88/m88.html M88 for OS/2‡]
 
|align=left|{{Icon|OS2}}
 
|[https://web.archive.org/web/20190210175903/http://www.din.or.jp/~sofiya/M88/m88a7.zip 2.15 α7]
 
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
 
|-
 
|-
|[http://www.hi-ho.ne.jp/hideaki-i/n_on_mac/n-index.html PC88EM]
+
|[[Play!]]
|align=left|{{Icon|macOS}}
+
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.hi-ho.ne.jp/hideaki-i/n_on_mac/n-down.html 4.35]
+
|[http://purei.org/downloads.php Builds]
|{{✗}}
 
 
|{{✓}}
 
|{{✓}}
|-
 
|[http://www.cug.net/~manuke/x88000.html X88000]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://quagma.sakura.ne.jp/manuke/x88_1_5_3.zip 1.5.3]
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|-
 
|[[MAME]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[http://web.archive.org/web/20170104164557/www.e-maybe.com/98lab/p-c88-emulator Excite88]
+
|[https://sourceforge.net/projects/hpsx64 hpsx64]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://illusioncity.net/PC88/Excite88_Ver0.1.5.0_Setup.zip 0.1.5.0]
+
|[http://www.emucr.com/search/label/hpsx64?&max-results=16 {{hpsx64Ver}}]
 
|{{✗}}
 
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[http://retropc.net/cisc/m88/ M88]
+
|orbum
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[http://retropc.net/cisc/m88/download.html 2.2.1a]
+
|[https://github.com/marco9999/orbum Git]
 +
|{{✗}}
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[http://web.archive.org/web/20070930154607/home.highway.ne.jp/soltin/pc88win.html PC88WIN]
+
!colspan="7"|Mobile / ARM
|align=left|{{Icon|Windows}}
 
|[http://web.archive.org/web/20070117004821/http://home.highway.ne.jp/soltin/pc88w114.lzh 1.14]
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|[http://www.cug.net/~anonB/w88 W88]
+
|[[DamonPS2]]
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Android}}
|0.05
+
|[http://daimengplay.com/index.html 3.3.2.1]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|-
+
|{{✓}}
|[https://www.eonet.ne.jp/~showtime/quasi88 QUASI88]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://www.eonet.ne.jp/~showtime/quasi88/download.html 0.6.4]<br>[https://github.com/libretro/quasi88-libretro git]<small>(libretro)</small>
 
|{{✓}}<small>(libretro)</small>
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[http://www1.plala.or.jp/aoto/pc88emu.htm P88SR]
+
|[[Play!]]
|align=left|{{Icon|DOS}}
+
|align=left|{{Icon|Android|iOS}}
|[http://www1.plala.or.jp/aoto/soft/88emu100.lzh 1.00]
+
|[https://purei.org/downloads.php Builds]
|{{}}
+
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
!colspan="11"|Mobile / ARM
+
!colspan="7"|Consoles
 
|-
 
|-
|[https://www41.atwiki.jp/tako2lab/pages/33.html QUASI88 Android]
+
|[[Official_Sony_Emulators#PlayStation_2|ps2_emu]]
|align=left|{{Icon|Android}}
+
|align=left|{{Icon|PS3}}
|[https://www41.atwiki.jp/tako2lab?cmd=upload&act=open&pageid=33&file=quasi88_android_130609.apk 130609]
+
|FW 4.78
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
|-
 
|[https://web.archive.org/web/20060616041107/http://www.aosoft.jp/m88ce/ M88]
 
|align=left|{{Icon|WinMobile}}
 
|[https://web.archive.org/web/20060620001022/http://www.aosoft.jp:80/dlfiles/m88h_006.lzh Handheld 0.06]<br>[https://web.archive.org/web/20060620000933/http://www.aosoft.jp/dlfiles/m88p_004.lzh Pocket 0.04]<br>[https://web.archive.org/web/20060620001034/http://www.aosoft.jp:80/dlfiles/M88ce_006_src.lzh CE 0.06Δ]
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|}
 
|}
  
†Only compatible with DOS/V incompatible PC-98 machines running MS-DOS.
+
===Comparisons===
 
+
;[[PCSX2]]:The first and only PS2 emulator currently worth using. That said, it is underwhelming in the accuracy department, with thousands of bugs and graphical glitches. However, since version 1.6, the accuracy has greatly improved. The emulator is capable of playing 2608 games without any major glitches (regardless of speed) and playing 29 games at a non-playable speed or with major graphical or accuracy glitches. Check the [[Game problems FAQ#PS2|Game Problems FAQ]] for the most difficult titles.  
‡Versions 2.15 and 2.15s are currently lost. The latest versions downloadable are 2.10 and 2.10s.
+
;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]: Hundreds of titles go ingame, more accurate than Play! and even PCSX2 in some cases, but way slower than both at the moment. Designed to be fast, accurate and easy to use. An [[Android emulators|Android]] port is planned. Making rapid progress
 
+
;[[DamonPS2]]:Closed source emulator only for Android. Definitely (this was proven) uses some stolen PCSX2 code and might steal your data (sends data to it's remote servers, nobody knows why and for what purposes, as "developers" themselves never openly came out with admitting this). Although it is much faster than [[Play!]], compatibility still lags behind [[PCSX2]]. DamonPS2 should be avoided at all costs, as even in Google Play store it's being largely treated as a scam and highly likely malware that disguises itself as "emulator". DamonPS2 is basically a pirated version of PCSX2 for Android. [https://pcsx2.net/286-the-pcsx2-team-s-statement-regarding-the-damonps2-emulator.html Pcsx2]. Here are some Chinese responses, they stated that DamonPS2 did not plagiarize, so PCSX2 failed to launch DMCA to DamonPS2 on Google Play Store.
ΔMust compile from source.
+
:[https://tieba.baidu.com/p/5540262646 Site]
 
+
:[https://www.zhihu.com/question/267082985/answer/323834856 zhihu.com].
==Models==
+
;[[Play!]]:Can run quite a few commercial games but is still pretty far behind [[PCSX2]].
====[[wikipedia:PC-8800_series#Model_list|PC-8801]]====
+
;[[sourceforge:projects/hpsx64/|hpsx64]]:Can also run quite a few commercial games, but probably less so, and at slower speeds, than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation.
The PC-8801 was released in 1981 and had a NEC µPD780 at 4 MHz with 64KB of RAM and 48KB of VRAM.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII model 10]]====
 
The PC-8801mkII model 10 was released in 1983 and had the same specs as the PC-8801 but with new sound coponents.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII model 20]]====
 
Same thing as the PC-8801mkII model 10 but with 1 5.25" floppy drive.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII model 30]]====
 
Same thing as the PC-8801mkII model 10 but with 2 5.25" floppy drives.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII SR model 10]]====
 
The PC-8801mkII SR model 10 was released in 1985 and had new sound components.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII SR model 20]]====
 
Same as the PC-8801mkII SR model 10 but with 1 5.25" floppy drive.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII SR model 30]]====
 
Same as the PC-8801mkII SR model 10 but with 2 5.25" floppy drives.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII TR]]====
 
The PC-8801mkII TR was released in 1985 and was the PC-8801mkII SR model 30 but had an additional 300 bps modem with it.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII FR model 10]]====
 
The PC-8801mkII FR model 10 released in 1985 was a cost reduced version of the PC-8801mkII SR model 10.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII FR model 20]]====
 
The PC-8801mkII FR model 20 released in 1985 was a cost reduced version of the PC-8801mkII SR model 20.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII FR model 30]]====
 
The PC-8801mkII FR model 30 released in 1985 was a cost reduced version of the PC-8801mkII SR model 30.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII MR]]====
 
The PC-8801mkII MR was released in 1985 with 192KB of RAM and the same amount of VRAM.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FH model 10]]====
 
The PC-8801 FH model 10 was released in 1986 and had a new NEC µPD70008 at 8 MHz with 64KB of RAM and 48KB of VRAM.
 
 
 
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FH model 20]]====
 
The PC-8801 FH model 20 added 1 5.25" floppy drive.
 
  
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FH model 30]]====
+
==Emulation issues==
The PC-8801 FH model 30 added 2 5.25" floppy drives.
 
  
====[[wikipedia:PC-8800_series#Model_list|PC-8801 MH]]====
+
Despite a large interest in PS2 emulation due to its sizable collection of games, it is still one of the hardest consoles to emulate for a number of reasons.
The PC-8801 MH was released in 1986 and had 192KB of RAM and the same amount of VRAM.
 
  
====[[wikipedia:PC-8800_series#Model_list|PC-88 VA]]====
+
First of all: many people believe that since the main CPU (Emotion Engine) runs at a clock speed of 294Mhz (299Mhz on later revisions), it would make emulation easy on recent hardware. But this is not the case, because the clock speed of the emulated CPU is not necessarily indicative of the ease of emulation. Specifically, the PS2 CPU contains a multitude of custom sub-components and chips such as the FPU co-processor, 2 Vector Units, IOP, SPU2, Graphics Synthesizer and SIF which together work asynchronously to comprise the 128-bit Emotion Engine. In order to emulate them perfectly with correct timing requires an enormous amount of power. Moreover, the PS2 just like PS1 uses the MIPS architecture instead of standard x86 code, thus making emulation slower.<ref>https://forums.pcsx2.net/Thread-Why-is-PCSX2-slow</ref>
The PC-88 VA was released in 1987 with a NEC V50 CPU at 8 MHz with 512KB of RAM and 256KB of VRAM.
 
  
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FA]]====
+
Another big problem is the emulation of PS2’s own floating point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors or graphical bugs. While PCSX2 allows for the option of either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PS2 FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref>
The PC-8801 FA was released in 1987 with a NEC µPD70008 CPU at 8 MHz with 64KB of RAM and 48KB of VRAM. Stereo sound was added.
 
  
====[[wikipedia:PC-8800_series#Model_list|PC-8801 MA]]====
+
To conclude on the problems with PS2 emulation, we come to hardware rendering. The PS2’s graphics pipeline acts very differently from modern GPU cards and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of PS2, fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various type of emulation enhancements like display resolution scaling leads to the typical “black lines glitch” because of the use of a non-integer resolution. While the OpenGL backend on PCSX2 greatly improved on many of these issues, most games still require “software rendering” to fix many common glitches, which in turn slows down the emulation. Although Games using mip-mapping (Ratchet & Clank, Ace Combat, etc...) and games running on the Snowblind Engine are playable in OGL HW mode with minimal problems on high-end PCs.  
The PC-8801 MA was released in 1987 with 192KB of RAM and 48KB of VRAM.
 
  
====[[wikipedia:PC-8800_series#Model_list|PC-88 VA2]]====
+
In summary, it is not possible to achieve close-to-perfection PS2 emulation with actual PC hardware, and even if it was possible, the results would most likely be unplayable.  The PS2 is simply a very complex machine that even game developers struggled to work with.
The PC-88 VA2 was released in 1988 with a NEC V50 CPU at 8Mhz with 512KB of RAM and 256KB of VRAM.
 
  
====[[wikipedia:PC-8800_series#Model_list|PC-88 VA3]]====
+
==EyeToy==
The PC-88 VA3 was released in 1988 and added a 2TD FDD.
 
  
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FE]]====
+
The [[wikipedia:EyeToy|EyeToy]] is a device similar to a camera or a webcam. It's an accessory developed by Sony and manufactured by Logitech. It is used in some PS2 games to interact physically through motion detection. The EyeToy can be used on PC with [https://web.archive.org/web/20070327192750/http://eyetoy8057.sourceforge.net/cms/ unofficial drivers]. It also works natively with the [[PlayStation_3_emulators|PS3]].
The PC-8801 FE was released in 1988 and had a NEC µPD70008 at 8 MHz with 64KB of RAM and 48KB of VRAM. It only had Mono sound.
 
  
====[[wikipedia:PC-8800_series#Model_list|PC-8801 MA2]]====
+
As for now, there are no emulators that can play EyeToy-only games or EyeToy enhanced events and modes in other games. You can find more informations about said games on this [https://github.com/PCSX2/pcsx2/issues/525 PCSX2 GitHub issue].
The PC-8801 MA2 was released in 1988 and had a NEC µPD70008 at 8 MHz with 192 KB of RAM and 48 KB of VRAM.
 
  
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FE2]]====
+
==USB Plugin==
The PC-8801 FE2 was released in 1989 and had 64KB of RAM and 48KB of VRAM. Only Mono sound was on this model.
 
  
====[[wikipedia:PC-8800_series#Model_list|PC-8801 MC model 1]]====
+
Some PS2 games make use of an USB adapter with a module/dongle consisting of two jack ports for microphones. [[wikipedia:List_of_songs_in_SingStar_games_(PlayStation_2)|Installments]] from the [[wikipedia:SingStar|SingStar]] series on the PS2 were able to use microphones (Sometimes bundled with these game discs) with this method.
The PC-8801 MC model 1 was released in 1989 and had 192KB of RAM and 48KB of VRAM.
+
:These adapters could either formally or informally be called:
 +
* SingStar USB Converter (Official)
 +
* SingStar USB Converter Box (Official)
 +
* SingStar USB Microphone Converter
 +
* SingStar Microphone USB Adapter/Converter
 +
* SingStar USB Converter Microphone Adapter
 +
Steering wheels are also supported for a large number of racing games via an USB adapter.
  
====[[wikipedia:PC-8800_series#Model_list|PC-8801 MC model 2]]====
+
While PCSX2 isn't benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a [https://github.com/jackun/USBqemu-wheel USB plugin] that supports a microphone in most games and even steering wheel for racing games. The plugin is still updated nowadays.
The PC-8801 MC model 2 was released in 1989 and had a CD-ROM drive.
+
A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here].
  
== Links ==
+
==External links==
 +
* [http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] - For checking if your games work and any fixes, tweaks, or settings you should know beforehand. The wiki is very outdated and unfinished, so personal testing is usually a must.
 +
* [https://psxdatacenter.com/psx2/sitenews2.html PlayStation 2 DataCenter] - Tons of PS2 related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you'll find here.
  
* [https://archive.org/details/PC88-image-collection-1817 PC 88イメージ集( 1817 個)]
+
==References==
 +
{{reflist}}
  
[[Category:Computers]]
+
[[Category:Consoles]]
[[Category:NEC personal computers]]
+
[[Category:Home consoles]]
 +
[[Category:Sony consoles]]
 +
[[Category:Sixth-generation video game consoles]]
 +
[[Category:PlayStation 2 emulators|*]]

Revision as of 14:56, 6 July 2021

PlayStation 2
PS2-Fat-Console-Set.png
Developer Sony
Type Home video game console
Generation Sixth generation
Release date 2000
Discontinued 2013
Predecessor PlayStation
Successor PlayStation 3
Emulated

The PlayStation 2 (PS2) is a sixth-generation console released by Sony on October 26, 2000 and it was retailed for $299.99. It has the Emotion Engine CPU at 300 MHz with 32MB of RDRAM system memory and 4MB of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest selling console of all time with over 160 million units sold.

Emulators

Name Platform(s) Latest Version Libretro Core FLOSS Active Recommended
PC / x86
PCSX2 Windows Linux macOS 1.6.0 (stable)
SVN
~ (WIP)
DobieStation Windows Linux Git
Builds
Play! Windows Linux macOS Builds
hpsx64 Windows v0430
orbum Windows Git
Mobile / ARM
DamonPS2 Android 3.3.2.1
Play! Android iOS Builds
Consoles
ps2_emu PlayStation 3 FW 4.78

Comparisons

PCSX2
The first and only PS2 emulator currently worth using. That said, it is underwhelming in the accuracy department, with thousands of bugs and graphical glitches. However, since version 1.6, the accuracy has greatly improved. The emulator is capable of playing 2608 games without any major glitches (regardless of speed) and playing 29 games at a non-playable speed or with major graphical or accuracy glitches. Check the Game Problems FAQ for the most difficult titles.
DobieStation
Hundreds of titles go ingame, more accurate than Play! and even PCSX2 in some cases, but way slower than both at the moment. Designed to be fast, accurate and easy to use. An Android port is planned. Making rapid progress
DamonPS2
Closed source emulator only for Android. Definitely (this was proven) uses some stolen PCSX2 code and might steal your data (sends data to it's remote servers, nobody knows why and for what purposes, as "developers" themselves never openly came out with admitting this). Although it is much faster than Play!, compatibility still lags behind PCSX2. DamonPS2 should be avoided at all costs, as even in Google Play store it's being largely treated as a scam and highly likely malware that disguises itself as "emulator". DamonPS2 is basically a pirated version of PCSX2 for Android. Pcsx2. Here are some Chinese responses, they stated that DamonPS2 did not plagiarize, so PCSX2 failed to launch DMCA to DamonPS2 on Google Play Store.
Site
zhihu.com.
Play!
Can run quite a few commercial games but is still pretty far behind PCSX2.
hpsx64
Can also run quite a few commercial games, but probably less so, and at slower speeds, than Play!. It also emulates and focuses more on PlayStation emulation.

Emulation issues

Despite a large interest in PS2 emulation due to its sizable collection of games, it is still one of the hardest consoles to emulate for a number of reasons.

First of all: many people believe that since the main CPU (Emotion Engine) runs at a clock speed of 294Mhz (299Mhz on later revisions), it would make emulation easy on recent hardware. But this is not the case, because the clock speed of the emulated CPU is not necessarily indicative of the ease of emulation. Specifically, the PS2 CPU contains a multitude of custom sub-components and chips such as the FPU co-processor, 2 Vector Units, IOP, SPU2, Graphics Synthesizer and SIF which together work asynchronously to comprise the 128-bit Emotion Engine. In order to emulate them perfectly with correct timing requires an enormous amount of power. Moreover, the PS2 just like PS1 uses the MIPS architecture instead of standard x86 code, thus making emulation slower.[1]

Another big problem is the emulation of PS2’s own floating point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors or graphical bugs. While PCSX2 allows for the option of either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PS2 FPU.[2][3]

To conclude on the problems with PS2 emulation, we come to hardware rendering. The PS2’s graphics pipeline acts very differently from modern GPU cards and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of PS2, fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various type of emulation enhancements like display resolution scaling leads to the typical “black lines glitch” because of the use of a non-integer resolution. While the OpenGL backend on PCSX2 greatly improved on many of these issues, most games still require “software rendering” to fix many common glitches, which in turn slows down the emulation. Although Games using mip-mapping (Ratchet & Clank, Ace Combat, etc...) and games running on the Snowblind Engine are playable in OGL HW mode with minimal problems on high-end PCs.

In summary, it is not possible to achieve close-to-perfection PS2 emulation with actual PC hardware, and even if it was possible, the results would most likely be unplayable. The PS2 is simply a very complex machine that even game developers struggled to work with.

EyeToy

The EyeToy is a device similar to a camera or a webcam. It's an accessory developed by Sony and manufactured by Logitech. It is used in some PS2 games to interact physically through motion detection. The EyeToy can be used on PC with unofficial drivers. It also works natively with the PS3.

As for now, there are no emulators that can play EyeToy-only games or EyeToy enhanced events and modes in other games. You can find more informations about said games on this PCSX2 GitHub issue.

USB Plugin

Some PS2 games make use of an USB adapter with a module/dongle consisting of two jack ports for microphones. Installments from the SingStar series on the PS2 were able to use microphones (Sometimes bundled with these game discs) with this method.

These adapters could either formally or informally be called:
  • SingStar USB Converter (Official)
  • SingStar USB Converter Box (Official)
  • SingStar USB Microphone Converter
  • SingStar Microphone USB Adapter/Converter
  • SingStar USB Converter Microphone Adapter

Steering wheels are also supported for a large number of racing games via an USB adapter.

While PCSX2 isn't benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a USB plugin that supports a microphone in most games and even steering wheel for racing games. The plugin is still updated nowadays. A compatibility list of the working titles with this plugin can be found here.

External links

  • PCSX2 Wiki - For checking if your games work and any fixes, tweaks, or settings you should know beforehand. The wiki is very outdated and unfinished, so personal testing is usually a must.
  • PlayStation 2 DataCenter - Tons of PS2 related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you'll find here.

References